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Platforms

This week’s expanded Japanese software sales are as follows:

01./01. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} (¥5.616) – 321.363 / 1.266.008 (-66%)
02./04. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 56.380 / 2.525.591 (+20%)
03./00. [WIU] Bayonetta 2 (Nintendo) {2014.09.20} (¥8.316) – 38.828 / NEW <67,29%>
04./03. [PS3] Destiny
(Sony Computer Entertainment) {2014.09.11} (¥8.532) – 18.393 / 67.896 (-63%)
05./06. [3DS] Dragon Quest X Online (Square Enix) {2014.09.04} (¥4.104) – 13.948 / 89.299 (-39%)
06./02. [PS4] Destiny # (Sony Computer Entertainment) {2014.09.11} (¥8.532) – 13.014 / 104.291 (-86%)
07./05. [PS3] Naruto Shippuden: Narutimate Storm Revolution (Bandai Namco Games) {2014.09.11} (¥7.689) – 9.389 / 49.569 (-77%)
08./07. [PSV] Toukiden: The Age of Demons Extreme # (Koei Tecmo) {2014.08.28} (¥6.264) – 7.936 / 129.256 (-48%)
09./08. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} (¥6.156) – 6.396 / 672.313 (-6%)
10./10. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 4.554 / 1.274.296 (-7%)
11./09. [3DS] Yoshi’s New Island (Nintendo) {2014.07.24} (¥4.936) – 4.334 / 184.048 (-24%)
12./20. [PS3] Grand Theft Auto V [Bargain Edition]
(Rockstar Games) {2014.06.26} (¥5.389) – 3.087 / 63.395 (-6%)
13./23. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 2.944 / 4.144.405
14./12. [PS4] Samurai Warriors 4 (Koei Tecmo) {2014.09.04} (¥7.776) – 2.840 / 19.131 (-37%)
15./14. [3DS] Dragon Ball Heroes: Ultimate Mission 2 (Bandai Namco Games) {2014.08.07} (¥6.145) – 2.792 / 139.935 (-32%)
16./15. [3DS] Medarot 8: Kabuto Ver. / Kuwagata Ver. (Rocket Company) {2014.08.28} (¥6.264) – 2.763 / 48.069 (-27%)
17./18. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken (Bandai Namco Games) {2014.06.26} (¥5.119) – 2.719 / 163.540 (-21%)
18./21. [PS3] Diablo III: Ultimate Evil Edition (Square Enix) {2014.08.21} (¥5.184) – 2.611 / 32.151
19./29. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 2.554 / 3.788.095
20./19. [WIU] Hyrule Warriors # (Koei Tecmo) {2014.08.14} (¥7.980) – 2.443 / 102.620 (-27%)

System: Wii U
Release Date: September 26, 2014
Developer: Koei Tecmo
Publisher: Nintendo


Author: Vincent

Calling me a Legend of Zelda fan would be a bit of an understatement. If you were to step into my room, you’d be blinded by the posters and merchandise scattered from one wall to another, all finished off with my saddening number of physical Zelda titles. So with the announcement of Hyrule Warriors during last December’s Nintendo Direct, I was nothing short of excited; providing an excuse for having our beloved Zelda worlds and characters collide in one epic horde fighting action game sounds like a dream come true, and every day I spent waiting for the game felt like an eternity. Now that I’ve sped my way through this long journey over the past week, I can safely say my excitement was placed in good hands.

I’ve been meaning to put this video up for a few days now, which comes from SEGA’s TGS stream. It’s not a whole lot of footage, but you can get a look at Hatsune Miku: Project Mirai DX above.

There are a few differences in the Wii U version of Bayonetta 1 compared to the original PlayStation 3 and Xbox 360 games. There’s off-TV play and touchscreen support on the GamePad. A few Nintendo costumes are also included. As it turns out, PlatinumGames also made a change to Jeanne’s model.

As explained by the studio’s JP Kellams:


Source

So lately I’ve been hooked on a little game called Destiny. Like many others, I got sucked into its futuristic world and addictive gameplay of upgrading weapons to shoot down waves of aliens. Sure, sometimes fights take far too long, but it’s still quite impressive for a Game Boy Advance game. Yep, Super Robot Wars Destiny (D for short) is one interesting strategy RPG and a good jumping-off point for discussing the Super Robot Wars series as a whole. Hope you like giant robots!

What makes the Super Robot Wars titles fascinating to me is the way in which they mix together various robot-centric anime characters and storylines into one cohesive crossover game. In other words it’s officially sanctioned fan-fiction masquerading as a strategy RPG. Confusingly, two of the GBA entries in the series were released in the US with the Japanese title “Super Robot Taisen”, probably to avoid any legal issues with a certain similarly named TV program (real talk: a strategy RPG featuring the likes of Sergeant Bash and Sir Killalot would be awesome). Despite featuring the same gameplay mechanics, these “Original Generation” games were centred entirely on original characters free from any messy anime licenses, which is probably why they never clicked with me. Sure, taking turns leading militias of mecha into battle with each other is a decent enough premise for a game, but the thrill of seeing the likes of Gunbuster and Gurren Lagann team up and be faithfully adapted to an RPG form is the big draw of the series for me. I can’t think of any equivalent in western media that doesn’t involve teaching kids about the dangers of marijuana. The Super Robot Wars games are those rare licensed games that are not only perfectly playable, but totally get the appeal of the source material and adapt it in interesting ways.

Asthree Works has decided to push back Paradise Lost: First Contact to mid-2015. The game was originally slated for this year.

Why the delay? Asthree Works explained in a Kickstarter update that roughly 80 percent of the animations were remade and the team hopes to achieve “balanced core mechanics that could evolve naturally within the player’s experience and type of play. That requires tons of hours of testing and repeating / changing puzzles and situations constantly… we have areas with endless possibilities to go through.”

Source, Via


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