The Bridge hitting the Wii U eShop on August 20
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
The Bridge has received a final release date on various platforms, including Wii U. We’ll be seeing it on the eShop starting on August 20. There’s no word on pricing just yet.
More: indie, The Bridge
Atlus USA uploaded the opening movie for Stella Glow today. Check it out below.
More: Atlus, Imageepoch, Stella Glow
A look at Project X Zone 2’s second 3DS theme, screenshots, Japanese pre-order bonuses
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Bandai Namco updated the Japanese Project X Zone 2 website late last week. You can get a look at the game’s second 3DS theme above – included in the Original Game Sound Edition – and new screenshots and images of the pre-order bonuses below.
High-quality Project Zero: Maiden of Black Water boxart (Europe)
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 28 Comments
Nintendo has posted a high-quality boxart image for Project Zero: Maiden of Black Water (Fatal Frame: Maiden of Black Water in North America). Take a look at it above.
Nintendo, DeNA “currently making announcement plans” for debut mobile title
Posted on 10 years ago by Brian(@NE_Brian) in Mobile, News | 17 Comments
It shouldn’t be too long now before Nintendo and DeNA announce their first mobile title. In DeNA’s Q1 financial report, the company mentioned that it’s “currently making announcement plans”. This indicates that we’ll be hearing soon.
Nintendo’s first mobile game will arrive later this year. By March 2017, there should be roughly five titles available for smart devices.
Diffusion Million Arthur hits 500,000 downloads
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
Square Enix’s Diffusion Million Arthur has reached 500,000 downloads, the company announced last week. The free-to-play 3DS game launched in Japan last October. There’s no word on Diffusion Million Arthur heading west at this time.
More: Diffusion Million Arthur, Japan, Square Enix
Elliot Quest getting a patch to address an issue that stops player progress at the Desert area
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Elliot Quest just recently received a patch that adds elements like the Miiverse Journal and the ability to change the control scheme. Unfortunately, however, it also brought about a major issue. After applying the latest update, players are unable to progress past the Desert area.
A fix has already been submitted to Nintendo, which is tentatively scheduled for release on August 19. PlayEveryWare apologized for the inconvenience caused in an official Miiverse post.
Here’s the full message from PlayEveryWare:
More: Elliot Quest, PlayEveryWare, title update
Off-screen Terraria 3DS footage with sound
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More off-screen footage of Terraria on 3DS is in from Gamescom. This time around, direct-feed sound is available. Watch the video below.
Mario Kart 8 Wii U bundles to be discontinued in Japan soon
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Last November, Nintendo released black and white Mario Kart 8 Wii U bundles in Japan. The company has now confirmed that both editions will soon be discontinued. There’s no set date for this, but it’s expected that production will be ending in the near future. It makes sense given that Super Mario Maker bundles will be taking their place next month!
More: Japan, Mario Kart 8
Inafune says he doesn’t make games he can play, talks Mighty No. 9 difficulty
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Kotaku UK recently asked Mighty No. 9 creator Keiji Inafune if he’s the game’s best player currently. To this, he noted:
“It’s not an option to make a game that I can play! It’s best to make a game that I really have to make an effort to play. My staff, though, are really good.”
Mighty No. 9 has no training mode or anything of the sort, and as Inafune puts it: “Everybody, even beginners, has to deal with what’s thrown at them!” What the developers have instead done is incorporated a learning curve.
As Inafune explained:
“There are systems built in that train players, in a way, to be quicker and more skilful by the end. This is what we do with dashing. We want players to take risks in the game, yes, but we do balance that.”
Inafune also elaborated on Mighty No. 9’s dash system, which allows players to build up combos if they’re quick, effective and manage to not die.
“It’s a system that really challenges players. And we want even expert players who are really good at the game to be challenged. When they think they can master it, there are mechanisms that make them realise they have to think twice.”