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Nintendo is sending out a new email to customers in North America about Miitomo, My Nintendo, and the new web shop. If you were a former Club Nintendo member in North America, you may find a little bonus inside.

In the section about My Nintendo, you should see a code to redeem My Nintendo Platinum Points as someone who used the old rewards program. This will net you 200 bonus points. Just make sure to redeem the code here by May 31 at 11:59 PM PT / June 1 at 2:59 AM ET.

IGN recently had the opportunity to speak with Nintendo’s Bill Trinen about Miitomo, Nintendo’s future on mobile, and My Nintendo.

First, here’s what Trinen had to say about Miitomo and keeping the app updated going forward:

“Our development team is looking at it very much as just the initial release. They do have plans to continue to update. They’ll probably start by looking at how people are playing with Miitomo and how they’re interacting with it. But I think they’re looking at a couple of different ways that Miitomo will grow over time.”

“Certainly some of the updates are the addition of new outfits or new versions of the Miitomo drop mini-game, which you play using game tickets. You can even see, on the simpler side, updates to the questions you’re asked. But I also think they’re going to be looking longer term at the opportunity to do bigger updates that might add in new features and expand the experience.”

Road Redemption was thought to be heading to Wii U since the game’s original Kickstarter days. Unfortunately, it’s now uncertain if we’ll be seeing this one on the eShop.

The game’s developer wrote the following in a Kickstarter update today:

Hey guys, here is some clarification on Wii-U. Anyone who backed for Wii-U can definitely choose to receive a PS4 or Xbox One copy instead when those versions become available (or Steam version now). We have definitely not ruled out a Wii-U release, however due to the current complexity of the game and the weak hardware of the Wii-U, it will take a tremendous amount of optimization to make it happen. This would have to happen after PS4 and Xbox One versions are complete.

If we receive any clarify about the situation, we’ll let you know. It’d be a huge bummer if a Wii U version didn’t happen at this point.

Source

If you’re a Wii U owner in Europe, The Beggar’s Ride can now be bought on the eShop. You can get a look at the game in the video below.

Nintendo’s North American website is now updated to show the new interface for its game store. Access it here.

It’s now easier than ever to buy a game from Nintendo’s website and have it download to your system. Even better, your eShop balance can be used during the purchase process. Things are much more intuitive than they used to be!

All first print-copies of Pokken Tournament come with a Shadow Mewtwo amiibo card. But what if you purchased the game on the eShop? Good news! You’re entitled to a card as well.

There’s a series of steps involved, but you should be able to nab Shadow Mewtwo by following instructions outlined on Nintendo’s support site.

Here’s the full rundown:

Earlier today, Nintendo announced that the DSi Shop will be closing at this time next year. The company has now posted an official FAQ that may clear up any questions you have about its discontinuation. Head past the break to read it in full.

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A new play video has come in for Assassination Classroom: Assassin Training Plan. We’ve attached it below.

New Miitomo promo

Posted 9 years ago by in Mobile, Videos | 12 Comments

With Miitomo launching in territories outside of Japan today, Nintendo has prepared a new video for its debut mobile app. View it below.

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Natsume has published the second portion of its winter Q&A with fans. You can see what the company had to say in part 1 here.

In response to a fan wondering if there’s any news about Medabots, Natsume shared the following:

Nothing new to report on the Medabots front. We’re sadface too. We’re happy we were able to launch all four GBA games (Medabots and Medabots AX, both Rokusho and Metabee editions) on the Wii U Virtual Console. And we are definitely hopeful we’ll get a chance to localize another game in the future.

Natsume also weighed in on how it chooses games for localization:

We have a few guidelines for choosing titles. The first is that the game needs to fit into our company model. That is to say, it is a unique and niche title that has the ability to grow its respective market. Second, we don’t release games that would be rated M. We like to keep everything family friendly. We love taking chances of quirky and special games that might not ever make it to the western market, such as Chulip, A-Train, or Afrika. There are a lot of other factors as well, but those are the basics.

You can find a couple more questions and answers on the Tumblr page here.


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