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Resident Evil: Revelations was initially a 3DS-only game. So it’s definitely a shame to see that the sequel, Resident Evil: Revelations 2, isn’t planned for the portable whatsoever.

Producer Michiteru Okabe explained to DigitalSpy why this is so:

“The original game was released on home consoles a little while after the 3DS. It was called the ‘Unveiled Edition’ in Japan but just Resident Evil Revelations for consoles in the West. That’s where our starting point for the sequel is in a sense, the versions that were already on home platforms. It’s partly a technical reason. We have our own custom engine called the MT Framework, and as the mobile and home console versions are quite different technically, given that we were taking the home console versions as a starting point, it just led somewhat naturally. We tried to release it on as many platforms as we could, and that later became a selection of current and next-gen Xbox and PlayStation platforms as well as PC, so that’s how we ended up with that.”

You may remember that Resident Evil: Revelations eventually came to consoles – like Wii U. But as is the case with 3DS, there are “no plans” to bring Revelations 2 to Nintendo’s console, according to Okabe.

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Nintendo Life has now published its full interview with Damon Baker, Nintendo of America’s senior manager in marketing and licensing. You can find the full thing here, though we’ve grabbed some excerpts below. Topics include how the content for Nintendo Direct broadcasts is chosen, third-party Wii U support, and more.

If you missed out on the GameCube Controller Adapter for Wii U when it came out last year, then you’ll be pleased to hear about a new update from GameStop. The retailer claims that the adapter will be in stock once again soon. No word on when exactly, but keep your eyes peeled!

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In contrast to the current figure-shaped amiibo available, we will make amiibo in the form of cards this year as one of our future plans as Mr. Miyamoto mentioned at the Corporate Management Policy Briefing in October.
We are also planning a free-download app for Wii U in which you can enjoy NES and Super NES games with your amiibo in the first half of this year.
With this app, once you tap your amiibo on the NFC area of the GamePad, you will be able to play highlighted scenes of one certain title for NES or Super NES. You cannot play the entire game due to a time limit, but another tap of the amiibo will enable you to try another highlighted scene in the game. We hope that when you tap your amiibo, the quickly changing game scenes will pleasantly surprise you and make you feel as though you have just exchanged a game cartridge.
Even though only Wii U has been compatible with amiibo so far, we are making steady progress on compatibility with the Nintendo 3DS platform. New Nintendo 3DS is equipped with NFC as a standard feature. For existing Nintendo 3DS systems, we will release an external NFC reader/writer in summer this year. On the software side, “Super Smash Bros. for Nintendo 3DS” started to support amiibo after a software update in February.

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At the Corporate Management Policy Briefing in January a year ago, I explained that we were focusing on enriching the value of the Wii U GamePad, and at E3 in June Mr. Miyamoto showcased a couple of specific examples. In 2015, we will be releasing Wii U titles that fully utilize the GamePad.

This slide shows the Wii U titles that have already been announced for release in 2015. Even though there are more to announce, this slide contains many titles which fully utilize the GamePad.
In addition to Mr. Miyamoto’s GamePad Utilization Project, UGC (User-Generated Content), where players can enjoy other players’ creations, is possible in titles such as “Mario Maker” (temp.). Gameplay that utilizes the GamePad possesses a large amount of potential, and it can further expand the way parents and children have fun together.

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We showed a graph at the Corporate Management Policy Briefing to indicate the growth of the Wii U hardware and software sales in the first half of this fiscal year over the corresponding six months a year ago in Japan, the U.S. and in Europe, and this is the same graph but with the data from Australia.
The sales figures of both hardware and software improved due to various reasons, such as the release of “Mario Kart 8” in May and the re-evaluation of the Wii U platform after E3 in June. The strong growth in Australia can be mainly be attributed to “Mario Kart 8” released in May just before Australia’s unique June-July winter sales season, known as the Toy Catalogue Season.

We shipped 4.77 million units of “Mario Kart 8” worldwide as of the end of the last calendar year. I can say it marked a very high attach rate if we consider the current installed base of Wii U hardware.

Following the Nintendo 3DS version, we released “Super Smash Bros. for Wii U,” which had shipped 3.39 million units by the end of last year.
As these two classic multiplayer franchises for Nintendo consoles were brought out together,

As you can see, the year-on-year comparisons of software sell-through sales in the October-December period show increases in all regions. They especially improved in the U.S. market. We can see larger improvements if we make comparisons among Nintendo titles, especially in the overseas markets.
This is not directly related to this graph, but if we look at the sales figures of only Nintendo titles just in the U.S. for the full calendar year of 2014, the total figure of retail and digital sales represents 175 percent of those for the previous year.

On the other hand, hardware sales increased smoothly in overseas markets but decreased in the domestic market. Our analysis of this situation is that in addition to our offers not attracting consumers in the same way as the Premium Family Set bundles did in Japan in 2013, New Nintendo 3DS gained more attention than Wii U, many of the big titles were released for Nintendo 3DS to encourage younger consumers to choose multiple Nintendo 3DS titles, and the priority of purchasing the Wii U console decreased.

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Additional information has come out of Nintendo’s latest financial results briefing – sales data in particular. You can find the latest details below.

– Wii U’s software sales in Japan, US, Europe and Australia from April to September increased by over 200 percent from the same period last year
– Multiple factors for this
– One factor is the release of Mario Kart 8 in May and E3 2014
– The increase is especially high in Australia, which is due to their “Toy Catalog Season” in June-July, which lines up with Mario Kart 8’s launch
– Hardware sales also saw a spike in Australia due to the same reasons as the software sales rise
– New 3DS XL in U.S. and Europe sold over three times as much as the original 3DS XL did during its own launch period
– Once again, worldwide amiibo shipments were 5.7 million at the end of 2014
– Iwata says that normally sales of items such as amiibo would drop after the holiday seasons and so the release of new waves and deploying them with titles such as Mario Party 10 will hopefully keep the momentum following
– Nintendo does plan on making a finite number of certain amiibo and letting them sell out
– Though again, some figures will consider producing more stock of figures if there is demand from retailers and consumers
– At the end of third quarter, download sales of digital titles reached 21.1 billion yen
– This is a 17 percent increase from last year
– Nintendo has seen huge increases in digital sales
– There is a significant spike in the US in particular starting from fiscal year 2013

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Koei Tecmo isn’t just bringing out the new Ganon Pack for Hyrule Warriors next week. Update 1.6.0 is also on the way, which brings about the following:

Max level raised
New mixture potions added
New medals added
Challenge mode expanded
Score recording function added
Challenge scenarios added
Bug that extends load times when entering battles fixed

This update and the new Ganon DLC are due out on February 26 in Japan.

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New Hyrule Warriors DLC is coming to Japan next week. On February 26, players will be able to purchase the Ganon Pack.

The DLC features a Boss Challenge mode, where you defeat the game’s big bosses for high scores. It’s possible to obtain costumes for Lana, Link, and Zelda as rewards.

Additionally, there’s a Ganon Play Mode. Players take on the role of Ganon and earn high scores by destroying the battlefield. There are costumes for Ganondorf and Cia as rewards.

Pricing for the DLC is set at 500 yen. It’s included free for those who bought the “all-in-one” pack.

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