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Players will be able to dress their main hero in Monster Hunter 4 as Link from The Legend of Zelda. Watch a trailer showing the collaboration with Nintendo above.

The Monster Hunter 4 Direct is currently underway. We’ll be updating this post with details as they come in.

– For multiplayer, you have to click on a world map button and choose between various options
– Friends can directly join from the friendslist
– Can still create or find rooms
– With finding a room, you can pick the skill level and difficulty of quests
– There is a full chat function, with which you can communicate with players in the lobby
– There are the pre-installed options for you to enter (“Hello”, “Thanks”, etc.)
– The quest begins and and they quickly run to the box to get some items
– We see them duking it out against a gigantic creature. Everyone is trying their own strategy.
– It seems all pretty seemless, as you can all walk around freely. Chat function always active in the corner.
– Finishing the monster off is done a quick timey sort of way
– Monster Hunter 4 themes are being discussed. It is, according to them, very clearly shown in the opening.
– The game’s theme is also used in commercials, as it presents everything quite well
– There is also new function called an… item sensor? It allows you to find the more important items really
– They are talking about that the character can jump now. Which allows for more action packed adventures
– The game still features a story, which is expanded a bit more in comparison to previous games
– You journey to different places, take on quests and they are many NPCs too.

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Monster Hunter 4 players will be able to dress up their Felyne with special Nintendo garb. Announced during today’s Nintendo Direct, it will be possible to give them Mario and Luigi costumes.


Presentation will begin at 7 AM ET / 4 AM PT. The broadcast will last 29 minutes.

As we’ve hinted at previously, we’re changing up the schedule for Game Nights. From here on out, we’ll be hosting each event somewhere around the start of the month.

Here’s the lineup of Game Nights for the rest of year:

October – September 29
November – November 3
December – December 1

Game Nights used to be a weekly occurrence. However, Austin and I both feel that monthly events would be the best approach to take moving forward. For one thing, we don’t want people to get burned out with the whole thing – it’s better to have that feeling of wanting more as opposed to ultimately being bored with the whole affair. There are other factors involved as well – such as scheduling and what have you – so I do believe this will be beneficial for everyone involved, including Austin and I.

I’m truly, truly sorry if we’ve disappointed anyone who has been participating in Game Nights. With this new schedule, I can guarantee that we won’t be making any additional major changes to the event in the future.

The 3DS Game Card Case is sold out over on the North American Club Nintendo website, but it’s still going strong in Japan. Actually, the country has received several new designs – each of which can be found in the gallery above.

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Late last month, Nicalis announced that it had cancelled Yatagarasu for the 3DS in favor of a PS Vita version. That news wasn’t exactly well-received by Nintendo fans.

Some questioned Nicalis’ decision on Twitter, but the studio promised that more games are on the way to the 3DS as well as Wii U. The company also said that it “always” intends to support Nintendo systems. In one particular tweet, Nicalis appeared to tease two more 3DS titles in the form of asterisks.

Nicalis wrote:

A-Train 3D, the latest entry in the long-running series, is hitting Japan on December 12. Pricing is set at 6,090 yen.

As usual, Artdink is in charge of development. A-Train 3D follows the acclaimed DS game “A-Train DS”, where the title has undergone various upgrades. New details include the cityscape being able to change over time, and there is also the possibility of Bullet Train being applied.

You can find the first screenshots above.

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