This information comes from Shigeru Miyamoto…
“We didn’t really look around at that many different places. Our first instinct was to try and find an appropriate team within Nintendo. One place we kind of considered was Monolith Soft.”
“But it kind of came down to to there wasn’t really a place we wanted to work with other than Platinum just because they are so committed to creating exciting visuals. We kind of really wanted to improve the visual quality of the game.”
Miyamoto also said Nintendo felt comfortable trusting Platinum with an intellectual property due to the studio’s understanding of action games. Additionally, the team has a number of Nintendo fans.
Aside from that, Platinum was approached first mainly because of Miyamoto’s history with game designer Hideki Kamiya. Miyamoto mentioned: “A kind of another element is the fact that I worked for a long time with Kamiya, even going back to our Capcom days working on Mickey Mouse games. So that was definitely part of it, too.”
This week’s issue of Famitsu has coverage of various Nintendo titles. Animal Crossing: Happy Home Designer, Fire Emblem Fates, The Great Ace Attorney, Hyrule Warriors Legends, Pokemon Super Mystery Dungeon, Return to PopoloCrois: A Story of Seasons Fairytale, Super Robot Wars BX, and Yo-Kai Watch are all featured. Take a look at the gallery below for new images of these titles.
Engadget has published a new interview with Nintendo’s Kensuke Tanabe about Metroid Prime: Federation Force. Tanabe discussed the game’s origins, revealed that a Wii U version was considered, and spoke about how Nintendo tried making a multiplayer Metroid game for the DSi. There’s that and much more in the interview roundup posted after the break!
Nintendo World Report has put up a new interview with a couple of folks working on Yooka-Laylee. Check it out below.
(1 of 2) Starting today, stop by #NintendoWorld from 9AM-8PM & demo Yoshi’s Wooly World, Super Mario Maker… pic.twitter.com/SRbrYuuWfy
— Nintendo World Store (@Nintendo_World) June 17, 2015
(2 of 2) Star Fox Zero & The Legend of Zelda: Tri Force Heroes & receive these pins just for playing! While supplies last.
— Nintendo World Store (@Nintendo_World) June 17, 2015
– Zelda dress offers the appearance of more hearts
– Another outfit is fashioned like a wearable bomb
– One puzzle requires the three Links to form the totem and fire an arrow through a tall flame to light an out-of-reach unlit torch
– Need to make sure the right person goes on top and only the person on the bottom can toss everyone back down
– If you’re on top or in the middle, you are at the whim of the lowest man in the totem
– Margoma boss: get a bomb thrower on top of the totem to throw a bomb at its eye
– Once this is done, you need to switch out the totem to get an archer on top to fire arrows at the beast eyeballs
– Share hearts in the game
– Touch the icon of the other players on the lower screen to see exactly where they are
– Use emoticon-style icons to communicate and cheer on your friends.
– In single-player, you can have two AI Links
– All of the Portal hallmarks remain
– This ranges from the constant sarcastic sass spouted by the chatty GLaDOS to the depressed tones of the eternally bummed out robot turrets
– The ‘cake is a lie’ graffiti makes an appearance on the concrete wall behind the lab’s facade
– Emphasis on Chell’s portal gun seems to have been reduced when it comes to puzzle-solving
– Uses the physical ‘toy pad’ peripheral
– Ex: at certain points, the three light-up sections of the toy pad need to be colored by positioning a character on a colored pad onscreen to ‘paint’ them, and then physically moving their actual minifig to the correspondingly coloured panel on the toy pad itself
– You may also need to find hidden items in the world using the toy pad as a guide
– The gun flashes red when going the wrong direction
– Gradually shifts to green as you head towards the right spot
– Not all puzzle-solving is about the toy pad
– At one point, you need to use an environmental ‘keystone’ to scale Batman to about ten times his normal size
– This allows his extra height to activate an otherwise out of reach lever
– Use Gandalf’s gift for magic to propel a levitated Companion Cube through a series of tubes and onto one of Aperture Science’s signature big red buttons