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This information comes from Shigeru Miyamoto…

“We didn’t really look around at that many different places. Our first instinct was to try and find an appropriate team within Nintendo. One place we kind of considered was Monolith Soft.”

“But it kind of came down to to there wasn’t really a place we wanted to work with other than Platinum just because they are so committed to creating exciting visuals. We kind of really wanted to improve the visual quality of the game.”

Miyamoto also said Nintendo felt comfortable trusting Platinum with an intellectual property due to the studio’s understanding of action games. Additionally, the team has a number of Nintendo fans.

Aside from that, Platinum was approached first mainly because of Miyamoto’s history with game designer Hideki Kamiya. Miyamoto mentioned: “A kind of another element is the fact that I worked for a long time with Kamiya, even going back to our Capcom days working on Mickey Mouse games. So that was definitely part of it, too.”

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This week’s issue of Famitsu has coverage of various Nintendo titles. Animal Crossing: Happy Home Designer, Fire Emblem Fates, The Great Ace Attorney, Hyrule Warriors Legends, Pokemon Super Mystery Dungeon, Return to PopoloCrois: A Story of Seasons Fairytale, Super Robot Wars BX, and Yo-Kai Watch are all featured. Take a look at the gallery below for new images of these titles.

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Engadget has published a new interview with Nintendo’s Kensuke Tanabe about Metroid Prime: Federation Force. Tanabe discussed the game’s origins, revealed that a Wii U version was considered, and spoke about how Nintendo tried making a multiplayer Metroid game for the DSi. There’s that and much more in the interview roundup posted after the break!

Nintendo World Report has put up a new interview with a couple of folks working on Yooka-Laylee. Check it out below.

This week’s GameStop ad has gone live. You can find it in full below.


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– All of the Portal hallmarks remain
– This ranges from the constant sarcastic sass spouted by the chatty GLaDOS to the depressed tones of the eternally bummed out robot turrets
– The ‘cake is a lie’ graffiti makes an appearance on the concrete wall behind the lab’s facade
– Emphasis on Chell’s portal gun seems to have been reduced when it comes to puzzle-solving
– Uses the physical ‘toy pad’ peripheral
– Ex: at certain points, the three light-up sections of the toy pad need to be colored by positioning a character on a colored pad onscreen to ‘paint’ them, and then physically moving their actual minifig to the correspondingly coloured panel on the toy pad itself
– You may also need to find hidden items in the world using the toy pad as a guide
– The gun flashes red when going the wrong direction
– Gradually shifts to green as you head towards the right spot
– Not all puzzle-solving is about the toy pad
– At one point, you need to use an environmental ‘keystone’ to scale Batman to about ten times his normal size
– This allows his extra height to activate an otherwise out of reach lever
– Use Gandalf’s gift for magic to propel a levitated Companion Cube through a series of tubes and onto one of Aperture Science’s signature big red buttons

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The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 19,620
Wii U – 16,413
PS4 – 10,822
Vita – 10,797
New 3DS – 4,329
PS3 – 2,633
3DS – 943
3DS LL – 880
Vita TV – 566
Xbox One – 100

For comparison’s sake, here are the hardware numbers from last week:

Wii U – 21,169
PS4 – 11,763
Vita – 10,829
New 3DS LL – 10,677
New 3DS – 4,086
PS3 – 2,716
3DS – 2,089
3DS LL – 1,039
Vita TV – 610
Xbox One – 219

And here are the software charts:

1. [3DS] Rhythm Heaven: The Best Plus – 157,591 / NEW
2. [3DS] Dragon Ball Z: Extreme Butoden – 74,660 / NEW
3. [WIU] Splatoon – 53,198 / 266,929
4. [PSV] The Legend of Heroes: Trails in the Sky FC Evolution – 20,484 / NEW
5. [WIU] Mario Kart 8 – 9,661 / 1,029,263
6. [PSV] Minecraft: PlayStation Vita Edition
7. [PS4] The Witcher 3: Wild Hunt – 8,723 / 111,834
8. [PS4] Alien: Isolation – 6,277 / NEW
9. [PSV] Shiren the Wanderer 5 Plus – 6,070 / 22,295
10. [3DS] Girls Mode 3 – 4,891 / 151,194
11. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 4,698 / 263,127
12. [PSV] Moujuutsukai to Oujisama Flower & Snow – 4,054 / NEW
13. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 3,914 / 2,639,104
14. [3DS] Stella Glow – 3,306 / 16,638
15. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 3,277 / 83,774
16. [3DS] Hatsune Miku: Project Mirai DX – 3,175 / 51,484
17. [3DS] Super Smash Bros. for 3DS – 2,999 / 2,243,532
18. [3DS] Animal Crossing: New Leaf – 2,517 / 3,982,813
19. [PS3] Natsuiro High School Seisyun Hakusyo – 2,148 / 8,920
20. [3DS] Yo-Kai Watch 2: Shinuchi – 2,122 / 2,615,158

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– The various Mario generations have different rule sets
– Ex: 8-bit Mario can’t pick up a koopa shell, while the others can
– When you upload a level, it must have been beaten at least once, by you
– This is an effort to avoid totally unbeatable levels
– The disc will ship with several levels on it
– Levels can be downloaded and altered, but never re-uploaded
– This is to ensure that a level remains locked to its rightful owner
– You can only upload 10 total levels at one time
– This number can increase though if your levels are popular and receive lots of positive votes
– There is a 100 Mario challenge that involve playing randomly selected courses from across the internet
– There are curated lists by Nintendo, you can track a specific uploader, or browse using all kinds of specific filters
– A stage’s difficulty rating is dynamically set
– The more players who can finish it, the easier the rating will be
– The Mystery Mushroom changes Mario, but only cosmetically, so he will still function the same for all gameplay purposes
– Scan amiibo to play as them, but only when you find a Mystery Mushroom
– Link, Marth, Isabelle, Yoshi, Luigi, Wii Fit Trainer are confirmed amiibo thus far
– It is unclear if these other characters can also grab power ups, or how long you will even remain in this form
– Enemies can be spawned from blocks, even from power up blocks
– Mario can utilize various transportation items, even Bowsers floating ship from the end of Super Mario World
– Enemies can be placed in the water even if they don’t naturally live there, examples being Goombas and Bowser
– Enemies who didn’t normally have 8-bit sprites now have them, such as Wiggler
– Baby Bowser is in the game
– Enemies can appear from pipes, even if they don’t belong in there, such as fish or Koopas
– Magi Koopa is also in the game
– As if Bowser needed help, but it was shown that players can place items on him
– Playtest the game immediately by double tapping the screen

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