This week’s video additions to the Wii U/3DS eShops are as follows:
Wii U
Wii Sports Club Trailer
Nintendo Minute – E3 Memories
Nintendo Treehouse Live @ E3 2014: Day 3: Project Guard
Nintendo Treehouse Live @ E3 2014: Guacamelee! STCE
Nintendo Treehouse Live @ E3 2014: Day 2: Fantasy Life
Nintendo Treehouse Live @ E3 2014: Day 3: Bayonetta 2
Nintendo Minute – Mario Strikers Charged
Nintendo Treehouse Live @ E3 2014: Day 2: Shovel Knight
Nintendo Treehouse Live @ E3 2014: Affordable Space Adventures
Nintendo Treehouse Live @ E3 2014: Code Name S.T.E.A.M. pt 2
Monkey Pirates Trailer
BrickBlast U! Trailer
Scram Kitty Accolades Trailer
Disney Infinity 2.0 Spider-Man Play Set Trailer
Castlevania III: Dracula’s Curse Trailer
Shovel Knight Launch Trailer
Nintendo Treehouse Live @ E3 2014: Mario vs. Donkey Kong
Nintendo Treehouse Live @ E3 2014: Captain Toad: Treasure Tracker
Nintendo Treehouse Live @ E3 2014: Day 1: Bayonetta
Nintendo Treehouse Live @ E3 2014: Day 2: Mario Party 10
Code Name: S.T.E.A.M. Roundtable
Nintendo Treehouse Live @ E3 2014: Mario Maker – Mr. Tezuka
Nintendo Treehouse Live @ E3 2014: Super Smash Bros. for 3DS 2
Nintendo Treehouse Live @ E3 2014: Day 3 – Wii Sports Club
Nintendo Treehouse Live @ E3 2014: Super Smash Bros. for 3DS
Another World – 20th Anniversary Edition Trailer
GEOM Trailer
Another World 20th Anniversary Edition Trailer
Color Zen Kids Trailer
Nintendo Treehouse Live @ E3 2014: Day 2: Monster Hunter 4
Nintendo Minute Live – E3 2014
Nintendo Treehouse Live @ E3 2014: Day 2: Project Giant Robot
3DS
Wii Sports Club Trailer
Nintendo Minute – E3 Memories
Nintendo Treehouse Live @ E3 2014: Day 3: Project Guard
Nintendo Treehouse Live @ E3 2014: Guacamelee! STCE
Nintendo Treehouse Live @ E3 2014: Day 2: Fantasy Life
Nintendo Treehouse Live @ E3 2014: Day 3: Bayonetta 2
Scram Kitty Accolades Trailer
Disney Infinity 2.0 Spider-Man Play Set Trailer
Castlevania III: Dracula’s Curse Trailer
Anonymous Notes Chapter 4 – From the Abyss – Trailer
Shovel Knight Launch Trailer
Toy Stunt Bike Trailer
Nintendo Treehouse Live @ E3 2014: Mario vs. Donkey Kong
Nintendo Treehouse Live @ E3 2014: Captain Toad: Treasure Tracker
Nintendo Treehouse Live @ E3 2014: Day 1: Bayonetta
Nintendo Treehouse Live @ E3 2014: Day 2: Mario Party 10
Code Name: S.T.E.A.M. Roundtable
Nintendo Treehouse Live @ E3 2014: Mario Maker – Mr. Tezuka
Nintendo Treehouse Live @ E3 2014: Super Smash Bros. for 3DS 2
Nintendo Treehouse Live @ E3 2014: Day 3 – Wii Sports Club
Farming Simulator 14 Trailer
Nintendo Treehouse Live @ E3 2014: Super Smash Bros. for 3DS
Another World – 20th Anniversary Edition Trailer
Color Zen Kids Trailer
European Conqueror 3D Trailer
2048 Trailer
ATV Fever Trailer
ATV Quad Kings Trailer
Nintendo Treehouse Live @ E3 2014: Day 2: Monster Hunter 4
Nintendo Minute Live – E3 2014
Nintendo Treehouse Live @ E3 2014: Day 2: Project Giant Robot
Source: Wii U/3DS eShops
Square Enix has been sharing more information about Final Fantasy Explorers on its Twitter account. Find the latest details about the 3DS game below.
– The game will have equipment that might bring back memories from the earlier days of the franchise
– The characters we’ve seen thus far have been wearing the default equipment for their respective jobs
– Character appearance changes when you change equipment
– Initially start out with weak gear
– As you collect new material to create better weapons and armor, you’ll be able to take on stronger monsters
– Square Enix says the types of weapons featured in Final Fantasy Explorers will also be worth keeping an eye on
– Popular weapons from the Final Fantasy series like Excalibur, Ragnarok, Kaiser Knuckles, and Hellish Claws will be in Final Fantasy Explorers
– Chicken Knife also mentioned
– Tease for the weekend:
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— FFEX?????? (@ffexp3) June 27, 2014
Another round of Azure Striker Gunvolt are now available. You can find them all in our summary below.
– Game has a leveling up system
– Raise Gunvolt’s level, increase his HP, and get new skills
– Learn skills at certain levels
– Defeat enemies to level up
– At certain levels, Gunvolt will learn a new Attack or Support skill
– Skills are used by touching a Skill icon on the Nintendo 3DS touch screen
– Equip up to four skills at a time
– Need SP to use skills
– Gunvolt can has up to 3 SP at any point
Skill examples
– Lightning Sphere (SP Cost: 1) – Spheres of electricity appear around Gunvolt and deliver consecutive damage to enemies
– Electrocaliber (SP Cost: 2) – GV summons a giant blade of electricity that thrusts forward
– Voltic Chain (SP Cost: 3) – Numerous giant chains crisscross the screen and get charged with electricity; the more enemies there are in the area, the more effective the attack
– Healing Voltage (SP Cost: 1) – Gunvolt boosts his body’s electrical system to recover HP
– Gunvolt can also use Psychic Abilities
– Ex: “Afterimage” – activates when GV is hit by an enemy attack, and automatically allows him to dodge attacks for as long as the ability remains active
– Afterimage can’t be used while Gunvolt is using his Lightning Ring attack
– This is another Psychic Ability
– Afterimage and other Psychic Abilities cost Energy Points (EP) to use
– The EP bar is the curved gauge you see underneath GV himself, and if it reaches zero, he overheats
– Recover EP by quickly tapping down on the d-pad twice
– Can also recover with the Recharge skill
– This completely restores EP lost from using Psychic Abilities such as Lightning Ring and Afterimage
– The skill allows Gunvolt to recover immediately from overheating
The Pokemon series has continued to grow, including the amount of creatures. There have been over 700 Pokemon created thus far.
Game Freak naturally has a daunting task in keeping all of the Pokemon’s strength balanced in each one of their games. How do they go about that?
Battle director Shigeki Morimoto explained:
We start off with an idea in mind, like “How would this little fellow have to be used to be able to beat that guy when it’s about this strong?” Keeping that in mind, we assign stats to each Pokémon. After that, we do all kinds of playtesting among ourselves and adjust areas where the balance seems off as we go along. Even so, after the games are released, we find that they are still sometimes used in ways that we never imagined. There is still room for customization by deciding moves and Abilities, and so it’s really interesting to see what trends develop on the battle scene after the games’ release.