Nintendo is planning two collaborations for Animal Crossing: Happy Home Designer. In Japan, players will be able to participate in opportunities from Monster Hunter and 7-Eleven.
With the Monster Hunter collaboration, a new Felyne character will be available. Players will be able to obtain different items in relation to Capcom’s famous series.
7-Eleven’s collaboration also provides players with a new character known as 7 Gou. This event gives items based on the store as well. It’s possible to participate in the 7-Eleven collaboration by visiting a local store and using a hotspot.
This week’s Famitsu review scores are as follows:
Animal Crossing: Happy Home Designer (3DS) – 9/8/9/9
Prince of Stride (PSV) – 9/9/7/7
Zettai Meikyuu Himitsu no Oyayubi-hime (PSV) – 8/7/8/7
Fushigi no Chronicle: Furikaerimasen Katsu Madewa (PS4/PSV) – 7/8/8/7
Klap!! Kind Love and Punish (PSV) – 8/8/7/7
Wan Nyan Animal Hospital (3DS) – 7/7/7/7
Princess PreCure: Sugar Kingdom and the Six Princesses (3DS) – 7/7/7/6
Daisenryaku Exceed II (PS3/PSV) – 7/5/6/6
The next installment in the Super Robot Wars franchise will be released in Japan on August 20th. Famitsu revealed the two main characters in their latest issue:
(translations courtesy of Gematsu)
- Youta Hiiragi (Protagonist, voiced by Yoshitsugu Matsuoka) – He appears more grown-up than he actually is, and holds high respect for the Super Robot Army and Earth Federation Army that protect the public order. He doesn’t have any special abilities, but he’ll throw himself into battle in the name of justice. His robot is named Falsaber and is voiced by Masaki Terasoma
- Yuki Hiiragi (Heroine, voiced by Mai Nakahara) – A girl who lost her memory and has been living at Youta’s house for the past six months. She has a bright and straightforward personality, but is a bit estranged from the ways of the world and common knowledge due to her memory loss. She does show a deep interest in historic ruins and ancient civilizations, however.
CGMagazine recently interviewed Kensuke Tanabe, the producer of the upcoming 3DS title Metroid Prime: Federation Force. Here are some excerpts from the interview:
Where did the concept of Blast Ball come from and how did you kind of come to the concept of taking Metroid Prime and enter it into a competitive shooter type thing?
So first off, I’d like to let you know that Blast Ball is part of a game within Federation Force. So when I was working on the Prime series, I always thought of looking at the game from a different perspective. So as you’ve seen Prime Hunters, that’s my attempt to bring different bounty hunters into the series. So the Metroid series itself belongs to Mr. Sakemoto, but within the Metroid Prime series, I haven’t seen anything that was focusing on the Galactic Federation against the Space Pirates so it’s sort of that balance. So that’s one of the things I thought and felt like the fans were curious about. They wanted to see a little more about that and that’s sort of the idea behind the creation of this game, and I have always been thinking about it. I’m finally able to accomplish it after 10 years or so. As such, that’s sort of how I decided to have the co-op mode with up to four players.
So with the co-op in mind, I also understand that the first person shooting games, there are different levels of game players. Some of them are very good; they’re very advanced, and some of them are not so good at it. So I wanted to have a mode where people can all play together on the same reign basically, and so that’s sort of the idea behind Blast Ball. So if you have a survival mode where you have to kill each other, obviously the advanced player is going to blast through the other players. There’s no chance for the beginners to move. If you take a look at that huge ball in the middle of the field, it’s much easier for you to target it and puts everyone on the same playing field no matter the skill level. Another thing to note is that if players experience this mode, then they’ll be able to learn the controls and be able to apply that to the main story itself. So while they have a lot of fun playing this game, with this mode they will also be able to learn how to play without any complicated tutorials.
Now when it comes to the world of Metroid Prime, I know a lot of fans are very loving of that series. Will you be carrying over any of the references or things people might love from the series into this game or will this be a completely new experience with no mention of the Metroid Prime games?
So the core game system itself is pretty much a brand new thing. I’d like to clarify it. So you can play as a solo player or up to four players. Each player will be given a mech with all the same base specs. It is then up to them to pick a load-out before they go on to a mission. You’d be able to choose items such as missiles or repairs or other things like that. However, the player would also have to consider that there’s a weight limit to the mech. The super missile is something that’s very powerful but because it’s so heavy, you’ll only be able to carry one or two at most at a time. As opposed to that, a repair capsule is pretty light so you’ll be able to carry multiples. So depending on how the player feels, they might choose to bring a powerful weapon like a super missile or some other people might choose to be more like a healer type to bring in repair capsules. So the load-outs will basically give players the choice to choose what type of character they will be in that mission.
So Samus will be in the game in some element?That’s for sure. You will see her in some way. I feel like that’s something nice about this game. It’s kind of like a mix.
Check out the full interview here.
This week’s 3DS eShop charts are as follows:
Software
1. I’ve Got to Run! Complete Edition
2. Mario Kart 7
3. Super Mario Bros. 3
4. Smash Controller
5. Super Smash Bros. for 3DS
6. Phoenix Wright: Ace Attorney Trilogy
7. Phoenix Wright: Ace Attorney – Dual Destinies
8. Animal Crossing: New Leaf
9. Shovel Knight
10. Mercenaries Saga 2
11. Super Mario Bros.
12. The Legend of Zelda
13. Mario and Donkey Kong: Minis on the Move
14. Zelda: Link’s Awakening DX
15. Gunman Clive
16. Dr. Mario: Miracle Cure
17. Zelda: Ocarina of Time 3D
18. Persona Q
19. Zelda: Majora’s Mask 3D
20. Pokemon Omega Ruby
Videos
1. Super Mario Maker – E3 2015 Trailer
2. Zelda: Tri Force Heroes E3 2015 Trailer
3. Stretchmo Trailer
4. Pokemon Super Mystery Dungeon E3 2015 Trailer
5. Splatoon Direct 5/7/15
6. Super Smash Bros. Mii Fighters Suit Up for Wave One
7. Pokemon Rumble World Trailer
8. Hyrule Warriors E3 2015 Trailer
9. Super Smash Bros. for Wii U/3DS Lucas Comes Out of Nowhere
10. Super Smash Bros. for Wii U/3DS Mewtwo Strikes Back
11. Mario & Sonic at the Rio 2016 Olympic Games E3 2015 Video
12. Cartoon Conspiracies – Mario Play
13. Mario & Luigi: Paper Jam E3 2015 Trailer
14. Yoshi’s Woolly World E3 2015 Trailer
15. LEGO Jurassic World Launch Trailer
16. Monster Hunter 4 Ultimate July DLC Pack Trailer
17. Fire Emblem Fates E3 2015 Trailer
18. Little Battlers Experience Trailer
19. Skylanders SuperChargers E3 Trailer
20. Cartoon Conspiracies – Frozen Family Tree
Source: 3DS eShop
Hi everyone. I really feel as though this post is necessary so that we can address the state of the site’s comments.
So. Over the past several years, there’s been very little moderation on the site when it comes to comments. As of late, however, I’ve noticed – with others pointing this out to me as well – that things have become a bit on the sour side.
I’ve mentioned this a couple over times over the past few weeks, but I don’t want our comments to become toxic. While I won’t want to name any names, it’s easy to come across cases of this on a number of well-known websites – gaming and non-gaming. This is something I’ve been keen on avoiding since the site launched many years ago.
I’ve touched on this already, but Nintendo Everything is a games website. We talk about Nintendo games. Things are supposed to be fun and light-hearted. Of course, that doesn’t mean there isn’t room for serious discussions and heated debates. But I believe there comes a point when comments can become detrimental, and there’s nothing to be gained from certain types of discussions.
It’s a matter of where we draw the line. To me, attacking and/or harassing others shouldn’t be acceptable. When we’re being overly mean to each other, what’s the point of having comments? Why can’t we have comments that are welcoming to all types of people?
I don’t intend to take moderation too seriously here. I think people should be able to say what they want to at the end of the day. But ultimately, when things seem like they’re getting out of hand, that’s when I feel I need to step in.
The one thing I’ll say is that I believe we should be able to respect each other. If we can’t even do that, then that is pretty sad in my book.
I don’t know what else to say. I’m looking to accommodate everyone. Some people will want no moderation, while others will want plenty. Some people will think that we’re taking things too far, while others will be on the opposite end of the spectrum. I’ve seen both sides of the coin. If nothing that I’m saying isn’t resonating with you, well, I don’t know how to respond. All I can say is that I’m doing my best. It isn’t easy.
Nintendo has finally put all speculation about the status of Devil’s Third in North America to rest.
The company has announced that the game will be made available “in retail locations” as well as through the eShop in Q4. Nintendo will be publishing the title.
Valhalla Game Studios founder Tomonobu Itagaki said:
“Devil’s Third delivers a unique combination of shooting and melee combat to provide Wii U owners with a fresh action-oriented experience. We’ve been working hard on the game and can’t wait for fans to get their hands on it later this year.”
It’s also now been revealed that a standalone version of Devil’s Third is in the works for PC. While the Wii U game features a single-player story mode and multiplayer, the “free-to-start” version for PC only comes with “a multiplayer experience tailored for the platform.” Valhalla Game Studios will be entirely responsible for the PC release.
Source: Nintendo PR
Yo-Kai Watch Busters sold 694,000 copies in its first two days on the Japanese market. Media Create reports that the White Dog Squad earned 423,000 of those units while Red Cat Team moved the remaining 271,000 copies. Yo-Kai Watch Busters also became the best-selling game in Japan this year in terms of first week performance (previously Dragon Quest Heroes).
There were 1.159 million pieces of software sold between July 6 and July 12, which was brought about thanks to 3DS titles like Yo-Kai Watch Busters. It’s the first time in roughly 3.5 months that this happened on the Japanese market.
It’s true that Yo-Kai Watch Busters sold 52.67 percent compared to Yo-Kai Watch 2’s debut, which is roughly half. However, there is a difference in the sales period, and Busters isn’t a numbered title and instead a game mode from Yo-Kai Watch 2 that received an independent release. It can be thought that mostly old fans of the series bought Busters.
Media Create also notes that Yo-Kai Watch didn’t do much for 3DS hardware sales, and that strengthens the assumption that mostly existing users bought the game.
Capcom has a number of new Monster Hunter games on the way, including Monster Hunter X. This one is actually pronounced “Monster Hunter Cross”.
How’d Capcom end up settling on the name? This is something that members of the development team touched on during an interview with Famitsu.
Monster Hunter X producer Shintaro Kojima started out with the following:
“Just as we said earlier, old and new elements cross over together [in the game]—so it bears the connotation of mingling. Moreover, the letter X looks like it divides the given space into four… so four hunting styles, four large main monsters, four villages. They’re all crossing.”
Producer Ryozo Tsujimoto then chimed in:
“We actually hesitated a lot [when coming up with the title]. Many title candidates were brought up, but ultimate it was the power of the letter’s appearance… the force one feels from the ‘Cross’ that led to [the choice of X].”
Finally, we have these words from director Yasunori Ichinose:
“It isn’t as though there was a particular reason for the number four; it just came about naturally through discussions. It was the same when creating the main monster. Usually, we only create one monster to highlight, but by making four of them we could think about creating monsters we couldn’t make so far.”
“The same goes for the hunting styles. We though that bringing out the individual play styles of players and increasing the amount of freedom through several play styles would be nice… and that’s how the different elements diversified and each of them just so happened to total up to four. It wasn’t predetermined, but personally speaking, I feel things worked out rather nicely in the end.”