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This information comes from Shigeru Miyamoto…

On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…

Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.

In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.

This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…

On how the game came to be…

Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.

In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.

The Nintendo UK store is now taking pre-orders for Super Mario Odyssey. You can reserve the game here. When pre-ordering, you’ll get the Cappy Hat pictured above.


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“Episode 02” is titled “Song of A Certain Love: Riverside Festival.”

The big Riverside Festival in London was about to begin. It is an event where two young people confess their love from the opposite sides of River Thames. According to the legend that became the origin of this event, there was once a man and woman suffering from unrequited love, and after confessing that love on the opposite sides of the river, each met an unnatural death.

However, during the week of the Riverside Festival, an incident occurs where two young people are really killed on the opposide sides of the river just ahead of the “Riverside Confession Show” on the last day of the event.

The town is in an uproar, but ironically since the scene of the death was so close the legend, it made the festival more exciting as a result.

Koei Tecmo has announced that, in addition to Champion Jockey Special, the horse racing simulation game Winning Post 8 2017 will also be released on September 14 on the Nintendo Switch. The interesting part is that you can share save data between both games – for example, you can use a horse you raised in Champion Jockey Special as a race horse in Winning Post 8 2017.

An English localization of either game is pretty unlikely, but if can speak Japanese and are a fan of the genre, September 14 looks to be a pretty great day.

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During yesterday’s Splatoon 2 Salmon Run segment at Treehouse Live, we got a quick look at some of the weapons that were available to the players, and this confirmed two more returning weapons from the first game: the Jet Squelcher and the Splattershot Jr. We didn’t learn if their sub and special weapons changed compared to the first game, but this is nonetheless good news for fans of those weapons.

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ARMS is launching tomorrow and Nintendo UK has released a video in which Nintendo fans, including expert Smash Bros. players, give prospective new players some tips for this fresh new fighting game. Check it out:

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Nintendo has been gradually making new announcements throughout E3 during their Treehouse Live streams. Today is the last day of the show, and it looks like there will probably at least one more announcement.

The folks over at GameXplain had the chance to interview the producer and the characters designer of ARMS yesterday, and they mentioned that they learned something new about the game, and that that info will likely be shared during an ARMS segment at Treehouse Live today.

Since the game will be released tomorrow, this news will probably be about the free content updates that ARMS will be getting post-launch. We will of course report on this if and when the announcement happens.

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