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Over the years, Nintendo has created two distinct categories of Mario games: 3D titles like Galaxy, and 2D releases such as New Super Mario Bros.

The Big N attempted to blend the two gameplay types with Super Mario 3D Land. This is now being taken a step further with Super Mario 3D World, according to Shigeru Miyamoto.

When ONM asked if Super Mario 3D World is trying to appeal to all types of Mario fans, Miyamoto responded:

“Yes, with the Mario games you have the 2D side-scrolling games and you have the Mario Galaxy games, which are the 3D titles. People tend to prefer one of those over the other. What we tried to do with Super Mario 3D Land, and what we’re trying to do with Super Mario 3D World is to create a type of three-dimensional Mario game that bridges that gap. We’re trying to do that more with Super Mario 3D World, in particular with the gyro controls, and to try and do that in a way that will enable fans of both to really enjoy playing Mario.”

Thanks to joclo for sending this our way.

More Pokemon X/Y footage

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Thanks to Tytygh for the tip.

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Nintendo’s North American Wii Party U teaser site is now live. If interested, you can find it here.

Similar to the Mario Party: Island Tour site, you can view a few old screenshots and read up on game information. That’s it for now!

Thanks to Tytygh for the tip.

While speaking with Shacknews, Yacht Club’s Sean Velasco discussed the Wii U version of Shovel Knight.

Just two weeks were needed to bring Shovel Knight to the system, according to Velasco. It was done by an engine programmer and the game was ported over completely.

Velasco also shared some of the ideas Yacht Club is thinking about for Shovel Knight on the GamePad:

“We were thinking we could do a bestiary, where you kill a guy and you get to read about him. We were also thinking of doing something that uses the MiiVerse a bit more. We love how in New Super Mario Bros. U, after you die, you’ll see a message after you die. Since our game is room-based, we were thinking that maybe with every room you go to, you could query a Miiverse message from the GamePad.”

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This week on Eggbusters: It’s Metroid Prime again! If any game showcases exactly what we love about the way Nintendo makes games, it’s Metroid Prime. Ambitious, tight, focused, and expansive. Mmmmm. Two glitches from that game this week. Enjoy.

More:

More details on The Amazing Spider-Man 2 have come out of the New York Comic Con. For the latest on the recently-announced video game, check out the summary below.

– Game will be released just before the film
– Sequel to the first game
– Movie set up the first game
– Movies and games are now going their own way
– Some key moments from the second film will be adapted for the game
– What happened in the first game is not canon for the second film
– Light RPG elements
– Tweaked combat and web-slinging
– Different webbing types: typical impact webbing, regular vanilla webbing, cryo-webbing
– “Some people complained that the webs didn’t attach to the buildings and they’re going to do that now.”
– Web-sling with the right and left triggers to control
– More detailed Manhattan
– Spider-Man universe things will be in the game, like The Kingpin’s Fisk Tower
– More action in the open world this time around
– Controlling Peter Park will be more than just taking photos
– Sometimes take on the role of an investigative journalist
– Play as Spider-Man for most of the game

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