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Capcom has a new video up to promote Monster Hunter Diary: Poka Poka Airou Village DX. Check it out below.

Nintendo will soon be adding another multiplayer map to Splatoon.

Starting tomorrow, players will be able to battle in Camp Triggerfish. This will be made available at 10 PM ET / 7 PM PT / 3 AM in the UK / 4 AM in Europe.

Here’s the official announcement from the Splatoon Tumblr page:

Pack your knapsack because we’re going to camp. Camp Triggerfish, that is!

When the Inklings aren’t busy making s’mores or boondoggle key chains, they enjoy the majestic scenery afforded by camping the best way they know how – Turf War! Battles here play out across a series of bridges, which you’ll have to cross to reach your opponents’ turf.

Each team base at Camp Triggerfish is outfitted with a set of floodgates. When the gates are down, it’s easier for the other team to come and go as they please. In Turf War, the gates lower with one minute left on the clock, leading the way for late-game assaults. In Ranked Battle, they stay down so players can come and go as they please. Watch out in Tower Control! The tower’s path is almost always over water and you’ll need to show off your best squid skills to avoid getting dunked.

Starting tomorrow at 7 PM PT, Camp Triggerfish will be added to the stage rotation. Maybe after we’re done battling we can gather round the fire and sing some jaunty campfire tunes!

View some screenshots of Splatoon’s Camp Triggerfish map below.

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Amazon is holding a slight sale on Kirby Triple Deluxe. It normally goes for $35 on the retailer’s website, but the game can be yours for only $26. You’d be saving $9 with a purchase. If the deal sounds interesting, head on over to Amazon’s site here.

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Update by Brian (7/23): We’ve bumped this to the top. Game Informer has now posted its unabridged interview, which you can find here. John Numbers also posted a response on Twitter to the site’s original piece in order to clarify what he originally said.


Game Informer recently interviewed John Numbers, who won the 2015 Nintendo World Championship. Some excerpts from the interview:

Where did the name John Numbers come from?

Before I got into the Smash community, I basically used John followed by a few numbers for Internet aliases. I did the same thing when I first got into the Brawl competitive community one year after its released. A few years in people were just like, “Hey John. John 12346 sounds stupid. How about John Numbers.” And eventually it just stuck.

Did you go back and watch Cosmo’s performance during Mario Maker?

I’m actually a very big 2D Mario buff. I have a lot of experience with pretty much every 2D Mario game. I was going in pretty hard on that. I said, “What happened Cosmo? You were doing so well on the first and third levels?” To see him just perform like that? It was a letdown honestly. I was hoping it would be a good match, but he only got into the pipe as I killed Bowser. I got a chance to talk to him and he didn’t choke or anything. He just wasn’t familiar with the mechanics, that’s all.

What was it like meeting Shigeru Miyamoto?

When I won, I was like “Oh boy a trophy,” and I was being snarky because I knew I was getting a trophy – they said so on twitter. But it wouldn’t be any fun without some surprises, so here’s a guest: Miyamoto. And oh my gosh, I was star struck when that happened. I was floating there and I shook his hand. I was overjoyed to meet the man. I shook his hand and basically said thank you for all of the games and experience you’ve provided for us over the years. I’ve had a good time gaming with Nintendo. And he said thank you. He more or less understood what I said.

What are you doing with your 3DS and your trophy?

I was a little annoyed Cosmo got a 3DS, too. My prize was a 3DS and trophy, but he got a 3DS, too. The 3DS I’m going to keep for a very long time, at least for sentimental purposes. I might sell it one day, I probably won’t, but you never know. It might be worth a lot in the future. I’m more likely to sell the trophy because that thing doesn’t even have my name on it (laughs). It’s just a really heavy, 25 lb trophy. I think it’s made of lead.

Check out the full interview here.

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The Binding of Isaac: Rebirth has finally launched on the North American Wii U eShop. You’ll find a quick bit of footage from the release below.

Electronic Sports League, known for its huge eSports presence, is setting up two online Community Tournaments for Smash Bros. Wii U in Europe. The top four from each one will participate in a final that will be held in late August.

Here’s the complete schedule:

Super Smash Bros. Community Cup #1 Europe – 26th July 15:00 CEST
Super Smash Bros. Community Cup #2 Europe – 16th August 15:00 CEST
Super Smash Bros. Community Cup Final Europe – 22th August 15:00 CEST

And below are the official rules:

  • Single Elimination
  • Set length: Best of 3 / Finals: Best of 5
  • Game length: 2 Stocks 6 Minutes (Timeout = the player with most Stock and Least % wins)
  • Handicap, Damage Ratio and Damage Display remain the same!
  • Items: off
  • Equipment: off
  • Custom Moves: off
  • Amiibos: Illegal
  • DLC Chars: Legal
  • Mii Chars: Banned
  • Suicide Clause: Bowser-Suicide counts as lose.
  • Pause/Homebutton clause: player who uses one of those buttons without mutual agreement will lose 1 Stock

This is more of a trial run, so it makes sense that the prizes are a bit on the light side. The top three participants in the final will receive eShop funds of €50, €25 and €15 respectively. They’ll also be given a choice of Splatoon, Yoshi’s Woolly World or Super Mario Maker.

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A new poll has opened that allows fans to choose the next character for Disney Infinity. There are twenty options in total, including Beast, Peter Pan, Hercules, and even WALL-E.

To vote, simply participate in the poll here. Fans can also tweet at Disney Infinity, or comment on their Instagram or Facebook using #OurDisneyInfinity and their top pick.

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Update 2: Bumped to the top. Full announcement is in:

To celebrate the upcoming launch of the Super Mario Maker game for the Wii U console, Nintendo is hosting a special “hackathon” event at Facebook headquarters in Menlo Park on July 28 and July 29.

Hackathon events are a unique element of the Facebook company culture, and an opportunity for employees to pursue a project outside their day-to-day responsibilities to rapidly create something that interests them. The Super Mario Maker hackathon is exclusively for Facebook employees to design a special level in the game. At the event, participants will be using the demo version of the game that drew rave reviews at the recent E3 video game trade show to create levels using the in-game tools that will become available to a wider audience when the game launches exclusively for Wii U on the 11th of September. The event will culminate with designers presenting their creations to a panel of judges from Nintendo and Facebook. The winning individual or team has the opportunity to make the level available for Super Mario Maker owners to play after the game’s launch. Nintendo will be making a video series documenting the event available for fans to view shortly after the event concludes, and fans can also check in to Nintendo’s social media channels on July 28 and July 29 for live updates.

“Facebook is known for connecting people through delightful shared experiences,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “Video games fit that mission perfectly, and we’re thrilled to work with a partner like Facebook to help more people form connections through the joy of games like Super Mario Maker. It’s easy for anyone to create levels in the game and share them with friends, and we can’t wait to see what the talented Facebook employees will create before the game becomes available to everyone starting on the 11th of September.”

Super Mario Maker is the ultimate evolution of the Super Mario Bros. series and lets players’ imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels that it feels like simply sketching out ideas on paper. Players with Internet access can enjoy a seemingly endless supply of inventive Mario levels inspired by Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U from players around the world. Everyone who purchases the game will also receive a special Super Mario Maker Idea Book providing inspiration and thought starters on the level-creation process. In addition to the game, Nintendo will also release a special Mario amiibo figure to celebrate the 30th anniversary of the original Super Mario Bros. game. To coincide with the anniversary, both the Super Mario Maker game and the 30th Anniversary amiibo launch the 11th of September.


Update: Both tweets have been removed from Nintendo’s Twitter account. Hmm…


Nintendo is celebrating the launch of Super Mario Maker through a new partnership with Facebook. Employees from the company will be making levels in the game, one of which will be made available to download on release day.

Nintendo announced on its Twitter account a few minutes ago:


Super Mario Maker launches for Wii U on September 11.

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Likely in celebration of Daigasso! Band Brothers P Debut’s launch on the Japanese 3DS eShop, Nintendo has updated Collectible Badge Center with eight panels of Band Brothers badges. Users also have access to three more Animal Crossing panels of badges, along with two more food-related Tomodachi Life badges. There’s a free go to use as well.

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Last month, Nintendo uploaded a new Devil’s Third video to its YouTube channel. This video – which features an interview with creator Tomonobu Itagaki – has now been translated into English. We’ve posted it below.


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