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Beyond Good & Evil is a game that is widely respected today even though it’s considered a niche title. It’s one of those titles that still connects and resonates with players. Why is that so?

Creator Michel Ancel offered up his own explanation in a UbiBlog interview:

“Maybe because it’s a game between genres. Rayman is very creative and colorful. On the other side you have some extremely violent games based around shooting and killing. I’m not saying one is bad or good, it’s just that maybe Beyond Good & Evil is a bridge between those two kinds of games. It is a mix of creativity and more mature content. I think there is a lack of this kind of game in the games industry.”

Ancel also spoke about Beyond Good & Evil’s main character, Jade. She wasn’t your typical female hero, as Ancel discussed:

“Yeah. When we started the project the first thing we said was, If this project is different it’s because it’s a female character who is driving the story. She’s not like other characters who look like women but act like men. I’m not saying women don’t shoot guns or defend themselves; it’s just that most women in games are clichés. They are just one vision of the woman. We wanted to create this character and respect her. We said, This is our character. This is how she is. We are not going to modify her with our male fantasies. We tried as much as possible to make Jade her own entity and her own personality. It was one of the challenges of development.”

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GameStop isn’t taking pre-orders for The Legend of Zelda: The Wind Waker HD Limited Edition at the moment. As far as we know, the product has sold out. Will GameStop receive any new stock after launch? We can only hope!

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Mighty No. 9 could very well end up on the 3DS. While this already seemed like something that could happen, an official Kickstarter update discusses the possibility in depth.

Handheld versions for Mighty No. 9 have been talked about “since the earliest stages of this project”. At the end of the day, it’s about money. With enough fan requests, “and if we’re able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen.”

For now, the Mighty No. 9 staff will “continue watching for more feedback and start working up more detailed budgets just in case”.

Another message we have gotten loud and clear: A portable version of Mighty No. 9 is something many of you are excited about — and believe us, we would love to see it happen as well. Potential 3DS and/or Vita versions of the game are something we’ve been discussing since the earliest stages of this project, as handhelds are something our developers have plenty of experience with. Unfortunately, that experience tells us that these things cost money — however, the road to making them a possibility is relatively straightforward: If we continue to see more and more fans asking for portable versions of Mighty No. 9, and if we’re able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen. In the meantime, we’ll continue watching for more feedback and start working up more detailed budgets just in case, so please continue to let us know how much of a priority this is for you. Thanks!

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Update: It’s indeed out now in North America and Europe:


Mario & Luigi: Dream Team’s patch is now live in Japan, and apparently in overseas territories as well (can anyone confirm)? It’s not a major update, but it does address a few bugs. You can find the rundown of fixes here.

Bravely Default may be nearly a month old in Japan, but Square Enix just uploaded the video below today showing off some of the game’s features:


Mighty No. 9’s Kickstarter campaign originally required $2.5 million to guarantee console versions. That figure has since been reduced. So long as funds reach $2.2 million, Mighty No. 9 will officially head to the Wii U, PlayStation 3, and Xbox 360.

Also worth noting, the making-of documentary stretch goal has also decreased by $250,000 to $1.75 million.

Over $1.5 million has been raised for Mighty No. 9 thus far in just a few days. 27 days remain in the campaign, so I think it’d be safe to assume at this point that the title will in fact come to consoles.


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