More Splatoon Bluefin Depot map footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
GameXplain has uploaded a video showing off the new Bluefin Depot map in Splatoon. Give it a look below.
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Nintendo on Twitch stream archives – Super Mario Maker, Star Fox Zero, Yoshi’s Woolly World
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo stopped by Twitch during E3 to show off some of its upcoming games. Super Mario Maker, Star Fox Zero, and Yoshi’s Woolly World were featured on the streams. Head past the break for the complete archives.
Splatoon – Bluefin Depot map now live
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
As was promised earlier today, Splatoon has added another map. Players can begin battling it out on the Bluefin Depot.
Bluefin Depot is the third new map that has come to Splatoon since launch. Port Mackerel and Kelp Dome are the other two.
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Another couple of off-screen Super Mario Maker videos
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Another two off-screen Super Mario Maker videos have popped up on YouTube. Check them out below.
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Splatoon – Bluefin Depot map footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Early footage of Splatoon’s Bluefin Depot map is now available. We’ve attached the video below.
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Wiimote can be used in Mario Tennis: Ultra Smash, but without motion controls
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
Mario Tennis: Ultra Smash will contain a number of controller options. It will be possible to use the GamePad, Pro Controller, or Wii Remote.
When it comes to the Wii Remote, Game Informer reports that players hold the controller sideways. There are no motion controls in other words. Leaving motion controls out feels slightly strange to me, but it is what it is!
More: Camelot, Mario Tennis: Ultra Smash
Deep Silver likely funded Bloodstained: Ritual of the Night
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Siliconera recently asked Koji Igarashi if there are any plans to work with Deep Silver on Bloodstained: Ritual of the Night. For those who are unaware, Inti Creates is making Mighty No. 9 as well as Bloodstained, and Deep Silver is handling publishing for the former title.
Here’s how Igarashi responded:
While this is not official, but…it may as well be, as the [person] who is putting the most money into Bloodstained, it’s up to them when they want to announce their participation. I’m just going to say that I’m not officially saying ‘yes’ or ‘no,’ but I do want to say that the backend investment is what allowed me to make the game. I am 100% appreciative of them having faith in me. I hope everyone feels the same way, because without them, I never would have been able to get this far.
We literally went everywhere we could beforehand. First and foremost, I feel an incredible degree of appreciation [toward this publisher]. As for the actual relationship and how that’s going to work out, that’s something that will be from here on out. Any time an independent creator can get to keep their IP…
Ben Judd, who is a part of the Bloodstained team, added: “I almost felt defeated as an agent, but then we finally found a partner and we couldn’t have asked for a better one.” He also said that “it becomes a great collaborative relationship.”
Super Mario Maker – “Gotta Find the Right Pipe” footage (off-screen with audio)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
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Splatoon’s first North American Splatfest delayed
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 27 Comments
The first North American Slatfest for Splatoon was set to take place this weekend. Unfortunately, Nintendo has now announced that it has been postponed.
Writing on Twitter, Nintendo explained that a matchmaking issue was found with the first Japanese Splatfest, which caused long wait times. The company wants to resolve it before going live with the North American Splatfest.
A new date for the North American Splatfest hasn’t been revealed. However, information is promised “soon.”
Unfortunately, a matchmaking issue was discovered in the first Japanese Splatfest that resulted in long wait times…
— Nintendo of America (@NintendoAmerica) June 19, 2015
and players unable to join matches. We have been working on a solution but will need a little more time to resolve the issue.
— Nintendo of America (@NintendoAmerica) June 19, 2015
In order to ensure that fans have the best possible experience and can enjoy the fun they’ve come to expect from Splatoon…
— Nintendo of America (@NintendoAmerica) June 19, 2015
We have decided to postpone the first North American Splatfest. We’ll have details on a new date soon!
— Nintendo of America (@NintendoAmerica) June 19, 2015