Super Mario Maker devs on the updated name, Zelda Maker would be “a challenge to make”, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
New comments about Super Mario Maker have come in from producer Takashi Tezuka and director Yosuke Oshino. Between the two, they talked about the updated name, how the project stemmed from a Mario Paint idea, fly swatting, and the possibility of a Zelda Maker.
Continue on below for some of the interview excerpts. For the full discussion, head on over to Game Informer.
Sakurai would have considered dropping Pac-Man in Smash if not allowed to use old-school design
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 29 Comments
Pac-Man ended up in Super Smash Bros. for Wii U/3DS as one of the new roster additions. He’s also one of the few third-party characters in the game. But had things not gone Sakurai’s way, it’s possible that Pac-Man wouldn’t have been included in Smash.
In an interview coming from “Think About the Video Games” published earlier this month, Sakurai discussed how he pushed for Pac-Man’s old school design. If he wasn’t allowed to use it and instead needed to feature the version from Pac-Man and the Ghostly Adventures, he “thought about dropping Pac-Man altogether.”
He said:
Pac-Man’s design was updated in a 2013 CGI cartoon titled, “Pac-Man and the Ghostly Adventures.” This new design has been used in a variety of products. But in the end I felt that his old-school design was better, and used that in the design plan. If that was rejected, I thought about dropping Pac-Man altogether.
GameCube Controller Adapter for Wii U in stock yet again on Amazon
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Are you still looking to get your hands on the GameCube Controller Adapter for Wii U? Well, good news! It’s currently in stock once again over on Amazon. You can grab one here.
Nintendo UK site removes mention of Super Mario Maker including 100 levels
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
It was recently discovered on an official Super Mario Maker website from Nintendo UK that the game would come with 100 levels on-disc. Strangely though, this has now been removed. Did Nintendo make a mistake by going live with the information early, or was the original blurb a mistake?
More: Super Mario Maker
Itagaki gives some hope for Devil’s Third in North America
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Tomonobu Itagaki, creator of Devil’s Third, has given some hope that the game will see a release in North America.
In a message posted to his personal Facebook page, Itagaki writes:
I will release my Devil’s Third in North/South America!
My will.
English isn’t Itagaki’s native language, so don’t worry too much about how the above message was phrased. The takeaway here is that Itagaki seems to give hope that Devil’s Third will end up seeing a stateside release.
There have been some concerns as of late that Devil’s Third won’t launch in North America. While Nintendo recently announced that the game would be coming to Europe and Japan in August, no such confirmation has come in for North America. Devil’s Third was not at all present at E3 either.
HORI releasing Link and Toad Mario Kart 8 wheels
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
HORI is bringing out two new Mario Kart 8 racing wheels in just a few weeks. Over on Amazon, Link and Toad
wheels are listed for release on July 6. Pricing is set at $14.99 and $11.99 respectively.
Both accessories are officially licensed by Nintendo and act as attachments for the Wii Remote. They come equipped with a trigger button on the underside of the attachment to make the B button easily accessible. Additionally, they are optimized/designed for use with Mario Kart 8.
A few photos of the Link and Toad Mario Kart 8 wheels can be found in the gallery below.
More: Hori, Mario Kart 8
Media Create software sales (6/15 – 6/21) – Top 50
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Rhythm Heaven: The Best+
02./00. [3DS] Return to PoPoLoCrois: A Story of Seasons Fairytale
03./03. [WIU] Splatoon
04./00. [PS4] Devil May Cry 4: Special Edition
05./02. [3DS] Dragon Ball Z: Extreme Butoden
06./06. [PSV] Minecraft: PlayStation Vita Edition
07./05. [WIU] Mario Kart 8 #
08./07. [PS4] The Witcher 3: Wild Hunt
09./04. [PSV] The Legend of Heroes: Trails in the Sky Evolution #
10./13. [3DS] Pokemon Omega Ruby / Alpha Sapphire
11./10. [3DS] Style Savvy 3: Kira Kira Code
12./11. [3DS] Puzzle & Dragons: Super Mario Bros. Edition
13./09. [PSV] Shiren the Wanderer 5 Plus: Fortune Tower and the Dice of Fate
14./17. [3DS] Super Smash Bros. for Nintendo 3DS
15./18. [3DS] Animal Crossing: New Leaf #
16./16. [3DS] Hatsune Miku: Project Mirai Deluxe
17./25. [WIU] Super Smash Bros. for Wii U #
18./08. [PS4] Alien: Isolation
19./21. [PS3] World Soccer Winning Eleven 2015 [1/1][Konami the Best]
20./20. [3DS] Yo-kai Watch 2: Shin Uchi
More: charts, Japan, Media Create, sales
Miyamoto talks more about why Wii U struggled, taking a step back with NX, Nintendo focusing on excitement
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 104 Comments
Shigeru Miyamoto previously discussed why the Wii U struggles in an interview with NPR. Speaking with Fortune, he once again touched on this topic and pointed to the fact that “people never really understood the concept behind Wii U and what we were trying to do.”
He said:
“I feel like people never really understood the concept behind Wii U and what we were trying to do. I think the assumption is we were trying to create a game machine and a tablet and really what we were trying to do was create a game system that gave you tablet-like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways. Unfortunately, because tablets, at the time, were adding more and more functionality and becoming more and more prominent, this system and this approach didn’t mesh well with the period in which we released it.”
Miyamoto also shared some regret about how the console won’t live up to its potential, in which he stated: “I still feel it was a very novel approach—and a very interesting idea.”
More: interview, Shigeru Miyamoto, Shinya Takahashi, top
Splatoon – Japan’s second Splatfest set for next weekend
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
In North America and Europe, the first Splatfest for Splatoon will be taking place on July 4. A Splatfest is planned for Japan on this day as well, but it will be their second.
Japan’s new Splatfest is once again focused on food, and promotes the Maruchan brand of instant noodles. The Red Fox (udon) will be pitted against the Green Tanuki (soba).
The second Japanese Splatfest will be held between 3 PM on July 3 through 3 PM on July 4.
Custom Dual Squelcher, Carbon Roller weapons out now for Splatoon
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Another two weapons are now live in Splatoon. Nintendo has given players access to the Custom Dual Squelcher as well as the Carbon Roller.
Here’s an overview of both weapons from Nintendo:
Custom Dual Squelcher
It’s got range, rapid fire, and Squid Beakons to give your squid buds a place to Super Jump to. And with the Killer Wail special you can zone your enemies for days!
Carbon Roller
This lightweight roller excels in the mobility department. It’s fling attack doesn’t toss a ton of ink, but it’s coupled with Burst Bombs for ranged splattage. Throw an Inkzooka in the mix and it’s on like Crusty Sean!