Another set of Super Mario Maker details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
– The various Mario generations have different rule sets
– Ex: 8-bit Mario can’t pick up a koopa shell, while the others can
– When you upload a level, it must have been beaten at least once, by you
– This is an effort to avoid totally unbeatable levels
– The disc will ship with several levels on it
– Levels can be downloaded and altered, but never re-uploaded
– This is to ensure that a level remains locked to its rightful owner
– You can only upload 10 total levels at one time
– This number can increase though if your levels are popular and receive lots of positive votes
– There is a 100 Mario challenge that involve playing randomly selected courses from across the internet
– There are curated lists by Nintendo, you can track a specific uploader, or browse using all kinds of specific filters
– A stage’s difficulty rating is dynamically set
– The more players who can finish it, the easier the rating will be
– The Mystery Mushroom changes Mario, but only cosmetically, so he will still function the same for all gameplay purposes
– Scan amiibo to play as them, but only when you find a Mystery Mushroom
– Link, Marth, Isabelle, Yoshi, Luigi, Wii Fit Trainer are confirmed amiibo thus far
– It is unclear if these other characters can also grab power ups, or how long you will even remain in this form
– Enemies can be spawned from blocks, even from power up blocks
– Mario can utilize various transportation items, even Bowsers floating ship from the end of Super Mario World
– Enemies can be placed in the water even if they don’t naturally live there, examples being Goombas and Bowser
– Enemies who didn’t normally have 8-bit sprites now have them, such as Wiggler
– Baby Bowser is in the game
– Enemies can appear from pipes, even if they don’t belong in there, such as fish or Koopas
– Magi Koopa is also in the game
– As if Bowser needed help, but it was shown that players can place items on him
– Playtest the game immediately by double tapping the screen
More: details roundup, Super Mario Maker
More off-screen Mario Tennis: Ultra Smash footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
You can turn of gyro controls in Star Fox Zero
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
Gyro in Star Fox Zero can be turned off, if you want to for some reason. https://t.co/M21w1cfYbR
— StreetsAhead (@Sab_Mas) June 17, 2015
More: Platinum Games, Star Fox Zero
Adventure Time: Finn and Jake Investigations E3 2015 teaser trailer
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Kung Fu Panda: Showdown of Legendary Legends E3 2015 teaser trailer
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
Off-screen Disney Infinity 3.0 footage (Twilight of the Republic), a look at Star Wars power discs
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Super Mario Maker footage (GameSpot stage demo)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
More: Super Mario Maker
2015 Wii U lineup infographic from Nintendo Europe
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 8 Comments
More: Europe
Off-screen Yooka-Laylee footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
More: Playtonic, Yooka-Laylee
Mario Tennis: Ultra Smash details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
– 1-on-1 (2 players) and doubles (four-player) matches on display at E3
– Giant Mode: Mega Mushrooms are occasionally thrown onto the court, seemingly at random
– Nab a Mega Mushroom, and your character will grow huge for an extended period
– Shots become more powerful and your reach much longer
– This mechanic requires some strategy, as hitting a power shot as a giant can knock back your opponents during their return shot, potentially leaving them vulnerable to a well-placed drop shot
– Grabbing the Mushroom pauses the action abruptly to play an animation
– When this happens, the game resumes the action a split-second in the past, allowing you time to get your bearings and get your timing right
– Mario, Bowser, Peach, and Toad in the demo
– Use combinations of button presses for a variety of trick shots—top spin, side spin, lob shots, and drop shots
– Charge up shots for a bigger bang, at the cost of reduced mobility if you misjudge ball placement