Media Create software sales (9/15 – 9/21) – Top 50
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Super Smash Bros. for Nintendo 3DS
02./04. [3DS] Yo-kai Watch 2: Ganso / Honke
03./00. [WIU] Bayonetta 2
04./03. [PS3] Destiny
05./06. [3DS] Dragon Quest X Online
06./02. [PS4] Destiny #
07./05. [PS3] Naruto Shippuden: Narutimate Storm Revolution
08./07. [PSV] Toukiden: The Age of Demons Extreme #
09./08. [WIU] Mario Kart 8
10./10. [3DS] Yo-kai Watch
11./09. [3DS] Yoshi’s New Island
12./20. [PS3] Grand Theft Auto V [Bargain Edition]
13./23. [3DS] Pokemon X / Y #
14./12. [PS4] Samurai Warriors 4
15./14. [3DS] Dragon Ball Heroes: Ultimate Mission 2
16./15. [3DS] Medarot 8: Kabuto Ver. / Kuwagata Ver.
17./18. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken
18./21. [PS3] Diablo III: Ultimate Evil Edition
19./29. [3DS] Animal Crossing: New Leaf #
20./19. [WIU] Hyrule Warriors #
More: charts, Japan, Media Create, sales
[Review] Hyrule Warriors (Wii U)
Posted on 10 years ago by Vincent Ward in Features, Reviews, Wii U, Wii U eShop | 7 Comments
System: Wii U
Release Date: September 26, 2014
Developer: Koei Tecmo
Publisher: Nintendo
Author: Vincent
Calling me a Legend of Zelda fan would be a bit of an understatement. If you were to step into my room, you’d be blinded by the posters and merchandise scattered from one wall to another, all finished off with my saddening number of physical Zelda titles. So with the announcement of Hyrule Warriors during last December’s Nintendo Direct, I was nothing short of excited; providing an excuse for having our beloved Zelda worlds and characters collide in one epic horde fighting action game sounds like a dream come true, and every day I spent waiting for the game felt like an eternity. Now that I’ve sped my way through this long journey over the past week, I can safely say my excitement was placed in good hands.
More: highlight, Hyrule Warriors, Koei Tecmo, top
Hatsune Miku: Project Mirai DX footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
I’ve been meaning to put this video up for a few days now, which comes from SEGA’s TGS stream. It’s not a whole lot of footage, but you can get a look at Hatsune Miku: Project Mirai DX above.
6180 the Moon footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: 6180 the moon, indie, Turtle Cream
Tales of the World: Reve Unitia commercials
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Wii U version of Bayonetta 1 makes a small change to Jeanne’s model
Posted on 10 years ago by Brian(@NE_Brian) in News, Random, Wii U | 44 Comments
There are a few differences in the Wii U version of Bayonetta 1 compared to the original PlayStation 3 and Xbox 360 games. There’s off-TV play and touchscreen support on the GamePad. A few Nintendo costumes are also included. As it turns out, PlatinumGames also made a change to Jeanne’s model.
As explained by the studio’s JP Kellams:
So much for Digital Foundry: they missed the biggest difference between the 360 and Wii U versions of Bayo. We fixed Jeanne’s chest size.
— JP Kellams (@PG_jp) September 27, 2014
Kamiya wasn’t happy with the original model (chest was too big), so we made it smaller, like the concept art. 🙂
— JP Kellams (@PG_jp) September 27, 2014
More: Bayonetta 1, PlatinumGames
One Piece: Super Grand Battle! X screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Bayonetta 1 360/PS3 comparisons, frame rate test
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 7 Comments
More: Bayonetta, Bayonetta 1, Bee Tribe, comparison, PlatinumGames
[Famicompendium] Super Robot Wars D
Posted on 10 years ago by Patrick(@Patricklous) in Famicompendium, Features, GBA | 5 Comments
So lately I’ve been hooked on a little game called Destiny. Like many others, I got sucked into its futuristic world and addictive gameplay of upgrading weapons to shoot down waves of aliens. Sure, sometimes fights take far too long, but it’s still quite impressive for a Game Boy Advance game. Yep, Super Robot Wars Destiny (D for short) is one interesting strategy RPG and a good jumping-off point for discussing the Super Robot Wars series as a whole. Hope you like giant robots!
What makes the Super Robot Wars titles fascinating to me is the way in which they mix together various robot-centric anime characters and storylines into one cohesive crossover game. In other words it’s officially sanctioned fan-fiction masquerading as a strategy RPG. Confusingly, two of the GBA entries in the series were released in the US with the Japanese title “Super Robot Taisen”, probably to avoid any legal issues with a certain similarly named TV program (real talk: a strategy RPG featuring the likes of Sergeant Bash and Sir Killalot would be awesome). Despite featuring the same gameplay mechanics, these “Original Generation” games were centred entirely on original characters free from any messy anime licenses, which is probably why they never clicked with me. Sure, taking turns leading militias of mecha into battle with each other is a decent enough premise for a game, but the thrill of seeing the likes of Gunbuster and Gurren Lagann team up and be faithfully adapted to an RPG form is the big draw of the series for me. I can’t think of any equivalent in western media that doesn’t involve teaching kids about the dangers of marijuana. The Super Robot Wars games are those rare licensed games that are not only perfectly playable, but totally get the appeal of the source material and adapt it in interesting ways.
Paradise Lost: First Contact pushed back to mid-2015
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Asthree Works has decided to push back Paradise Lost: First Contact to mid-2015. The game was originally slated for this year.
Why the delay? Asthree Works explained in a Kickstarter update that roughly 80 percent of the animations were remade and the team hopes to achieve “balanced core mechanics that could evolve naturally within the player’s experience and type of play. That requires tons of hours of testing and repeating / changing puzzles and situations constantly… we have areas with endless possibilities to go through.”