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Twitch user “Sollocat” has been streaming a ton of gameplay from Xenoblade Chronicles X. Much of it has been preserved and stored on the website. We’ve posted the embeds below.

A handful of new screenshots have come in for Yoshi’s Woolly World. You can find them all in the gallery below.

A new preview from Nintendo Life contains a bunch of fresh details about Yoshi’s Woolly World. We’ve rounded up the information below.

– Traditional health bar
– Yoshi takes damage as you’d expect him to
– Recover health by collecting hearts that are like the jumping star collectables from previous Yoshi games
– Yoshi’s tongue is the main method of taking down enemies
– Yoshi unravels them and turns them into balls of wool
– Use eggs to bind larger enemies made of materials other than wool, create warp pipes, boxes, platforms, and many other parts of the world to help Yoshi achieve his goal
– Uncover hidden areas simply by unraveling them via a loose bow
– Doing so reveals secret passageways or hidden items
– The game has dozens of hidden items
– This includes Flowers, new items such as Beads that have replaced the traditional coins, Stamp Patches that are hidden within certain Beads, and Wonder Wools
– Flowers: allow you to achieve 100% in a stage and access a mini-game to garner more Beads
– Beads are used as a generic currency and can be used to buy special badges that can assist you in a level
– Stamp Patches: used to unlock Stamps to use on Miiverse once a certain amount have been collected
– Wonder Wools: collect all five in a level to unlock a new Yoshi design to use throughout any and every level should you so desire
– Designs include Flower Yoshi, Circus Yoshi, one that’s based upon the Shy Guy enemy
– Yoshi has different transformations: umbrella, a mole, a giant version of himself, and a motorbike
– Transformations happen a few times in each world
– They task you with reaching a goal within a certain time limit, or face having to restart it all again
– Mellow Mode: control Winged Yoshi whose Flutter Jump is replaced by the ability to float at Yoshi’s current height indefinitely
– Still take damage in Mellow Mode
– Can still fail in this mode as well
– Can have a friend join in the fun as a second Yoshi
– If you run out of wool in multiplayer, one Yoshi can be used as a short-range substitute

This week’s UK software sales are as follows:

Individual Formats

GFK Chart-Track 2015-04-27 11-21-55

All Formats

GFK Chart-Track 2015-04-27 11-22-40all

Source: Chart-Track

This week’s Wii U/3DS specific charts are as follows:

Wii U

1. Mario Kart 8 – Nintendo

2. Mario Party 10 – Nintendo

3. Super Smash Bros. for Wii U – Nintendo

4. Super Mario 3D World – Nintendo

5. Captain Toad: Treasure Tracker – Nintendo

6. New Super Mario Bros. U – Nintendo

7. FIFA 13 – Electronic Arts

8. The Legend of Zelda: The Wind Waker HD – Nintendo

9. Mario & Sonic: Sochi Winter Games 2014 – Nintendo

10. Hyrule Warriors – Nintendo

3DS

1. Tomodachi Life – Nintendo

2. The Legend of Zelda: Majora’s Mask 3D – Nintendo

3. Monster Hunter 4 Ultimate – Capcom

4. Pokemon Alpha Sapphire – Nintendo

5. Pokemon Omega Ruby – Nintendo

6. New Super Mario Bros. 2 – Nintendo

7. Super Smash Bros. for Nintendo 3DS – Nintendo

8. Xenoblade Chronicles 3D – Nintendo

9. Animal Crossing: New Leaf – Nintendo

10. Mario Kart 7 – Nintendo

Source: Chart-Track

The news of Legend of Kay’s revival was unexpected, to say the least. It originally launched for the PlayStation 2 back in 2005, and ended up as more of a niche platformer for the console. Yet now the game is back in a remastered format for Wii U and a few other platforms, thanks to Nordic Games and developer Kaiko.

Nordic recently announced that Legend of Kay Anniversary is slated for spring. With the title’s launch coming sooner rather than later, we caught up with Kaiko’s Peter Thierolf for an interview. We asked Thierolf about why Legend of Kay is returning after so many years, what sort of improvements are being implemented, how it will play on Wii U, and more.

Read on below for our full interview.

Let’s Talk #5: Your thoughts on Mario Kart 8’s new DLC and 200cc mode

Mario Kart 8’s second wave of DLC has finally arrived. Players now have access to eight additional courses, three new characters, and four more vehicles. Plus, let’s not forget the new 200cc mode that can be obtained through the latest update! Given all of the new content that Mario Kart 8 has added, it seems like the perfect topic for this week’s Let’s Talk.


Unlike previous Let’s Talks, I don’t have much to say about this one… yet! That’s largely in part because I just haven’t had any time to give the new DLC a go yet. I’m hoping to change that sometime this weekend. That being said, I absolutely love the courses in this latest DLC batch. Ribbon Road might be my favorite based on what I’ve seen due to all of the little details.

How many of you have gone hands-on with the new DLC? What’s your favorite track? How are you liking the new characters? Have you tried out 200cc yet? Would you be interested in seeing even more Mario Kart 8 DLC? Sound off in the comments below!


Last week’s topic: The future of 3D Mario games (highlights)

Vigilante_blade

I personally want a Super Mario 64 more open game. While I think there is some merit in Super Mario Galaxy, (apart from the Wiimote controls), I quickly grew bored of the extremely linear level design. Besides, I think it’s been a while since we had a 64-style Mario game.

sonicfan1373

I think we need a balance between linearity and exploration. I think that is one of the things Super Mario Sunshine did well, at least conceptually. Much of the shine collecting occurred in a walled garden setting, whereas there were also linear courses (albeit they were somewhat dull).

I would not mind something like that in future Mario games, having exploration based worlds where you collect stars by completing missions, collection red coins, searching for hidden coins or star parts, and competing in races but also having these worlds connect to more linear courses that really test your platforming, though unlike Sunshine’s somewhat dull courses these could be more like courses from Super Mario 3D Land/World or Galaxy.

FrostedFireFly

I don’t want another Galaxy game because I think the Galaxy mechanic would lose it’s wonder after a 3rd game. I’d still buy it if they made one though, but I’d prefer they didn’t.

I don’t want another 3D World either though… The games felt fun, but extremely underwhelming, making it not really feel like a main Mario game in the series. A sequel to Sunshine would be nice but if possible, I want a completely new Single Player experience using a newer mechanic for the overall game perhaps.

I doubt it’d happen, but I’d like a new 3D Mario game that mixes it’s elements with the Super Mario RPG game back on the Snes… Yeah I guess you could say I just want a new Super Mario RPG but imagine jumping around like you can in Galaxy in actual inhabited Mario places. Have you seen the villages used in the background for Mario Kart 8 tracks!? Why can’t we explore a world like THAT in video games???

More: ,

For all of the fresh and welcome adjustments Mario Kart 8 brought to the series, there was one mode that saw a massive set of changes much to the dismay of many: Battle Mode. Doing away with the iconic arena stages prevalent in previous entries, Mario Kart 8 opted instead to re-use existing tracks to create somewhat of a joust around the courses, an unwelcome change to many fans. Combine that with the initial lack of a mini-map, the implication for couch co-op with a twelve-player cap and the fact that the tracks were larger and more open than ever, many fans felt that Nintendo had missed the mark when it came to capturing what the Grand Prix’s little brother was all about. Battle Mode has undergone a number of changes over the eight entries in the franchise. We’ve seen the size of the arena grow from two to twelve, the addition of bikes and countless other tweaks to the original inclusion back in 1992, but is the shift in focus really to blame entirely on Mario Kart 8? What should Battle Mode in a modern day Mario Kart even look like anyway?

It’s time for the latest Famitsu’s most wanted games chart! The main highlight this week is Fire Emblem If, which has now climbed into the third spot. Rhythm Heaven: The Best Plus has also entered the lineup.

Head past the break for the full chart. All votes were cast between April 9 and April 15.

Guitar Hero Live’s first wave of songs have been confirmed through the game’s Facebook page. The soundtrack will be comprised of Top 40 songs including Ed Sheeran’s “Sing” and “Little Talks” by Of Monsters and Men, “Don’t Owe You a Thang” by Gary Clark Jr., “Cry of Achilles” by Alter Bridge, and more.

The full first ten songs are listed in the image below. Those who are interested in any of the music can have a listen by checking out the following Spotify playlist:


Source


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