Pitch of the tap on Switch’s Home Menu is directly related to the surface area of your tap
Here’s a little something that you may or may not have known about Switch. When touching the screen on the Home Menu, the sound is directly related to the surface area of your tap. With a larger surface, there’s a lower pitch.
The pitch of the "tap sound" on the main menu of the Switch is directly related to the surface area of your tap. More surface = lower pitch. pic.twitter.com/oEsjp0NAYE
— oniony (@LolicOnion) June 24, 2017
I admit that I could be genuinely oblivious here, but I honestly had no idea about this – in part due to how little I use the touchscreen. Hopefully I’m not the only one.
Constructor now planned for an October release on Switch
Constructor is taking longer than anticipated to land on Switch. The game was first thought to be set for April 28. On that day, it was pushed back to the summer. Now we’re hearing that an October launch is planned. Hopefully there won’t be any further delays.
ARMS Japan Grand Prix 2017 announced, next update targeted for the middle of this month
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Nintendo has announced the ARMS Japan Grand Prix 2017. The tournament will be held this fall, with local qualifiers held at four major cities: Tokyo, Osaka, Nagoya, and Fukuoka. A champion will then be determined with a large tournament. More details will be shared through the official Twitter account later.
Nintendo held a tournament for Japanese ARMS players earlier today, and towards the end, producer Kosuke Yabuki appeared. It was reconfirmed that Max Brass will be delivered as a playable fighter, along with his stage. Yabuki also indicated that Nintendo will be adding another game mode, new Arms, and fixes based on gathered data from online battles. Yabuki noted that Nintendo is trying its best to release the update in the middle of July.
Here’s today’s tournament in its entirety for those who’d like to view it:
Nights of Azure 2: Bride of the New Moon boxart
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 8 Comments
Nights of Azure 2: Bride of the New Moon was announced for the west earlier this week. Following up on that, we have the game’s boxart. Despite the text saying it’s not final, we can’t see the packaging changing much before release.
To compare, here’s the Japanese version:
Nights of Azure 2: Bride of the New Moon launches in Japan on August 31. North America and Europe are getting the title in late October.
Cave Story+ update will let you use the original graphics
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 4 Comments
Nicalis isn’t done with Cave Story+. The company is working on an update for the game, which will let players change the graphics. If you want to play with the original visuals rather than the high-res sprites, doing so will be possible.
Nicalis teased on Twitter:
— Nicalis, Inc. (@nicalis) July 1, 2017
ARMS’ first new character arrives this month Max Brass. Nintendo just released a trailer for the DLC – see it below.
Japanese Fate/Extella: The Umbral Star commercial
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Marvelous has prepared a first Japanese commercial for Fate/Extella: The Umbral Star on Switch. Watch the advert below.
Zelda: Breath of the Wild glitch lets you use the Camera Rune with free movement
The Camera Rune in The Legend of Zelda: Breath of the Wild is undoubtedly a useful feature. Players have used it to take all sorts of pictures and selfies with Link. With a new glitch though, the possibilities have expanded.
By following the steps below, you can move around freely while using the Camera Rune, ultimately allowing for infinite poses:
1. Hold Shield (ZL)
2. Camera + Crouch (L + LS)
3. Side Jump (Right + X)
*Hold ZL the whole process
YouTube user Mety333 shows off the glitch in the following video:
It’s true that you can take screenshots at any time on Switch. However, there are some angles and photos that you just can’t really take during normal gameplay, especially with the zoom function. And if nothing else, being able to play while the Camera Rune is going can lead to some interesting results.
[Interview] A chat with Patricia Summersett, the voice of Zelda in Breath of the Wild
Posted on 2 years ago by Brian(@NE_Brian) in Interviews, Switch, Wii U | 13 Comments
The Legend of Zelda: Breath of the Wild marked a monumental step for the series in terms of how Nintendo portrayed its characters. For the first time, the game featured voice acting. Among others, Zelda was given a voice.
Patricia Summersett played the role of Zelda in the English version of Breath of the Wild. With the game’s first DLC pack arriving yesterday, we felt this would be the perfect opportunity to speak with Ms. Summersett about her role in the game. Continue on below for our full discussion.
Sonic’s original designer draws new art for Sonic Mania
Naoto Ohshima is best known as the original designer for Sonic. Although he’s no longer with SEGA, Ohshima certainly hasn’t forgotten the franchise. And in celebration of Sonic Mania’s launch next month, he’s drawn up some special art, which we have above.
I am grateful to Mr. Iizuka & Mr. Aaron & Sonic Mania team. And I am grateful to everyone who supports Sonic Mania.
Thank you very much!!! https://t.co/EqbqJvfFLJ
— Naoto Ohshima (@NaotoOhshima) June 30, 2017