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A new update was released for Fire Emblem Heroes yesterday. No official patch notes were released, but as always, the dataminers got to work and found some interesting stuff that’s coming to the game at some point soon.

The biggest news is probably the upcoming Summoning Focus. Titled “Ylissean Summer”, it features Tiki, Female Robin, Gaius and Frederick from Fire Emblem: Awakening in beach outfits. New Paralogue maps and quests will also be added.

The files also reveal that the Tempest Trials will return, although there are no hints as to which characters will be featured, so it’s probably a ways away.

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Pokemon Shuffle has just been updated again. Special stages for Luxray and Unova Cap Pikachu are now available and will stay available until July 4th, as well as a Latios Escalation Battle that stays available until July 11th.

There is also a new competitive stage in the form of Shiny Mega Gyrados. The check out all the rules and prizes click here.

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The War of the Clerics Voting Gauntlet is now available to start. As stated your choices are Maria, Lachesis, Elise, Sakura, Mist, Lissa, Clarine and Priscilla. So notes about this gauntlet is that when your team is at a disadvantage the points your team earns will increase over time with the max multiplier being 7.5 times the normal amount. Voting Gauntlet quests are also now available for you to gain more flags to use in the gauntlet itself to help your team.

Pick your favorite Cleric and good luck!

The seventh Pokemon Global Mission involves defending your Champion Title. The title must be defended 100,000 times by everyone and upon success players will receive 2,000 FC and on failure will receive 200 FC. The amount of FC earned is double if your account is connected to a Global Link, 4,000 FC (success) and 400 FC (failure). By defending your Champion Title once you will receive a Rare Candy regardless. Also, if double the target amount is reached players will receive a Moon Ball for their efforts. This event will run until July 11th.

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One of the new elements added with ARMS version 1.1.0 is the Arena Mode. Take a look at some footage of it in action below.

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Switch was made to be compatible with Unreal Engine 4. Unreal Engine 3, however, is another story. The older version isn’t supported as well, which made it a bit tricky to bring Rocket League to Switch.

Psyonix head Jeremy Dunham talked with GamesBeat about porting Rocket League to Switch, which is being done with some help from Panic Button – the same team that worked on the Xbox One version. He said:

“We feel really confident about it. In the beginning, we weren’t so sure. We had to do custom work. The Switch by itself doesn’t have inherent Unreal 3 support. It only has Unreal 4. To support 3, we had to do custom work.”

Dunham also reiterated what we’ve heard previously – that Rocket League will be 720p and 60 frames per second at all times.

“The main compromise we had to make is we’re running the game in 720p rather than 1080p, even on the TV. It’s our opinion that it’s much more beneficial for the game to run fast at 60 frames per second than to look the absolute best. We’ll ship at 60 frames per second for the docked version and the undocked version.”

Dunham also had some encouraging words about the overall state of Rocket League on Switch. The team “didn’t think we would have it running this smooth, this early.”

“We’re actually ahead of where we thought we’d be. We didn’t think we would have it running this smooth, this early. For a while we were concerned about whether we’d have anything to show at E3 at all. We have a very talented team at Psyonix. Our engineers have done a lot of hard work to make sure this runs as well as it does already. We’ve already discovered things in the last few weeks that we weren’t aware of a few weeks ago. It’s already made the game perform incredibly. We’re very encouraged.”

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New details are in for Nights of Azure 2. The latest information covers Malvasi (“Queen of the Moon”), The Three Popes, and Lily characters. Find everything rounded up below with screenshots included, courtesy of Gematsu.

Malvasia, the “Demon / Queen of the Moon” (voiced by Yu Shimamura)

– The head of the demons who emerged as a replacement for the Nightlord who disappeared
– She can be sealed away by offering the “Bride of Time”
– It is said that she was a calm demon in the past, but now for some reason seems to be trying to envelop the world in eternal night
– —A being that appears divine
– She addresses Alushe with cold eyes and a disinterested tone

The Three Popes, “The Top of the Curia” (voiced by Reiko Suzuki)

– The top of the Curia, who are trying to offer up the Bride of Time in order to seal the Queen of the Moon
– After reflecting on the dictatorial rule of the former pope, the new popes were established as a three-person parliamentary system to make decisions
– The three popes calmly gaze at Alushe and company through the openings of their majestic outfits
– With light shining through the stained glass behind them, the three popes give off a cold atmosphere during an audience
– Even those that belong the Curia have not seen their faces

Interviews coming out of E3 continue to roll out from E3. The latest one is from Glixel, who spoke with Splatoon 2 producer Hisashi Nogami and programming director Shintaro Sato. The two weighed in on topics such as the game’s competitive nature and Salmon Run.

As usual, we’ve highlighted some of the noteworthy excerpts below. Head on over here for the full interview.

Metroid Prime has a pretty interesting development history. Before it was a Metroid game, Retro Studios was working on an original first-person shooter that had no ties to anything Nintendo-related. It was only when the big N stepped in and saw a level of the game that the game eventually morphed into Metroid Prime.

Speaking in the latest issue of Switch Player, senior designer Mike Wikan noted:

“When I came on board, the Engine group was significantly behind schedule and there was no way to create gameplay demonstrables in an effective fashion. I was told, quite literally, by leadership that designers would design the game on paper, then hand it off to engineering and art to create it. In my opinion that was insanity.”

“When Nintendo arrived suddenly, wanting to see demonstrables of all the games that the teams were working on, only our FPS had demonstrable real-time scriptable content. Nintendo liked what they saw and proposed we adapt that game and viewpoint, but restart it as a Metroid game.”

“The moral of the story is that if you see a problem, work to solve it; don’t assume someone else will take that responsibility on.”

Ratalaika Games has a new video up showing the level editor in League of Evil running on Switch. When it’s ready, it’ll be compatible with the touchscreen. Watch the footage below.


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