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Last month’s issue of Nintendo Dream contained a noteworthy interview with Kirby: Planet Robobot director Shinya Kumazaki. It was very insightful, with Kumazaki discussing topics like the story, characters, Robobot Armor, and abilities. He also delves a bit into the game’s origins and reveals that Planet Robobot was originally intended to be more along the lines of “Kirby Triple Deluxe 2”. On top of that, we have an interesting image at the end of the post.

We’ve rounded up a bunch of the questions and answers from Nintendo Dream’s interview. Head past the break to read our translation full.

System: 3DS
Release date: June 10 2016
Developer: HAL Laboratory
Publisher Nintendo


For as long as I can remember, I’ve blindly followed Nintendo through all of their expenditures to varying degrees of success. I remember the times with my GameCube and Game Boy as vividly as the experiences I spent on my Wii U just yesterday. There’s always been a certain charm that has resonated with me in games by the big N, and most of that comes from not only the spectacularly well-designed games that come often enough to keep me hooked, but also from the lovable characters that inhabit them.

But Kirby has never been one of the characters that came to mind when I thought of what I love about Nintendo. During all my gaming experiences as a child it appears Kirby was all but completely absent from those memories, and that’s mostly thanks to me never actually picking up this side-scrolling mascot’s games. My logic has always been “what can Kirby do that Mario doesn’t already do better?”. After picking up Kirby: Planet Robobot, however, I soon fell in love with this puff of pink and understood what diversifies him from Nintendo’s other platforming greats.

Update 2 (5/28): The collector’s edition is now $16 off on Amazon. On Amazon Canada, it’s $9 off.


Update: Bumped to the top. For Canadian players, the standard guide is on Amazon here and the collector’s edition is here. For the UK, the standard guide is up here and the collector’s edition is here.


Original (5/21): When Pokemon Sun and Pokemon Moon launch later this year, a guide containing over 350 pages will accompany their release. Two versions are planned: a standard guide and collector’s edition.

Here’s what’s included:

The official strategy guide from Pokémon for the Pokémon Sun & Pokémon Moon video games!

Be prepared for each part of your journey with the step-by-step walkthrough and extensive hints in Pokémon Sun & Pokémon Moon: The Official Strategy Guide! From your first steps as a Trainer and through your adventure, this guide has the info and tips to help you play like the very best.

Here’s what you’ll find inside:
-Detailed walkthrough of the brand-new Pokémon games!
-Locations of where to catch Pokémon!
-Lists of moves, items, and more—including how to obtain them!
-Helpful tips for getting the most out of communication features!
-Pullout map of the region!

If you opt for the collector’s edition, you’ll receive a premium hardcover along with “bonus content” only included in that version. Pricing is set at $25 for the standard guide and $40 for the collector’s edition.

The latest issue of Famitsu has shared a listing of the top 30 best-selling games in Japan for the month of April 2016. You can check out the full results below.

German Nintendo outlet ntower recently had an opportunity to speak with Ryozo Tsujimoto and Shintaro Kojima from Capcom about Monster Hunter Generations. The interview is entirely in German, but the website was kind enough to pass along the most important points in English.

There are actually some very noteworthy tidbits here. For starters, we now know that the west is getting some exclusive DLC (such as the Fire Emblem and Okami costumes) in place of some downloadable content that won’t be making it over. Other tidbits were also shared such as how there are no plans to bring the series back to Nintendo consoles currently.

Here’s the full rundown:

An unexpected 3DS title has been discovered at MCM Comic Con this weekend. Over at Rising Star Games’ booth, the unannounced DJMax Encore is playable.

The DJMax series, which features rhythm gameplay, kicked off over a decade ago. Players need to press buttons at the right moment as music plays.

As for DJMax Encore, Parallax Play speculates that it could be based on DJMax Portable 2 / DJMax Portable Hot Tunes given its menu and interface design. The site notes that the gameplay is similar to that of DJMax Portable 2, as you play songs in 4 Button, 5 Button, or 6 Button modes with the d-pad and A/B/X/Y buttons. The background animations for the various tracks play on the top screen, and the notes scroll on the touchscreen.

djmax-encore-2

Source

Capcom held a press conference for Monster Hunter Stories earlier this week. The publisher revealed a Japanese release date, announced amiibo in conjunction with the game, and more.

V Jump has now put up a recording of the entire event, which includes new off-screen footage. You can watch it in full below.

The Dragon Quest 30th Anniversary Countdown Special was hosted a couple of days ago. There wasn’t too much on Dragon Quest XI, but series creator Yuji Horii did share something quite interesting about the RPG.

Horii mentioned that he wants to bring back the “Spell of Restoration” in Dragon Quest XI. This refers to the password system in the original games which allowed players to continue their progress. Since then, the save data system has taken its place, but Horii surprisingly said that he’d like to see it return. How it will be used in modern times is unknown, but Horii gave a cryptic remark which seemed to hint at utilizing both systems.

Source

Capcom has published the first of what will surely be numerous localization blogs for Monster Hunter Generations. You can read it right here.

There is one excerpt from the blog that is worth highlighting on the site directly. Below, we learn that localization planning began in December 2014. Capcom also discusses why it changed the “Monster Hunter X” name and settled on “Monster Hunter Generations”. It’s rather interesting!

We started planning the localization for Monster Hunter Generations back in December 2014, as development on MH4U was winding down. We began having meetings with the development team to get an idea of the overall scope of the game, how much text there would be, what kind of time frame we had to work with, etc., so we could start mapping out our schedule. In the midst of all that, our first official request came from the producer. Our mission: localize the game’s title! We were given the following conditions for coming up with the international title:

Update: We also have a look at some pre-order armor from Amazon / Amazon.ca, Best Buy, and GameStop / EB Games Canada:

shin-megami-tensei-iv-apoc-costumes

The GSEB Power Suit is a bold red and black jumpsuit that will strike fear in the hearts of demons, and should effectively hide wounds sustained in battle!

The Prime Suit is a packaging-themed jumpsuit that lets demons know that their lives will be ended swiftly and without any hassle!

The sharp yellow, blue, and khaki colors of the Retail Hero jumpsuit are perfect for those who opt for a more professional demon-hunting look.


Original: A new Shin Megami Tensei IV: Apocalypse from Atlus has gone live focusing on the RPG’s story. You can give the video a look below.

For more on the story, read up on this overview from Atlus:

The story of Shin Megami Tensei IV: Apocalypse is one of human pawns being shuffled across a chessboard by the higher deities. One lone Hunter, the game’s protagonist, meets an early demise and through a pact with a lesser god, is brought back to life in exchange for his pledge of servitude. From there, the protagonist allies with other Hunters in the ruins of post-apocalyptic Tokyo beginning a plot that crosses over with the events of the original Shin Megami Tensei IV.


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