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In the latest issue of EDGE magazine there lays a feature about the inclusion of permanent death in a game– that is, when a character dies, they’re gone for good and you can’t do anything about it. Two notable examples of games that utilize permanent death (perma-death) have come within the last year or deux: ZombiU from Ubisoft on the Wii U and Fire Emblem: Awakening on 3DS from Nintendo. A designer from both games sat down with EDGE to discuss their experience with perma-death:

I think that all of the Fire Emblem games are fun, but a lot of beginner players stay clear of them because they think they are difficult. I think this is a real shame. A big reason for wanting to include this mode was so that those kinds of people could play Fire Emblem too…Since your characters come back when they die, one advantage is that you can play more aggressively or take more risks.

– Fire Emblem: Awakening director Kohei Maeda

[Writing ZombiU] was the toughest challenge I’ve faced in over ten years of writing for games. It took… the whole production team to find solutions for all the ‘But what happens if you die here?’ issues, which were sometimes mind-bendingly complicated.

I created the Prepper character and the survivors’ notes to establish a link and reinforce between the survivors who all fall under this mysterious character’s influence. Without a main player character, you need to embrace your main NPCs. Our character assemblage system produced avatars that were less gorgeous than a single player character would’ve been.

– ZombiU design director Gabrielle Shrager

Via NintendoLife

This week’s GameStop ad has gone live. You can find the retailer’s full circular for the week of November 20 below.

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EnjoyUp has several Wii U titles in the works. Studio head Julio Moruno, speaking with Revogamers, shared some details about the upcoming projects.

Abyss may be the simplest of the group. It’s a port of the DSiWare version with new missions and a two-player multiplayer racing mode. The graphics have also been updated, and off-TV play is supported.

We’ve also previously heard about Rock’N Racing Off Road. This is a racing title inspired by Ivan ‘Ironman’ Stewart’s Super Off Road with multiplayer supporting up to five players. Rock’N Racing Off Road offers off-TV play, too. EnjoyUp is also taking advantage of Unity for physics: driving, crashes and collisions.

Lastly, Aguraki is a difficult side-scrolling shooter with bosses, multiplayer options, and online leaderboards. Moruno loves Treasure games, so Aguraki will likely incorporate a similar style.

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Heart Machine is looking to maintain a similar experience for Hyper Light Drifter across all platforms. That means the Wii U, which can offer unique features in its own right thanks to the GamePad, won’t be much different than the other versions. Heart Machine does intend to include off-TV play support, though that’s about it.

Creator Alex Presto spoke with EDGE this month about maintaining his original vision for Hyper Light Drifter. He said:

Even if we put it on 3DS, we wouldn’t just toss weird touch elements in there for the sake of having them, and it’s the same thing for Wii U. Sure, we want to be able to play on (the GamePad’s) screen, but it’s a game that’s really all about classic controls, and we don’t want to change that for any one console. We want everyone to experience the game as we envisioned it.

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