A closer look at the latest Famitsu Bayonetta 2 screenshots
Posted on 10 years ago by Jarop(@gamrah) in Screenshots, Wii U | 0 comments
More: Bayonetta 2, Famitsu, Platinum Games
First off-screen footage of Darunia in Hyrule Warriors
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
IGN put up a new video for Hyrule Warriors a few minutes ago, which reveals the first off-screen footage of Darunia. The character appears to be playable at San Diego Comic-Con 2014 this week.
More: Hyrule Warriors, Koei Tecmo, Omega Force, Team Ninja, top
Hyrule Warriors screenshots – lots of content from Zelda: Ocarina of Time
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 9 Comments
A whole bunch of new Hyrule Warriors screenshots have been published on the game’s official Japanese website today. You can find the full set in our gallery above.
More: Hyrule Warriors, Koei Tecmo, Omega Force, Team Ninja, top
Lots of new Hyrule Warriors details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 15 Comments
Update: All done! Full translations posted. Huge thanks to gigamario for his help with this!
We’ve started translating some of the information about Hyrule Warriors included in this week’s issue of Famitsu. The initial batch of details cover the boomerang, Skulltula collecting system, and more. More information will be added to this post as translations are completed.
More: details roundup, Famitsu, Hyrule Warriors, Koei Tecmo, Omega Force, Team Ninja, top
Nintendo Minute – Capcom visit
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 4 Comments
More: Capcom, Nintendo Minute
Deals: Shin Megami Tensei IV for $20, Fit Meter for $10
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Hyrule Warriors scans show new characters, Ocarina of Time stages, and more
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 23 Comments
Update: Translated details are being posted here.
We’ve secured the latest Hyrule Warriors scans from this week’s issue of Famitsu. The images give a look at new characters (Sheik, Darunia, and Princess Ruto), Zelda: Ocarina of Time stages (like Lake Hylia and Death Mountain), and more. We’ll have translations up soon.
More: Famitsu, Hyrule Warriors, Koei Tecmo, Omega Force, scan, Team Ninja, top
Twilight Princess, Skyward Sword, Ocarina of Time are the game worlds featured in Hyrule Warriors
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
A few tidbits about Hyurle Warriors have come through this week’s issue of Famitsu.
Zelda Informer reports that Cia caused worlds from three different dimensions to appear. Which games are these? Of course, they’re the worlds from Twilight Princess, Skyward Sword and Ocarina of Time.
Today’s news likely means that no other worlds will be featured in Hyrule Warriors. However, we do know that elements from other games appear such as The Wind Waker baton and the Moon from Majora’s Mask.
More: Hyrule Warriors, Koei Tecmo, Omega Force, Team Ninja
Disney Infinity 2.0 – Guardians of the Galaxy footage, Wii U graphics “closer to Xbox 360”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Studio Gobo is handling the Guardians of the Galaxy Play Set for Disney Infinity 2.0. When asked how the Wii U version stacks up between the Xbox versions in the visual department, company head Tony Beckwith said, “We are doing the Wii U version yes, and it’s closer to Xbox 360 to be honest and it looks really good.”
Itagaki on Devil’s Third – working with Nintendo, using the GamePad, 16-players online
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
This week’s issue of Famitsu has an interview with Devil’s Third creator Tomonobu Itagaki.
To start off, Itagaki spoke about Nintendo. He believes that the company loves games more than anyone and they love to play. Itagaki feels that working with Nintendo on Devil’s Third is a huge opportunity.
On the topic of Devil’s Third using special elements on Wii U, Itagaki teased:
“It is our policy to make full use of the hardware’s characteristics. I’m currently thinking along the lines of having something other than having you press down on the Wii U GamePad, and something that will make you say, ‘Oh, I see!’”