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Wii U eShop

A few new titles are coming to the Japanese eShop on September 14. Here’s a look at the upcoming digital downloads:

Wii U Virtual Console

Double Dragon II: The Revenge (Famicom, 514 yen)
MagMax (Famicom, 514 yen)

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Nintendo released official videos for Dig Dug II and Tsukikomori on the Japanese Wii U Virtual Console. Watch them below.

Axiom Verge takes some inspiration from Nintendo’s classic franchise Metroid. The two are very different in the end, but they do have some similarities in the gameplay department.

Interestingly, a Samus costume was proposed for Axiom Verge that would have been included in the Wii U version. Dan Adelman, who is handling the business-side of things for creator Tom Happ, said in a Reddit AMA that Nintendo “ultimately had to decide not to give us permission to do that” following “a lot of internal discussion”.

Adelman’s full words:

“We would have loved to have a secret code to have Trace where a Samus costume. Some people inside Nintendo really liked the idea, but after a lot of internal discussion, they ultimately had to decide not to give us permission to do that. I think the idea that someone could play the entire game of Axiom Verge looking like Samus Aran was too big of a concern for them.

There is a similar kind of callback, though. If you type JUSTIN BAILEY into the passcode tool, it has Trace in a leotard, just like in Super Metroid.”

By the way, Happ commented on whether an Axiom Verge amiibo was ever considered. He noted that they didn’t pursue it “since it’s an out of pocket cost that probably wouldn’t cover itself.”

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Pirate Pop Plus

Polygon posted a few minutes of new footage from the Wii U and New 3DS indie game Pirate Pop Plus. Watch the video below.

Later this year, Snap Finger Click will be bringing Act it Out to Wii U. The party game, previously released on PlayStation 4, is now getting an eShop version.

Act It Out allows players to choose from more than 1,500 secret phrases to act out from categories including film, music and video games. You can act, sing, draw on the GamePad, or describe the phrases. Up to eight players are supported in competitive/cooperative gameplay, and there’s support for English, French, Italian, German, Spanish, and Dutch languages.

View a trailer for Act It Out below.

This week’s Famitsu review scores are as follows:

Persona 5 (PS4/PS3) – 10/10/10/9
Pro Evolution Soccer 2017 (PS4/PS3) – 9/9/9/10
Inversus (PS4) – 8/8/8/8
Yunohana SpRING! Cherishing Time (PSV) – 8/8/8/7
Metrico+ (PS4) – 8/8/7/7
Grumpy Reaper (Wii U) – 7/6/7/7

In a recent interview with Real Otaku Gamer, Antipole developer Edward Di Geronimo spoke about why they decided to publish their game on the Wii U, and how much has changed between the original Antipole, a DSiWare title, and the new Antipole DX.

When asked about what kind of additional content can be expected in Antipole DX, Geronimo said this:

There’s not a lot left that’s the same! The code is largely the same, but we’ve replaced all the assets. The graphics are all new, with a pixel art style that feels like a 16-bit era game. Last time around the audio side of the game suffered due to the tight space restrictions of DSiWare. The music and sound effects are all new this time around, and are much higher quality now that we don’t have to worry about space restrictions. Players familiar with the original game will still find plenty of surprises in the DX version. The levels have all been recreated from scratch. I usually tried to stay faithful to the original designs, but there are plenty of cases where I removed or changed sections that I wasn’t happy with. I made sure to add new sections to every level, and also included several all new levels. The DX version is on track to have about 50% more rooms than the original game did.

On publishing Antipole DX on the Wii U, Geronimo had this to say:

Nintendo has been developing high quality platformer games for decades. I think their audience is highly receptive to them. They also have a core audience that’s been gaming on their systems for decades. This crowd grew up playing pixel art platformers. I think the audience is going to be very receptive toward games like Antipole DX.

You can read the full interview here.

 

Hello Earth managed to raise nearly $150,000 earlier this summer. With Wii U being included in the campaign as a stretch goal and hitting its target, we now know that the game will reach the eShop late next year.

For those who haven’t heard about it previously, Hello Earth is a game that takes inspirations from the 80s and 90s “while implementing contemporary and unique concepts, gameplay, and design.” Players will encounter side-scrolling shooter levels and stages with platforming. Both have unique controls and gameplay.

A trailer for Hello Earth can be found below.

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Studio de la Torre published Mikrogame: Rotator on the North American Wii U eShop towards the end of last month. For those in Europe, you’ll be able to download the game next week. It’ll be out on September 15 for €1.99.

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