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A few hours ago at the 2015 Tokyo Game Show, the Computer Entertainment Suppliers Association announced the winners of the Japan Game Awards 2015.

Yo-kai Watch 2 was one of the big winners. The game came out on top in three different categories, which is more than any other title. Smash Bros. director Masahiro Sakurai also picked up an award.

Here’s the full rundown of winners:

Best Sales: Yo-kai Watch 2 Ganso/Honke

Global Award – Japan: Super Smash Bros. for Nintendo 3DS/Wii U

Global Award – Overseas: Call of Duty: Advanced Warfare

Game Designers Award:

  • Ingress (Niantic)

Excellence Awards:

  • Bloodborne
  • Yo-kai Watch 2 Ganso/Honke
  • Destiny
  • Pokémon Omega Ruby/Alpha Sapphire
  • Super Smash Bros. for Nintendo 3DS
  • Super Smash Bros. for Nintendo Wii U
  • Monster Hunter 4G
  • Dragon Quest Heroes
  • Yo-kai Watch 2: Shin’nuchi
  • Mario Kart 8

Special Award:

  • Monster Strike
  • Minecraft

Minister of Economy, Trade and Industry Award: Masahiro Sakurai

Grand Prize: Yo-kai Watch 2: Ganso/Honke/Shinuchi

The “Future Division” awards will be handed out on Sunday, closing out the Japan Game Awards 2015.

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Super Mario Maker has achieved its first milestone. On its Japanese Twitter account, Nintendo announced that over 1 million courses have been uploaded since launch last week.

A new video, posted below, highlights a few of the user-made levels thus far.

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A new stage is being added to Splatoon later today. Via the game’s Japanese Twitter account, we’ve learned that Hammerhead Bridge is going live in just a few hours.

The map will be available at the following times:

– 7 PM PT (Thursday)
– 10 PM ET (Thursday)
– 3 AM in the UK (Friday)
– 4 AM in Europe (Friday)

We have some screenshots from Splatoon’s Hammerhead Bridge map below.

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Polygon is continuing its “Devs Make Mario” video series with Tim Rogers. For those who are unaware, Rogers is the creator of the upcoming game Videoball. And having written a 10,000 word review of Super Mario Bros. 3, he definitely knows a thing or two about the franchise. Check out his Super Mario Maker level below.

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Game Informer recently caught up with Super Mario Maker director Yosuke Oshino and senior director Yoshikazu Yamashita. While speaking with the site, the two developers shared tips to help players improve their levels.

One of the first tips from Oshino and Yamashita is to play through a bunch of courses:

“I’d advise you to play through a lot of courses. Play the 10-Mario Challenge and Course World, and if you find a course you like (I’d recommend a shorter one first), save it and try messing around with it. As you learn how the courses you like were made, and how they can be changed to make them better (or worse), I think you’ll gradually build up a toolbox of ideas on how to build courses.” – Yamashita

“It might also be a good idea to look at what kind of courses people are making with the 10-Mario Challenge, or to go on Course World and check out the world rankings to see how people on there make their courses and get all those favorites.” – Oshino

Oshino also discussed the importance of keeping your target audience in mind:

“I think it’s important that you think about who you want playing your course, and how you want him or her to play it. Think about a course length they’d prefer, and what kinds of enemies or course elements they’d like. I also think people like courses which have that, ‘Let’s try that one more time,’ element to them without being unfair, no matter if they’re easy or difficult.” – Oshino

Also from Oshino, experimenting with different combinations is encouraged:

“[W]hen you combine multiple parts together, you’ll suddenly open up a great deal more opportunities. I found a new way to combine parts myself just the other day. I think players might just invent new ways to combine parts that not even we thought of, too.” – Oshino

“I like the ‘generational change’ of putting Bowser on the back of a large Bowser Jr. (i.e., when you combine Bowser Jr. with a Mushroom), or taking the Queen (high-heeled) Goomba’s Shoe you get by shaking a regular Goomba’s Shoe and adding wings to it to make a Para-Queen Goomba’s Shoe.” – Oshino

Game Informer has a couple of additional tips from the Super Mario Maker developers here.

Disney Infinity 3.0 just came out, but if you’re looking to save on the series’ previous entry, Amazon has you covered. The Disney Infinity 2.0 Starter Pack is down to $14.22. You’ll be $45.77, or 76 percent.

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The latest issue of GamesMarkt has a report on the European video game software sales during the first half of the year. In it, we learn that both Super Smash Bros. for Wii U/3DS and The Legend of Zelda: Majora’s Mask 3D both made the list in terms of best sellers, coming in at #14 and #16 respectively.

The full chart is posted above. GamesMarkt’s results are based on data collected between January and June.

We also have a look at the top ten publishers for software market share (value):

01 (01) Electronic Arts – 15,05% (18,58%)
02 (03) Nintendo – 12,57% (12,32%)
03 (06) Take-Two Interactive – 10,79% (5,77%)
04 (10) Bandai Namco Entertainment – 9,52% (3,18%)
05 (07) Warner Bros. Interactive – 9,35% (5,26%)
06 (02) Ubisoft – 8,67% (15,07%)
07 (04) Activision Blizzard – 8,19% (9,76%)
08 (05) Sony Computer Entertainment – 7,62% (7,54%)
09 (09) Microsoft – 3,08% (3,59%)
10 (__) Bethesda Softworks – 2,50%

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Retailer listings are indicating that the physical version of Shovel Knight has been delayed. Amazon, Best Buy, and GameStop are now listing the game for November 3 in North America. An October 13 release date had been previously announced.

Of course, we don’t have an official confirmation that Shovel Knight’s physical version has been delayed. If we hear anything from Yacht Club Games, we’ll be sure to let you know.

Thanks to Jared for the tip.

Family Gamer TV has shared the launch trailer for LEGO Dimensions. Check it out below.

The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 21,504
Wii U – 20,891
PS4 – 18,555
Vita – 9,018
New 3DS – 4,214
PS3 – 2,628
3DS – 1,275
3DS LL – 836
Vita TV – 462
Xbox One – 207

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 54,494
New 3DS LL – 26,976
Vita – 11,099
Wii U – 10,232
New 3DS – 5,179
PS3 – 2,817
3DS – 1,692
3DS LL – 909
Vita TV – 609
Xbox One – 180

And here are the software charts:

1. [WIU] Super Mario Maker – 138,242 / NEW
2. [3DS] Monster Hunter Diary: Poka Poka Airou Village DX – 59,456 / NEW
3. [PS4] Metal Gear Solid V: The Phantom Pain – 42,788 / 336,440
4. [3DS] Dragon Quest VIII – 42,577 / 734,116
5. [3DS] Yo-kai Watch Busters – 39,949 / 1,490,292
6. [PS3] Metal Gear Solid V: The Phantom Pain – 22,639 / 140,186
7. [3DS] Animal Crossing: Happy Home Designer – 20,733 / 1,010,621
8. [WIU] Splatoon – 17,490 / 643,987
9. [PSV] Minecraft: PlayStation Vita Edition – 7,379 / 324,420
10. [3DS] Rhythm Heaven: The Best Plus – 7,079 / 462,363
11. [WIU] Mario Kart 8 – 4,923 / 1,122,317
12. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 2,948 / 2,695,861
13. [3DS] Animal Crossing: New Leaf – 2,875 / 4,041,326
14. [3DS] Ultimate NES Remix – 2,835 / 21,437
15. [PS4] Dragon’s Dogma Online – 2,726 / 35,702
16. [PSV] Infinite Stratos 2: Love and Purge – 2,049 / 9,737
17. [3DS] Fire Emblem Fates – 1,910 / 417,060
18. [PSV] Taiko No Tatsujin V Version – 1,818 / 94,811
19. [3DS] Monster Hunter 4G – 1,781 / 15,778
20. [WIU] Yoshi’s Woolly World – 1,737 / 70,619

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