Switch owners have no need to be concerned about Rocket League’s pricing on Switch. There won’t be any markup – it’ll be $20, just like all other versions. That news comes straight from the developers.
Here’s a little something about the new Yoshi game for Switch that you may not be aware of. The game is actually being made with Unreal Engine 4, which is sort of unexplored territory for Nintendo-published games.
We are showing a demo on the Switch at #E32017 and it will be releasing later this year!
— LEGO Worlds (@LEGOWorldsGame) June 13, 2017
While not officially announced, we can pretty much say that Super Mario Run will be adding Super Mario Odyssey crossover items at some point in the future. An image, attached to this post, was spotted in official assets from Nintendo. We’ll bring you more details when we have them.
Source“This is Inkblot Art Academy. Many an Inkling artist graduated from this prestigious institution. There are various sculptures and objects around campus, and climbing up on them can give you an advantage in battle. Even the random ink splashes on the campus buildings have an artistic flair to them.”
– Hat serves as a weapon, a platform, a way to collect items and a tool to capture enemies
– Hat throws mapped to Joy-Con motion controls
– Can also use the X and Y buttons to fling it
– Flicking your wrists once throws the hat out
– Flicking them up or down will send your hat in those directions
– Flicking both wrists also creates a spin attack, spinning the hat around Mario
– Switch Pro Controller supported, which has gyro support
– Capture Bullet Bills to fly across areas inaccessible to Mario before
– Capture lightbulb-like objects to zoom to inaccessible areas of New Donk City
– Worlds called Kingdoms
– Capturable giant binoculars that give you a better vantage point of the whole area
– Capturing a Chain Chomp will let you break down huge obstacles
– Extremely stretchy-legged monster used to hop to new platforms
– Wild-looking capture opportunities were part of the huge prototyping process that took place for Super Mario Odyssey
– It was this process that lead to the game’s different Kingdoms, with different game mechanics
– Stages have high density of gameplay elements
– Mario must rescue Princess Peach from Bowser yet again
– He’s taken her far outside of the Mushroom Kingdom for this jaunt
– Not saying how many Kingdoms in the game, but they’ll be diverse
– See things never before in Mario titles
– Many of these you’ve seen in the real world
– Power Moons are the things you collect
– These power Mario’s airship as he flies from Kingdom to Kingdom
– Instead of Mario being kicked out to a main world after he finds each, he’ll keep moving ahead to new ones
– Far more Power Moons than main-game collectables in games like Super Mario 64 and Super Mario Sunshine
– There aren’t also any “mandatory” story moons to collect as well
– This was difficult to develop for
– Can continue the story or just explore and go at your own pace
– Choosing either of those play styles is something Nintendo hadn’t really had to do before in a 3D Mario