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Nihilumbra was one of the many indie titles showcased for Nintendo platforms at E3 this year and the folks over at Mii-gamer sat down with developer Beautiful Games to talk about their design process and more, here’s an excerpt of the interview:

7. Nihilumbra is your first game to be released on Nintendo platforms. Why did you decide to bring Nihilumbra over to the Wii U? What is your opinion on the Wii U? Is it a good platform?

Kevin: When we started developing Nihilumbra, the WiiU didn’t exist at all, but as soon as we saw it announced we thought that it was a great platform for our game, mainly because it’s mechanics. It would be really hard (if not impossible) to port Nihilumbra to a console with a typical controller, but with that touching interface… it was perfect.

Sometime later, in a convention, we met someone from Nintendo Europe and we showed him the game. “We think that this game would be great on a WiiU” we said, “Well, what can we do to make it happen?” he answered. Everything was really easy an natural after that.

I guess that I have two different subjective opinions about WiiU, as a game designer and as a gamer.

As a game designer, I would say that it’s absolutely great. I always say that it’s the best thing that happened to console hardware since they added joysticks to controllers. With it we can make games that weren’t possible before, we can introduce asymmetric local multiplayer because, for the very first time, we have two different screens and two different input modes at the same time in one console. Really, as a game designer, I am constantly having new ideas of games that were not possible before.

As a gamer, I would say that I am concerned about the same stuff that concerns everyone: The games. It seems that there are not too many great games right now. It’s impossible to predict the future, and I’m no analyst. Let’s just say that, if Nintendo manages to build a strong base of games, it will have everything it needs to be a great console.

You can check out the full interview here

(Thanks to Mike for the tip!)

A Shovel Knight update for Wii U should be arriving soon, as Yacht Club Games says that it’s “rolling out today.” It’s a single fix intended to address an issue with Tinker Knight. The same update will hit 3DS in the near future.

Yacht Club Games also confirmed on Twitter today that a larger Shovel Knight patch is in the works. This will “address common issues, requests, and concerns”.


RCMADIAX’s first two titles, Blok Drop U and Poker Dice Solitaire Future, both launched with $1.99 price points. But for the indie developer’s next releases, the cost of entry is being set even lower. Via Twitter, RCMADIAX confirmed that Shut The Box and Toss N Go will both be set at $0.99 each when they arrive this summer.


Source

This week’s Wii U eShop charts are as follows:

Software

1. Zelda: The Wind Waker HD
2. Shovel Knight
3. Pikmin 3
4. New Super Mario Bros. U
5. Wii Party U
6. Mario Kart 8
7. Zelda: The Minish Cap
8. Kirby’s Adventure
9. Rayman Legends
10. Super Mario Bros. 3
11. Super Mario World
12. Pushmo World
13. Castlevania III: Dracula’s Curse
14. Guacamelee: Super Turbo Championship Edition
15. EarthBound
16. Zelda: A Link to the Past
17. NES Remix 2
18. Assassin’s Creed IV: Black Flag
19. Child of Light
20. The Legend of Zelda

Videos

1. Club Nintendo – Mario Kart 8 Promotion
2. Deluxe Digital Promotion Video
3. Shovel Knight Launch Trailer
4. Super Smash Bros. for Wii U/3DS Red, Blue, Yellow
5. Linking a Club Nintendo Account Video
6. Hyrule Warriors E3 2014 Trailer
7. Nintendo Digital Event
8. Guacamelee: Super Turbo Championship Edition Trailer
9. Mario Party 10 E3 2014 Trailer
10. Pushmo World Trailer
11. Zelda: The Minish Cap Trailer
12. McDonald’s Mario Kart 8 Happy Meal
13. Yoshi’s Woolly World E3 2014 Trailer
14. Nintendo Treehouse @ E3 2014 – Super Smash Bros. for Wii U
15. Mario Tennis: Power Tour Trailer
16. Captain Toad: Treasure Tracker E3 2014 Trailer
17. Wii Sports Club Trailer
18. Armillo Trailer
19. Mario Maker E3 2014 Trailer
20. Rabbids Land Video

Source: Wii U eShop

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SDK Paint details

Posted on 10 years ago by (@NE_Brian) in News, Wii U eShop | 0 comments

HullBreach Studios has shared new details about SDK Paint. Here’s the latest information about the game:

-HullBreach Uncloaked Wii U Connectivity (Internet Required)
-Connectivity to “Unannounced 2015 Wii U Title” (DETAILS TBA)
-Sharing & Discussion Via A Dedicated Miiverse Community
-Motion Control Integration
-Strong DLC Commitment (Free & Paid)
-5 Paintbrush Sizes
-5 Layers
-640×480 Canvas
-Onion Skinning Layers (50% Opacity)
-Hiding Layers
-Multiple Color Models (RGB, RYB, and HSL)
-Eraser Mode
-Dropper Mode
-Parallax Layer Preview
-Blur Filter
-Contrast Filter
-Edge Enhance Filter
-Flood Tool
-Flip
-Mirror
-Negate
-Bright
-Dark
-Undo
-PNG, JPEG, GIF, MPO Support
-JPS For 3DTV Support
-Dedicated Online SDK Paint Servers w/ Gallery
– GamePad is the primary interface
– TV functions as a secondary visualiser animating content while the artwork is being painted below
– Things like layers pivoting in 3D and sliding with independence while under constant subtle parallax motion giving artists a special sense of discovery while creating inside Wii U’s SDK Paint
– HulLBreach Uncloaked compatible with SDK Paint
– Customize the appearance of HullBreach Uncloaked assets through SDK Paint
– A Wii U with internet connection is required for linkage between the 2 titles
– Cross compatibility is accomplished by uploading user generated artwork from Wii U’s SDK Paint into HullBreach: Uncloaked through HullBreach Studios’ own dedicated SDK Paint servers
– Exclusive free SDK Paint Wii U DLC will make availible to gamers various “HullBreach Vessel Templates” which can easily be painted and uploaded into a HullBreach Uncloaked profile
– Online SDK Paint Galleries will officially tie in with a specific Nintendo Network ID
– This means any imports can only be uploaded by the account that created them
– Uploads are designated private by default
– Any user’s content have the option to enable public web viewing if players desire

SDK Paint is slated for Q3 2014. It will be priced at $1.99.

Source: HullBreach Studios PR

Tomeling in Trouble

HullBreach: Uncloaked and SDK Paint developer HullBreach Studios has announced a pair of new titles, both of which are coming to Wii U.

The first, Tomeling in Trouble, is a non-stop runner action game heading to iOS and Android in Q3 / Q4. Tomeling in Trouble will be bundled in with “Tomeling” on Wii U. The latter project is an RPG containing both 2D and 3D elements. At the moment, it’s unclear when Tomeling will be available.

Source

Nyamyam has finished developing the Wii U version of Tengami. Next on tap for the studio is Nintendo’s lot check and age ratings for the game. Once that’s complete, we’ll hopefully hear about a release date.

Here’s the latest on Tengami straight from Nyamyam:

The version is finished (yay!!!) and we are preparing to go into Lotcheck, Nintendo’s certification process that is required for all games before they are allowed to go on sale. Before that can happen we have to get age ratings for Tengami though. The game is with the various rating organizations around the globe and it is really just a matter of waiting now. The process can take up 3 weeks and there is unfortunately not much we can do to speed it up.

Source


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