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Update: Since the live stream is ongoing, here’s a video with just the footage:

Original: Dragon Quest Builders 2 is in development for Switch, Square Enix has revealed. The news was just shared during the Dragon Quest Summer Festival 2017.

Square Enix showed the first footage during a live stream just moments ago. You can watch it towards the end of the video below.

Among the new elements in Dragon Quest Builders 2 are underwater exploration and gliding. Multiplayer is also confirmed to be in.


We’re in a strange place with Dragon Quest XI on Switch right now. Last week, the long-awaited RPG launched in Japan on 3DS and PlayStation 4. Despite that, we still have yet to see a single image from the Switch version. Square Enix has also chosen not to provide any information thus far.

Dragon Quest XI was actually “announced” for Switch way back in 2015 during the NX days. However, Square Enix then said it was only “considering” bringing the game over to Nintendo’s new platform. Square Enix then clarified that it was officially happening last year. We also received another confirmation when Switch was initially unveiled . Finally, this past May, series creator Yuji Horii noted that they’ll say something when they are able to. 

At the Dragon Quest Summer Festival 2017 today, Square Enix pulled back the curtain on the next expansion for Dragon Quest X, known as “The 500-Year Voyage to a Far-away Hometown.” It’s launching on November 16 for 3,800 yen.

Here’s a trailer:

And a preview video:


Nintendo had its own Treehouse Live type of setup at Japan Expo last month, and one of the games featured was Xenoblade Chronicles 2. While it was the same area shown at E3, not all battles played out similarly. Check out the full video below.

A little while back, Square Enix prepared a new update for I Am Setsuna on Switch that added the Temporal Battle Arena. Players can upload their battle data here for others to download and battle.

Chrono Trigger director Takashi Tokita, who also worked on classics such as Final Fantasy IV and Final Fantasy VII, shared a short message this week and offered up his own user code for the Temporal Battle Arena. View the video below for his full message and the code (make sure you have captions enabled).

The first actual Splatfest for Splatoon 2 has drawn to a close in Japan. It was a close race all around, but ultimately, Team Mayonnaise came out on top.

Mayonnaise edged out ketchup in terms of both popularity and solo battles respectively at 56 percent and 51 percent respectively. However, ketchup did have one slight victory in team battles at 51 percent.

The final tally was two points for Team Mayonnaise and one point for Team Ketchup.

We’ll have to see how the other Splatfests play out this weekend.



Sploosh-o-matic was added to Splatoon 2 tonight as the newest weapon in the game. Take a look at some footage of it in action below.


We recently came across an interview French website Gamekult conducted at E3. The site caught up with Philippe Lavoué, managing director of Nintendo France. Since we felt it was interesting enough, we decided to go ahead with a full, proper translation.

In the interview, Lavoué touched on many different topics. This includes Switch and third-parties (more games are coming), mobile, and the staying power of amiibo.

We’ve posted the fully translated interview below. Just keep in mind the context of when it was conducted – specifically for questions such as a NES Classic Edition followup.


Probably the most striking difference in this performance compared to the original are the color variants for both characters. Check them out in their themed colors below.


Fabraz, developer of Slime-san, had this to say in regards to working with Nintendo and the Switch:

(Nintendo has) been very supportive with us. We met some of them back at GDC and a few weeks later we were invited to become certified Nintendo Switch developers. Since then, whenever there was a problem, they were very responsive to any of our inquiries.

I’m INCREDIBLY grateful to have gotten the opportunity to release a game on one of their systems. Can’t overstate that enough!

In the case of the port from PC to Switch, it took them just a couple of months. Most of the issue that they had with the port was the result of trying to use the default resources of Unity as they learned the hardware. A little over a year! The porting process to the Switch was around 2-3 months, QA included. It was, honestly, pretty seamless. Unity and Nintendo did some prep work and the porting process wasn’t too hard.


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