How non-motion controls work in ARMS with a single Joy-Con
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 134 Comments
Nintendo is encouraging players to use motion controls playing arms. You won’t be restricted in using other options, however. For months we’ve known that it will be full possible to play with traditional button controls. This month’s issue of EDGE explains how it’s done, at least with a single Joy-Con.
The magazine writes this month:
“Punches can be thrown using the triggers, or two of the face buttons – jump and dash are mapped on to the other two. You click the left stick to guard. Everything you need is here, and it works – but something’s missing. Since the left stick controls the angle of your punches, you can’t move in one direction and punch in the other. You can’t strike at a different angle with your other hand until the first punch is fully extended, either.”
EDGE does say that “ARMS isn’t quite the same” without motion controls. Still, the option is there if you’re not keen on moving around.
Note that EDGE’s information appears to be based on using a single Joy-Con. It’s unclear how the controls change with two Joy-Con or a Switch Pro Controller.
Thanks to Jake for the tip.
More: Arms
Nintendo and Epic Japan on forming their relationship and bringing Unreal Engine 4 to Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 38 Comments
In April, Epic Games Japan held a lecture titled “Switch & Unreal: Making Game Development More Unreal” at Unreal Fest West ’17. It was delivered by representative Takayuki Kawasaki and senior support engineer Noriaki Shinoyama. Nintendo’s Masaru Mitsuyoshi and Yusuke Fukushima were there as well.
The lecture began with the reasons as to why Unreal Engine hadn’t been formally supported on Nintendo platforms until recently from the viewpoints of both Epic and Nintendo. Epic’s Kawasaki started by saying that there was a mismatch in timing. Epic couldn’t negotiate directly with Nintendo until they established Epic Games Japan in 2009, and the Wii U was released just when Epic was ending support for Unreal Engine 3. Epic had always wanted to support Nintendo consoles, and that desire is finally realized with Switch. The company had been provided with development materials from Nintendo since it was still in development under the NX code name.
More: top
North American Fate/Extella: The Umbral Star boxart
Posted on 8 years ago by Brian(@NE_Brian) in Images, Switch | 11 Comments
We previously posted the Japanese boxart for Fate/Extella: The Umbral Star on Switch. Thanks to Amazon, we have the North American counterpart. Have a look at it above.
Super Bomberman R producer on revitalizing the series for Switch, anime interest, cut stages, much more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 23 Comments
Both Nintendo Dream and Dengeki Nintendo recently published Super Bomberman R interviews. The two magazines spoke with Noriaki Okamura, producer of the game.
Nintendo Dream and Dengeki started out by asking why Bomberman was brought to Switch. Okamura began by stating that the platform is very compatible with the series. Specifically regarding Switch, he likes it because it has a straightforward composition and it’s easy to make games for the system. Lately there are few consoles that come with two controllers by default, so Okamura felt that’s a good thing as well. Being able to play anytime, anywhere, and with anyone in your home with family, outside with friends, or online with others is an important aspect.
More: Konami, Super Bomberman R, top
[Let’s Talk] Zelda: Breath of the Wild – The Master Trials DLC
Posted on 8 years ago by Brian(@NE_Brian) in Let's Talk, Switch, Wii U | 42 Comments
This week, Nintendo delivered substantial news about The Legend of Zelda: Breath of the Wild’s first wave of DLC. The debut pack, titled The Master Trials, is still on track for the summer.
There’s more to the DLC than originally announced. You’ll be getting a new Hard Mode, Trial of the Sword challenge, Hero’s Path Mode to track routes taken on the map, Travel Medallion for a designated warp point, and Korok Mask to more easily track Koroks. Oh, and a bunch of new equipment is being prepared based on fan-favorite games and characters including Midna, Tingle, Phantom and Majora’s Mask.
How do you feel about the DLC thus far? Is there one element of the pack in particular that interests you more than anything else? Or are you just feeling indifferent about it all? Share your thoughts with us below.
Highlights from last week’s topic: The New 2DS XL
Photos of the Neon Yellow Joy-Con
Posted on 8 years ago by Brian(@NE_Brian) in Images, Switch | 45 Comments
This week, Nintendo has been hosting special Switch events at stores in Japan. Mario Kart 8 Deluxe, along with the upcoming ARMS, have both been playable.
Nintendo also had the Neon Yellow-Joy Con (launching with ARMS) on display. Reader iYakku was kind enough to snap some photos and share them with us – see them below.
NBA Playgrounds – Switch footage
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 7 Comments
NBA Playgrounds footage continues to roll in. For this latest video, posted below, you can see gameplay specifically from the Switch version.
More: NBA Playgrounds, Saber Interactive
Switch bundles in stock at Walmart
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 1 Comment
Walmart is currently taking pre-orders for Switch bundles. Gray and neon options are included along with choices for different games. Head on over here for a look at what’s being offered.
More: Walmart
Cave Story+ instruction manual sneak peek
Posted on 8 years ago by Brian(@NE_Brian) in Images, Switch | 2 Comments
One of the goodies included with the physical version of Cave Story+ is a full-color instruction manual. On its Twitter account, Nicalis gave a small preview (see above). The company promises that it’s packed with “top-secret info”.
More: Cave Story, Nicalis
NBA Playgrounds updates will add two-on-two online functionality, connecting with friends
Posted on 8 years ago by Nick in News, Switch | 1 Comment
Saber Interactive confirmed yesterday that NBA Playgrounds on Switch won’t have online play at launch. Soon after it releases, an update will be prepared to add in the functionality.
Saber Interactive now tells Polygon about other features that will be coming to all versions of the game. First, NBA Playgrounds will be getting an “early update” that bring in two-on-two online functionality. There will also not be any way to play with friends at launch and online play will be designated to just matchmaking to start with. This will also be patched in later on.