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Below are the latest Nintendo products that can be currently pre-ordered at retailers:

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As much as I enjoy cooking in real life, cooking in video games often is either so simple (i.e. combining ingredients in a menu) or so complex (i.e. Cooking Simulator) that it can struggle to truly feel fun. Maybe that’s why it was so easy for me to fall in love with Fruitbus, an upcoming first person adventure game that tasks the player with running a food truck business in a playful world. I had a blast demoing the game, and I can’t wait to spend more time exploring the game’s tropical paradise, hunting for exotic ingredients, and cooking up a storm for the locals.

The Metroidvania game Cookie Cutter Overkill Edition has received a launch trailer. With its Nintendo Switch launch, the game has received new content (and new features).

Catch up on everything you need to know in the following overview:

A new mini collection has been revealed for the Octopath Traveler series in which both games will be bundled together on a single cartridge.

This is being planned for Asia with an English cover. The games will support English, Traditional Chinese, Simplified Chinese, and Japanese language options. Just like with all Nintendo Switch titles, the bundle is region free, meaning it is compatible with all consoles.

Listings on the eShops provide file sizes for a bunch of Nintendo Switch games. These include Raidou Remastered: The Mystery of the Soulless Army, Monument Valley 1 and 2, and more.

Here’s the full roundup:

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SelectaPlay and Nakama Game Studio are back with a launch trailer for Bubble Ghost Remake. Originally made for the Atari ST in 1987, the title is now back with new graphics, revamped audio design, and hours of new content. 

Everything you need to know in the following overview:

A little while back, an interesting piece went up on Nintendo’s recruitment website from Taku Ito, who worked on art for Super Mario Bros. Wonder. Ito discussed what it was like creating different images for the game, and more specifically, concepts for the boxart (which also acts as the key art).

Being able to work on the game sounds like it was a dream come true for Ito as someone who’s loved the series since he was a child. Still, that doesn’t mean it was easy. Ito said it was a challenge to highlight the elements of “adventuring in a mysterious world, while also mixing with the charm of the traditional side-scrolling gameplay.”

JSAUX, a pro-grade gaming accessories brand, has shown off its lineup of products it has in store for Nintendo Switch 2.

The company says it has “consistently delivered high-quality, thoughtfully designed products that enhance the way people game and work.” Their products “are known for their reliability, performance, and seamless integration with the latest technology.”

Right now it looks like there are ten different add-ons planned. Most of these are different types of cases, but JSAUX is also working on screen protectors and a multi-mode joystick cap / thumb grip with lever guard.

Here’s a closer look at all of JSAUX’s Nintendo Switch 2 accessories:

Even though there’s a massive Nintendo Direct coming in less than a week for Switch 2, a separate presentation took place a dew days ago for Switch 1 games. We’re interested in knowing how you felt about the event.

From Nintendo, the company had a couple of new game announcements. Rhythm Heaven Groove and Tomodachi Life: Living the Dream were unveiled, but interestingly enough, both are coming in 2025. We also got our best look at Metroid Prime 4: Beyond, which is still planned for 2025.

Third-parties showed up with several announcements of their own. Bandai Namco brought several games to the presentation with Patapon 1 + 2 Replay, Everybody’s Golf: Hot Shots, Tamagotchi Plaza, and Shadow Labyrinth. Other notable games include MARVEL Cosmic Invasion, Raidou Remastered: The Mystery of the Soulless Army, Witchbrook, and No Sleep For Kaname Date – From AI: The Somnium Files. Catch up on all of the announcements here.

What was your highlight of the show? Let us know in the comments.

A new round of details have been revealed about the short-lived Halo DS, including the fact that it was apparently Nintendo that caused the project to not move forward.

Former IGN editor Matt Casamassina brought up the existence of Halo DS in 2007. Eventually, Casamassina showed off-screen footage of the demo to prove that the demo was indeed a real thing.

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