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A few weeks ago, the Game Creators Conference 2017 was held in Japan. It was here that Nintendo’s Masaru Mitsuyoshi and Capcom’s Masaru Ijuin held a joint session about Switch. Plenty of information was shared, including how dev kits cost just 50,000 yen. You can read our original post here. With GamesIndusty Japan posting a follow-up article, there are a few exta tidbits we wanted to share.

Nintendo and Capcom had been discussing Switch’s performance and specs. It was important for Nintendo as a platform holder to gather opinions from various developers.

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Switch has a limit on the amount of screenshots you can take. When using the system’s internal storage, it caps off at 1,000 images. The microSD card can hold a much more significant amount. With the external storage, it’s possible to store 10,000 screenshots.

The limit of 10,000 isn’t impossible to work with, but the restriction of 1,000 from Switch’s memory can be more difficult to handle. Given how Switch’s internal memory only contains about 26GB of free space, purchasing a microSD card is advisable.

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Last month, we first heard about Wet Floor, the new rock band in Splatoon 2. Along with introducing the band itself, Nintendo shared a new song from the game.

The English Splatoon Tumblr account has followed up by introducing the various members of Wet Floor. Get the full rundown below.

The rock band Wet Floor are the latest sensation in the Inkling world. Their songs are an enticing blend of different genres, and they’re especially popular with the kids right now. Let’s check out their song “Rip Entry,” which you’ll hear as background music while battling!

Let’s meet the members of Wet Floor.

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The third and final video in the Nintendo Switch Rally series is now online. In this episode, teams compete in Mario Kart 8 Deluxe and the results are decided. Check it out below.


It was at The Game Awards 2014 when Nintendo gave a first look at The Legend of Zelda: Breath of the Wild. With so much time having passed since then, GameXplain thought it would be worthwhile to see how the world has changed since then.

As far as the map goes, what Nintendo demonstrated a few years ago still holds true today. There are definitely some differences, but the overall layouts are very similar. GameXplain also managed to find most of the same locations shown at The Game Awards and this is where we can really begin to see how certain parts were reworked.

Watch the full video from GameXplain below.

A decade ago, Corey Bunnell made a post on TranslatorsCafe about spending a good portion of his senior year in high school as an exchange student. He was able to live in Japan, and it sounds like it was a great experience. He later wrote about how his “dream is to live in Japan and work for Nintendo as a game designer.”

Fast-forward to 2017. Nintendo just shipped The Legend of Zelda: Breath of the Wild earlier this month. Towards the beginning of the game’s credits, almost every name is Japanese… except for one. In the “Wildlife Programming” section, one English name can be seen. Yup, it’s “Corey Bunnell”.

First, here’s a look at Bunnell’s post from 2007:

Update: Before anyone jumps to conclusions about Switch receiving a cloud save system, the validity of Patsuann’s video and claims have been brought into question. It seems that any user can see that icon and is for Zelda’s patch rather than save data.


Original: Reddit user Patsuann was experiencing issues with his new Switch system, prompting it to be sent in for repairs. Upon receiving it back from Nintendo, save data for Zelda: Breath of the Wild was missing. That’s not where the story ends though. Fortunately, everything turned out just fine.

Patsuann came across a mysterious cloud icon on the Home Menu. After selecting it, a message appeared with the ability to download old save data. This is the same data Patsuann had prior to sending in his system. Once the download process finished, Patsuann’s old save was present.

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Konami brought out a significant Super Bomberman R patch this week. Once applied, you’ll see that the game has been bumped up to version 1.2.

The patch makes notable improvements to the controls. Along with fixing the inputs, Konami made it so online lag is reduced.

The full patch notes have now been published on the official website. Continue on below to read them in full.

The first gameplay video for Sonic Forces issued this week offered about 30 seconds of footage from one of the game’s levels. However, Game Informer was given an extended look.

The site says that characters from the Sonic series will be present, but they won’t be playable. In the first stage SEGA has shown, you’ll hear side-characters such as Knuckles, Amy, and members of the Chaotix communicate with Sonic via radio. They’ll basically be reporting on what they’re seeing during the assault.

The only other notable detail from Game Informer’s preview is that, at one point in the stage, “Sonic lands on a platform and the camera shifts to a side-perspective to deliver the modern gameplay with a side-scrolling twist that we’ve seen in prior games.” Keep in mind that this is separate from the Classic Sonic levels.

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The region-free nature of Switch not only has benefits for gamers, but developers as well. SteamWorld Dig 2 maker Image & Form revealed in a Reddit AMA yesterday that the team is only required “to submit one version of the game for the entire world”. That appears to be a major improvement from Wii U and 3DS, which requires extensive work to cover various regions.

Image & Form community manager Julius Guldbog wrote:

“Now that Nintendo has embraced region-free publishing we save lots of time since we only need to submit one version of the game for the entire world (instead of multiple versions to cover all regions). It saves us months of paperwork!”

Switch truly is region free in every way possible. Cartridges can be played on the system no matter the country they originated from. On top of that, system owners can access the eShop for any region so long as they’ve made a Nintendo Account that corresponds to it.

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