Riftstar Raiders coming to Switch
Posted on 7 years ago by Matt(@OnePunchMaz) in News, Switch | 1 Comment
Today, Climax Studios posted the image you see above on their Twitter account, apparently confirming that their game Riftstar Raiders is coming to Switch. Riftstar Raiders is a 2D shoot’em’up game with a heavy emphasis on customization. It also features four player co-op gameplay.
We don’t have any more concrete details on the Switch version at the moment, such as a release date, but hopefully we’ll soon hear more from Climax Studios.
More: Climax Studios, indie, Riftstar Raiders
New ARMS art, quick clip for Spring Man
Posted on 7 years ago by Brian(@NE_Brian) in Images, Switch, Videos | 11 Comments
The Japanese Twitter account for ARMS once again has an update on the Switch game. A couple of tweets were sent out pertaining to Spring Man.
First up is the lovely piece of art attached above. Slightly less exciting is the very brief clip below, but is still worth giving a look in any case.
「トースター」のラッシュは、高速パンチの百烈拳!
無数の灼熱パンチで、相手をタコ殴りにします!! pic.twitter.com/fkl7k6UosF— ARMS協会広報アカウント コブッター (@ARMS_Cobutter) May 4, 2017
More: Arms
Nintendo Treehouse Log update – Zelda: Breath of the Wild cooking with Bill Trinen
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 3 Comments
A new entry was added to the Nintendo Treehouse Log on Tumblr today. This time around, Nintendo’s Bill Trinen talks about cooking.
Here are a few excerpts:
Back in 2004, Eiji Aonuma gave a presentation called “The Evolution of a Franchise: The Legend of Zelda”. Today it serves as an interesting look into the series’ transition at a point in time just before the Legend of Zelda: Twilight Princess game for the Wii was first announced. I interpreted for him for both the presentation as well as a number of interviews he did afterwards, and one of the themes he mentioned in both the interviews and the presentations was cooking. He talked about making a Zelda game as being similar to cooking stew: both are long processes, both require the combination of multiple different ingredients and seasonings, and when cooked together those ingredients combine to complete the overall flavor, which is enhanced. And he noted then that he was interested in making a game about cooking.
The very first time I played through the Great Plateau, I came across apples and mushrooms fairly early on in my wanderings. Of course, I collected them (I do love mushrooms!), and to a certain degree it seemed fairly straightforward that they would serve as food. But soon I was collecting acorns, herbs, raw meat, and spicy peppers, and when I found the old man at his cabin and started combining ingredients, I remembered Aonuma-san’s presentation and realized he finally achieved his goal of making a game about cooking.
Nate had made it out to the beach, where he found some crab and a campfire with a pot at sunset. Feeling very pleased with himself, he threw some crab in the pot with some spicy peppers, only to find out crab wasn’t used for food recipes – it was for elixirs! This happened to fit perfectly with my own personal description of crustaceans as being “the insects of the sea,” but as an east coaster who grew up on crab, Nate wasn’t having it. He contacted Fujibayashi-san that night and began passionately explaining to the development team how much people like to eat crab, begging him to add crab dishes to the menu.
And some concept art:
The full Tumblr post, called “Now You’re Cooking with Power”, can be read here.
Splatoon 2 introduces new clothing brand
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Another update landed on the Japanese Splatoon 2 Twitter account today. This time, we’re shown a new type of clothing brand that roughly goes by Anaaki.
The brand features punk elements, and is comprised of hand-printed t-shirts, a cap, and more. Nintendo notes that Anaaki has many enthusiastic fans.
More: Splatoon 2
Characters in ARMS have four alternate colors
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Japanese ARMS Twitter account posted yet another update tonight. Two tweets were sent out: one relating to alternate costumes, and another for an ARM.
Nintendo’s first tweet confirms that all characters have four alternate colors / outfits. This was shown with Helix, pictured above.
We also have a look at another ARM (Geru Geru / Gel Gel) below. This is the same jelly-esque weapon first shown in Helix’s trailer last week.
— ARMS(@ARMS_Cobutter) May 3, 2017
More: Arms
Cave Story+ adding local co-op this summer
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 16 Comments
Cave Story+ is initially set for June 23 on Switch. Down the road, it will be adding a brand new feature.
Nicalis confirmed on Twitter today that local co-op will be added late in the late summer. The company’s brief tweet is as follows:
Share the Cave Story+ adventure with a friend on #NintendoSwitch 06.20.17 (local co-op coming late summer as a free update) pic.twitter.com/bLiI7oXXOB
— Nicalis, Inc. (@nicalis) May 3, 2017
Thanks to Andrew for the tip.
More: Cave Story, Nicalis
Rumor: Mario + Rabbids Kingdom Battle coming to Switch in August or September, details
Posted on 7 years ago by Brian(@NE_Brian) in Rumors, Switch | 165 Comments
One Switch game rumor that has persisted for months is a new crossover between Mario and Ubisoft’s Rabbids. Kotaku has a follow up on the project today.
Kotaku writes that Mario + Rabbids Kingdom Battle will be on Switch this August or September. It’s being developed by Ubisoft with the company’s Snowdrop engine.
Based on Kotaku’s report, Mario + Rabbids Kingdom Battle features turn-based combat, two-player local co-op, and a “goofy sense of humor.” Playable characters include Mario, Luigi, Yoshi, Peach, and, four Rabbids dressed up as Mario, Luigi, Yoshi, and Peach.
Kotaku writes about having gotten a look at a particular piece of art that “features Mario and crew wielding guns that shoot laser beams.” We can confirm having seen this as well, and it looks pretty ridiculous – yet amazing.
More: Mario + Rabbids Kingdom Battle, top, Ubisoft
Mario Kart 8 Deluxe fixes issue with acceleration ratings from original game
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 11 Comments
Mario Kart 8 on Wii U had a slight issue with kart ratings. When it came to acceleration, the amount was rounded down to the nearest whole number. That means a kart rated at 2.75 in acceleration raced as if it was rated 2.
Nintendo ended up addressing this in Mario Kart 8 Deluxe. A 2.75 acceleration kart will be at its max speed faster than a 2.5, for example.
YouTuber AbdallahSmash026 takes a closer look at the situation below:
More: Mario Kart 8, Mario Kart 8 Deluxe
New ARMS stage shown during Niconico Chokaigi 2017 tournament
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
Nintendo held a new tournament for ARMS at Niconico Chokaigi 2017 this past weekend. During the Japanese event, a brand new stage was playable. We don’t have a name for it just yet, but footage from the recording can be found below.
More: Arms
Playtonic looking to improve Yooka-Layee as work on Switch version continues
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 32 Comments
Yooka-Layee’s initial launch took place last month. Of course, we’re still waiting on the Switch version – which Playtonic is still working on.
Aside from the Switch edition, Playtonic is also tinkering away on improving the overall Yooka-Laylee experience. The team promises to “add significant improvements and introduce some of the most requested features,” such as “the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices” along with an improved camera. Presumably this will all be included when Yooka-Laylee is ready on Switch.
Playtonic wrote on its blog: