REDMOND, Wash.–(BUSINESS WIRE)–Grab your stylus and start your Pokémon-drawing journey in Pokémon Art Academy, launching this fall exclusively on the Nintendo 3DS and Nintendo 2DS systems. This Pokémon-themed installment of the Art Academy series offers Pokémon fans and budding illustrators alike 40 unique lessons to learn how to paint, sketch and draw beloved Pokémon characters in 2D. Along the way, students of Pokémon Art Academy can pick up actual illustration skills that they can transfer onto real canvas, or share their digital masterpieces with the world.
“Pokémon Art Academy lets fans deepen their connection with these iconic characters by providing detailed lessons teaching how to draw them on their Nintendo 3DS or Nintendo 2DS in a straightforward and enjoyable way.”
Some more Abyss footage surfaced today, showcasing both 1 and 2 player modes
Those looking to get their hands on the latest in the Art Academy series don’t have too much longer to wait, as Nintendo have officially dated Pokemon Art Academy for July 4. The most notable addition to this entry in the series is the ability to share drawings over Miiverse. Currently no release date has been released for North America
Today Bandai Namco announced that those looking to pick up One Piece: Unlimited World Red on release day will be treated to some unique content:
– Exclusive Costumes: 10 outfits – Luffy Strong World Outfit & the Anniversary Pack with 9 outfits commemorating Japan’s 15th anniversary of the One Piece animated series.
– A unique quest where the 2 brothers are re-united: “Flame Fist & Straw Hat”
Additionally, they’ve also released some further information about the game, specifically about a newly announced Battle Coliseum Mode:
A total of 20 characters will be playable in this arena, among them: Fujitora, “Flame Fist” Ace D. Portgas, Crocodile, the stunning Empress Boa Hancock, the whole Straw-Hat crew etc.! Players will be able to select their favourite character to get in the heated brawl against most of the fearsome bosses ONE PIECE universe got in its pocket!
The game is expected to hit Europe and Australia on June 27th for PS3, Vita, 3DS and Wii U. In the meantime, you can check out some art and screenshots below.
European Nintendo Downloads for this week are:
Wii U
Fit Music for Wii U €29.90 (£24.90)
Scram Kitty and His Buddy on Rails €9.99 (£8.99)
Wii U Virtual Console
Mr Driller 2 €6.99 (£6.29)
3DS
Kirby: Triple Deluxe €39.99 (£34.99) – From May 16th*
*A free download code is available for Kirby’s Dream Land 2 on Nintendo 3DS for those who purchase Kirby: Triple Deluxe from the eShop by 06/12/2014. That download code is valid until 07/13/2014
Conception II: Children of the Seven Stars €39.99 (£31.99)
Another week, another set of screenshots! Here’s what Sakurai had to say about today’s shot:
Here’s wire frame Little Mac–re-envisioned from the original Punch-Out!! game. The man that actually drew the pixel art wire frame in the original was none other than Shigeru Miyamoto. He said he drew the pixels for the wire frame on graph paper.
ON THIS EPISODE: We talk all about the games we played this week, including more Mario Kart from Austin (this week? Double Dash!), some Mario 3D World and WarioWare from Jack, and not too much from Laura! We also get into a brief discussion about how Nintendo is still a little behind in many regards when it comes to their online gaming feature-set, and what we’d like to see improve.
PLUS: Our mid-segement this week hits upon Nintendo’s fairly bare-bones release calendar for Wii U as well as the token discussion of this week’s Tomodachi Life controversy. We think it’s dumb to not have same-sex marriage in the game, but a few interesting points come up that actually go against the hubbub.
AND: Listener mail has us talking about our favorite game ever (well… not Laura’s!), as well as a bit of Smash Bros and Mario Kart discussion. Plus a few other things. And lots of mis-pronouncing of words and phrases. Oh boy.
This Week’s Podcast Crew: Austin, Jack, and Laura
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Mario Kart 8 manages to push the “Wii U’s capabilities to their limits”, director Kosuke Yabuki has said. Still, Yabuki believes that the console “has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined.”
Yabuki shared these remarks while speaking with EDGE this month. His full comments can be found below, which came about when asked how he thinks the team pushed the Wii U hardware.