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This week’s expanded Japanese software sales are as follows:

01./02. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} (¥6.156) – 42.261 / 441.205 (-42%)
02./03. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 32.960 / 1.087.217 (-1%)
03./01. [3DS] Persona Q: Shadow of the Labyrinth #
(Atlus) {2014.06.05} (¥7.538) – 31.472 / 218.329 (-83%)
04./05. [PS3] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥8.208) – 20.264 / 103.267 (+2%)
05./00. [PSV] The Legend of Heroes: Ao no Kiseki Evolution # (Kadokawa Shoten) {2014.06.12} (¥6.264) – 19.659 / NEW
06./00. [PS3] One Piece: Unlimited World Red (Bandai Namco Games) {2014.06.12} (¥7.171) – 18.026 / NEW <62,31%>
07./00. [PSV] One Piece: Unlimited World Red
(Bandai Namco Games) {2014.06.12} (¥6.145) – 10.348 / NEW
08./00. [PS4] Thief
(Square Enix) {2014.06.12} (¥8.424) – 8.772 / NEW
09./04. [3DS] Card Fight!! Vanguard: Lock on Victory!! (FuRyu) {2014.06.05} (¥5.378) – 7.315 / 39.568 (-77%)
10./09. [PS4] FIFA 14 # (Electronic Arts) {2014.02.22} (¥7.665) – 6.264 / 41.436 (+22%)
11./07. [3DS] World Soccer Winning Eleven 2014: Samurai Blue Challenge
(Konami) {2014.05.22} (¥5.119) – 6.218 / 42.914 (-19%)
12./00. [PS3] Thief (Square Enix) {2014.06.12} (¥8.424) – 4.899 / NEW
13./14. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 4.834 / 4.083.184 (+9%)
14./11. [3DS] Mario Party: Island Tour (Nintendo) {2014.03.20} (¥4.800) – 4.617 / 393.544 (-7%)
15./00. [WIU] One Piece: Unlimited World Red (Bandai Namco Games) {2014.06.12} (¥7.171) – 4.209 / NEW
16./12. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 4.195 / 2.335.837 (-11%)
17./17. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 3.835 / 3.293.056 (-7%)
18./22. [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge (Konami) {2014.05.22} (¥3.067) – 3.470 / 18.612 (+4%)
19./19. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) – 3.379 / 599.510 (-9%)
20./06. [PS3] Mobile Suit Gundam: Side Stories #
(Bandai Namco Games) {2014.05.29} (¥8.208) – 3.295 / 93.733 (-61%)

A “Mario White Edition 3DS XL” seems to be releasing in North America, based on a new listing on Play-Asia. The system is listed for a July release with a $299 price point. New Super Mario Bros. 2 is included in the package, as is – strangely – Pro Evolution Soccer 2011.

The design above may look familiar to some of you. It was one of three unique systems released by iQue in China back in December 2012.

Source, Via


Nintendo 3DS Guide: Louvre has also been available on the eShop. Alternatively, you could buy the software by actually visiting the museum.

A listing on Amazon France now suggests that Nintendo 3DS Guide: Louvre is seeing a widespread retail release in Europe. As is listed on the site, you’ll apparently be able to purchase the game on July 4 for €14.99.

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Sonic Boom won’t have any microtransations, according to SEGA of America’s senior director of marketing Marcella Churchill.

DLC is another story. Additional content isn’t confirmed, though it hasn’t been ruled out either.

Churchill only said the following regarding DLC: “There is currently no news on DLC for the game.”

Source

Tetris Ultimate might be receiving a retail release, at least in Europe. Amazon UK has the game listed with a tentative boxart. What’s funny about this: Ubisoft still hasn’t even officially announced the 3DS version.

Source

Suda51 doesn’t currently have any games lined up for Nintendo platforms. He told GameRevolution, “Right now there are no plans on Nintendo titles.”

I wonder if we’ll ever see No More Heroes 3. Suda51 did promise the game a few years ago!

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Square Enix has made two Theatrhythm games thus far, both of which are completely Final Fantasy-oriented. Where can the series go from here – if anywhere?

While not at all confirmed, Theathrhythm producer Ichiro Hazama recently hinted to GameSpot that other series could be considered. He said that he’s “thinking about other titles with music that we produce”. Make of that what you will!

“This is just my own broad thinking, but we’re probably going to draw the line on Final Fantasy. This will be the last Theatrhythm featuring Final Fantasy. I’m thinking about other titles with music that we produce, we can do something with that.”

Source

In an interview with Siliconera, Monster Hunter 4 Ultimate producer Ryozo Tsujimoto opened up on the game’s Guild Quests. These are a series of new elements introduced in the franchise.

Tsujimoto said:

“The big difference is that the standard quests are a little rigid in their structure. You get a very specific task, and you go out and do that task—kill that monster and come right back. It feels a little bit like work in that sense.”

“What we wanted to do was have something a little lighter, where you can goof around a little bit. Maybe you don’t fulfil the objective you intended to, and just get some items or whatever and come back. It still feels like you did something. So it’s kind of a lighter affair, and this is where the Guild Quests come into play.”

“There’s an element of randomization to the Guild Quest system, where you’re not entirely sure what kind of map you’re going to get, and what’s going to be out there. Within this randomized system, there are maps we consider to be ‘good’ and maps that are ‘not so good,’ and you can actually exchange these back-and-forth with other players.”

“The way it works is that you’ve got these pre-determined [map] parts, and all that really changes in the randomization is how they’re connected together, since the Monster Hunter maps are always a big ‘master map’ with smaller ones within. When we talk about the idea of there being good or advantageous maps versus bad ones, the best kind that you’re really after is where, as soon as you leave your camp—boom—there’s a big monster for you to fight. There’s lots of elevation shifts so you can do jump attacks. That sort of thing.”

“Up until now, you could collect all the weapons in Monster Hunter, and once you’ve collected them all, you say, ‘Okay, now what? I’ve got all there is to get.’ No more. Because now there are randomly-generated parameters, so you will never truly have all of them, and there will always be something for you to get your hands on.”

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