Fire Emblem Heroes – additional rewards added for Voting Gauntlet
Posted on 8 years ago by Jake in Mobile | 2 Comments
The Voting Gauntlet currently running in Fire Emblem Heroes has rewards for all participating players based on the end score. The highest goal was originally for 5 billion total score, but the current score is 6,089,630,753. As such, additional goals have been added.
If players can total 8 billion points, everyone will be rewarded 15 Orbs, 5 of each Great Badge, and 2000 Universal Crystals. If the total hits 10 billion, everyone will be rewarded 20 Orbs, 5 of each Great Badge, and 5000 Universal Crystals. Get to battling, everyone!
Fire Emblem Heroes – Inherit Skill arriving March 16
Posted on 8 years ago by Jake in Mobile | 2 Comments
Fire Emblem Heroes will be getting its Inherit Skill update on March 16, at 3:00 AM (EST). It will allow Heroes to learn skills from other Heroes. The notification states that the release time could change.
Miitomo – new Miitomo Drop stage (3/8/17)
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Miitomo has been updated with new content. Players can nab the latest items in the Miitomo Drop stage, “A second impurression! Cat Style Redux #2”.
Available items include:
– Cat-ear newsboy cap
– Cat-lover tee
– Cat silhouette dress
– Cat tail (stripes)
Users can select Miitomo Drop stages from the Shop tab. Miitomo coins or game tickets are needed to play.
More: Miitomo
[Review] Snipperclips – Cut it out, together!
Posted on 8 years ago by Jakob Vujovic(@jakovujo) in Reviews, Switch eShop | 24 Comments
System: Switch (eShop)
Release date: March 3, 2017
Developer: SFB Games
Publisher Nintendo
In most cases I find it exhausting when reviews for launch games go on and on about the new piece of hardware it’s on. With that said, it’s unavoidable to mention how well suited Snipperclips is to the modularity and modes of the Switch and its Joy-Con. On top of being an excellent puzzle game on its own, Snipperclips is the Switch’s premier local multiplayer showcase.
More: highlight, Snipperclips, top
Japanese 3DS themes (3/8/17)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A few new 3DS themes are out now in Japan. Here’s the lineup:
– Osomatsu × Hello Kitty – 200 yen
– Karamatsu × Tuxedosam – 200 yen
– Choromatsu × Kero Kero Keroppi – 200 yen
– Orangestar 「DAYBREAK FRONTLINE – 200 yen
– Wonderful☆opportunity! 「Bouken No Sho Ga Kiemashita – 200 yen
– Balloon 「 Charles」 – 200 yen
– Wonderful☆opportunity! 「Oni KYOKAN」 – 200 yen
– Shoose 「 Koshitantan」 – 200 yen
More: 3DS themes, Japan
Zelda: Breath of the Wild now has more perfect scores on Metacritic than any other game ever
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 220 Comments
The Legend of Zelda: Breath of the Wild has been pulling in perfect scores since the review embargo lifted last week. On Metacritic, it has quickly become apparent has well the game has been received from a critical standpoint.
Breath of the Wild now has more perfect scores than any other scores in history. 43 are recorded currently.
Metacritic has Zelda: Breath of the Wild down with a score of 98. It’s tied for second all time with a few other titles. The first? Ocarina of Time, though there are fewer perfect scores and reviews overall.
Pokemon Shuffle update out now (version 1.4)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Update: More details about the update:
There’s now restrictions on when certain types of Event stages can be played as of March 14th
Defeat Stage 11 – Unlocks ☆ difficulty levels and Meowth & Victini stages
Defeat Stage 90 – Unlocks ☆☆ & ☆☆ difficulty event stages as well as the Eevee Skill Booster stage
Defeat Stage 120 – Unlocks ☆☆☆☆ difficulty event stages, Competitive Stages and Pokémon Safari
Defeat Stage 135 – Unlocks Escalation Battle stages
Defeat Stage 150 – Unlocks ☆☆☆☆☆ difficulty event stages
The abilities Prank and Mind Zap have also been altered so that they won’t activate during Disruption Delay or a Pokémon is hit by a status condition
Competitive stages now have a new golden icon, separating them
Mission Cards will now take you to the stage in question when you tap on them
When you unlock and EX stage, it tells you what Pokémon it is
Sorting Pokémon has been made easier. Sorting by Attack Power and Level will automatically sort Highest to Lowest
Original: A new update for Pokemon Shuffle is out now. The game has been updated to version 1.4.
Thus far, we’re hearing that there’s now has a present icon next to stage numbers where you can earn Personal Skill Boosters or other items in the game. We’ll bring you additional details as we get them.
More: Pokemon Shuffle, title update
Upcoming Japanese eShop releases (3/15/17)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 2 Comments
One new title is coming to the Japanese eShop on March 15. Here’s a look at the upcoming digital download schedule:
3DS Download
Himouto! Umaru-chan Daratto Puzzle – 540 yen (previously scheduled for March 1)
More: Japan
Zelda: Breath of the Wild – horse Easter egg / secret
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 6 Comments
While playing The Legend of Zelda: Breath of the Wild, you may stumble upon a fairly significant horse-related Easter egg / secret. If you’d like to see what it’s all about, head past the break for a video.
Zoink, Image & Form say dev tools and power on Switch are a step up from previous Nintendo systems
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Nintendo has made a big deal early on about how third-party development tools are very compatible with Switch. This is a big contrast to previous Nintendo hardware, as some engines and technology weren’t supported until later on. And when they were, such as with Unity on Wii U, they weren’t in the best of shape. Nintendo made sure to rectify this with Switch.
Speaking with GamesIndustry, Zoink CEO and creative director Klaus Lyngeled talked about how Unity is well supported on the new console:
“When we tried to do Zombie Vikings for Wii U – when I got Unity I could see it just wasn’t going to work, it was too slow an engine; then we got Unity for Switch and we saw directly, ‘wow it’s actually working’ and the tools are much better. So that part is very important for most indies. Most indies are using Unity and that makes a huge difference. It feels like they are pushing Unity more to make it good from the beginning.”
On a similar note, Image & Form CEO Brjann Sigurgeirsson spoke about how developing for Switch is easy thanks to its straightforward nature and power.
“We’ve made games for the 3DS, the DSi, for the Wii U and they all had some issues – the 3DS and DSi were just weak. Since we were developing for them specifically it wasn’t like we were watering down our games, but all the time through development we had to think about how not to overtax the system. With the Wii U there was more power but you had the gamepad where you could use the [screen] and TV at the same time and so you had to show different things and take that into consideration. This is straightforward, period. What you see on the big screen is what you’re going to see on the handheld as well. It’s very simple and powerful, and ingenious – it’s a home console and a portable unit. Everybody’s wanted to say that in the past but here it is now. It’s powerful and really easy to develop for. There’s not very much wrong with the system.”