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This week’s 3DS eShop charts are as follows:

More:

BlazBlue: Central Fiction

This week’s Famitsu scans are now available. Highlights include BlazBlue: Central Fiction Special Edition and Mobile Ball . Scans of both games can be found below.

More:

The Walking Dead: The Final Season

Earlier today, Skybound Games hosted a Reddit AMA for The Walking Dead: The Final Season. CEO Ian Howe and creative director Kent Mudle gave an update on when we can expect the third episode, former developers at Telltale, and more.

Here are a few notable excerpts:

Momonga Pinball Adventures

Starting tomorrow, Momonga Pinball Adventures will be available on the Switch eShop. Take a look at some footage below.

Nintendo has posted another update to the Smash Bros. Blog for Super Smash Bros. Ultimate. This time around, we have an introduction to Cloud.

Here’s the overview:

Over the past several months, Super Mario Odyssey has been adding new costumes. The latest one, the Zombie Headwear and Zombie Outfit, is now available.

That’s not all though as players can also use three new filters in Snapshot Mode. They are as follows:

New footage is in for the upcoming Switch game Save me Mr Tako: Tasukete Tako-San. Check out the first 25 minutes below with a boss battle.

Octopath Traveler

Understandable, one of the more iconic music pieces in Octopath Traveler is the main theme. Nintendo shared a lengthy posted today from composer Yasunori Nishiki in which he details its creation in great detail.

Here’s the full rundown from Nishiki:

Hazelnut Bastille

Aloft Studio prepared the first full trailer for its Zelda-like Metroidvania Hazelnut. We’ve attached the new video below.

A Kickstarter for Hazelnut Bastille will be going live next week. Fans can donate to the campaign starting October 23 at 5 AM PT / 8 AM ET.

Source

Katamari Damacy Reroll

The Katamari Damacy series started way back in 2004. For the first time, the franchise is appearing on a Nintendo console with Katamari Damacy Reroll in December. Interestingly, the IP has some ties to Nintendo platforms in its earliest days.

As revealed in a new book from L. E. Hall due out this week, the prototype for Katamari Damacy was developed on the GameCube. This was due to “Nintendo’s developer-friendly outreach and the released specs for the PS2 indicating it would be a difficult path for even experienced game developers”. Even though creator Keita Takahashi wanted it on the PlayStation 2, Katamari Damacy may not have happened without the GameCube.


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