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An extended look of Human Resource Machine is available thanks to 30 more minutes of footage from the game. Check out the new video below.

The Mega Yarn Yoshi amiibo packaging comes with a small extra. Inside the box, you can cut out a stand that can be used to help the plushie stand upright. Yoshi might be just fine on its own, but some owners may find that the stand comes in handy.

There are also photos floating around comparing the Mega Yarn Yoshi to the other Yoshi amiibo and figures. We’ve posted those below.

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In one of its issues earlier this month, Dengeki PlayStation spoke with a ton of recognized game creators ranging from Keiji Inafune to Tetsuya Nomura. This feature was published to celebrate the magazine’s 600th issue.

One of the developers Dengeki PlayStation reached out to was Final Fantasy XV director Hajime Tabata. To start out with, Tabata was asked which company’s title he would like to work on as a member of their staff. Here’s how he responded:

“The Legend of Zelda series. I’m not quite sure why myself, but a Zelda game made with the technology and know-how of Final Fantasy XV is the game I wish to create as of this moment.”

Of course, you shouldn’t make too much of Tabata’s words – it was just a harmless comment after all! Still, it’s an interesting choice on his part. It almost makes you wonder what a Square Enix-made Zelda game would look like.

Pro Yakyuu Famista Returns sold nearly 26,000 copies during its first week on the Japanese market. That may not seem like much, but the game actually did quite well.

Media Create reports that the first week sell-through rate for Pro Yakyuu Famista Returns was 88.72 percent. The previous title in the series, Pro Baseball Famista 2011, sold 13,000 units in its first week with a sell-through rate of 27.64 percent.

Although it has been roughly four and a half years since that and the interval between releases has been wide, the initial sales of the new 3DS game are double when compared to Famista 2011. Also, as the sell-through is very high, many shops have sold out. There is the favorable timing that Pro Baseball Climax Series is being held and the Jikkyo Powerful Pro Baseball series doesn’t see a regular yearly entry this year, so it can be considered that Famista Returns attracts the demand from baseball game fans.

Rune Factory 4 came out in Japan back in 2012, and a year later in North America. That was the final game developed by Neverland before the studio closed its doors – though some members of the team were absorbed into Marvelous for Lord of Magna: Maiden Heaven’s creation.

Although there hasn’t been any sort of news about a new Rune Factory entry over the past couple of years, XSEED Games executive VP Ken Berry told Destructoid that there have been discussions about how to keep the franchise alive. Parent company Marvelous is also aware that “fans are clamoring for a sequel and are looking for ways to make it happen.”

Berry said:

“There are continuing discussions on how to keep the Rune Factory series going, despite Neverland, the original developers, no longer being around. Hopefully, something will come of that in the not too distant future, because Rune Factory 4 was the best-selling title in the series, I believe, and it’s a series that’s been growing and growing over the years. Marvelous knows fans are clamoring for a sequel and are looking for ways to make it happen.”

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When Nintendo held the first round of Japanese Zelda: Tri Force Heroes online demo events last weekend, series producer Eiji Aonuma played for an hour during a live stream. The first of two final events just ended a short while ago, and Aonuma appeared on another broadcast with director Hiromasa Shikata. You can watch the recorded stream below.

The Wall Street Journal published an article about the NX on Friday, which was written by journalist Takashi Mochizuki. One of the items highlighted in the piece is that Nintendo’s new system features “industry-leading chips”.

Mochizuki has now shared just a tiny bit more on that statement based on sources he has spoken with. Here’s what he told NintenGen:

-Several people who said who have seen a demo said what they saw is impossible to run on a computer without a “industry-leading” or “cutting-edge” chips. Cutting-edge in what way, they refused to elaborate.
-And an important thing to remember, probably you know well already, is that chip specs won’t be finalized until much closer date to the release.

Mochizuki also tweeted out the following:


I’m not too sure how much we can make of the early comments about NX’s chips, but I suppose it makes things a tad more interesting. We’ll see what comes of this all!

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On Thursday, Natsume brought Ninja Strike: Dangerous Dash to the North American Wii U eShop. View the video below for some footage from the game.

Capcom published Final Fight One on the North American Wii U Virtual Console this past Thursday. You’ll find an hour of footage from the game below.

Atlus has made some screenshots available from Shin Megami Tensei IV Final. Take a look at them in the gallery below.


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