Submit a news tip



13AM Games

It’s been a long time coming, but Runbow Pocket has a release date – and it’s due out very soon. The game is heading to 3DS on June 20. In North America, Runbow Pocket will be sold at retail and digitally while in Europe it will be an eShop-only title.

Here’s a trailer:

As for why Runbow Pocket took so long, 13AM Games’ Alex Rushdy explained:

13AM Games has a couple of updates about Runbow in Europe.

It’s worth noting Runbow Pocket is quite close to release. After experiencing some delays, the portable title is now in certification and a release date will be determined soon.

Also, Runbow Deluxe Edition on Wii U will not be getting a retail release in Europe, despite 13AM Games’ best efforts. The studio explained:

“It looks like after months of trying to find distribution for Runbow: Deluxe Edition in the EU, we are going to officially say that it can no longer be done. We’ve met with a lot of distributors (a lot of distributors), and the fact of the matter is that the Wii U retail support is starting to wind down over in Europe. If you guys are as excited as we are about the Nintendo Switch, then you understand how retailers are looking forward to this new platform. We’re sorry we couldn’t make it work, and really appreciate everyone’s positive attitude trying to make this dream come true.”

As a heads up, 13AM Games is planning a proper DLC for Runbow in Europe. Everything will be discounted by 50% between February 2 and February 16, including DLC.

Source

13AM Games recently came out and said that Runbow Pocket won’t include local multiplayer or StreetPass support. Instead, the team opted to focus on online multiplayer.

Nintendo Life has now received an explanation from 13AM Games as to why local multiplayer features won’t be included. Here’s what the studio had to say:

The way multiplayer options work on the 3DS and New 3DS can go one of two ways… “local multiplayer features” and “online multiplayer.” Local multiplayer features like StreetPass and Local Play use Nintendo’s NEX servers and API and online multiplayer servers work the way we have things in Runbow.

We’re one of the first teams to bring a Unity title to New 3DS. We already faced a few challenges scaling down the game to fit the full Runbow experience, single player and all, into a smaller machine, and on top of that adding different types of networking to our already complex netcode was a risk that we were not comfortable taking. We were left with a choice: Use the online system we already have in place, something that we know works and is fun, or uproot the code and build it for local features instead, while these features were still being added to the Unity engine. The latter option produced an unknowable: how long would this take us? Will it work? How many New 3DS owners are friends with New 3DS owners in the same square mile? Unity has done a great job in helping us with whatever direction we wanted to go, but at the end of the day we thought it was of greater value to our players to give them an online experience where they can play with anyone, anywhere in the world, just like the original Runbow.

Instead of having to find other New 3DS owners, you and your friends can jump into an online game of Runbow anywhere there is a wi-fi connection. Because of this, we also had to forgo the StreetPass features. We know this comes as a bit of a bummer to our fans, but at the end of the day it was important to us to preserve as much of the original Runbow experience as possible. From our massive single player campaign to those wild online matches with anyone in the world.

Source

The retail version of Deluxe on Wii U, known as Runbow Deluxe, is out today in North America. Have a look at the launch trailer below.

Now that Shantae is out now in Runbow as a DLC/update addition, we have some footage of the new character. Check out a few minutes of gameplay below.

Runbow’s latest update is now live. Players can download version 1.3 to play as Shantae as of today. On top of that, 13AM Games implemented a number of new fixes.

In other Runbow news, the Deluxe retail version is now moved to November 1. It’s thankfully a rather small delay.

Head past the break for the full Runbow version 1.3 patch notes.

Update (10/19) On New 3DS, Pirate Pop Plus is 610 blocks (76.25 MB).


Original (10/17): Pirate Pop Plus launches this week on Wii U and New 3DS. On Nintendo’s console, you’ll need 150 MB of free space. We’ll report back when we hear about the New 3DS size.

Source

System: Wii U / New 3DS eShops (reviewed)
Release date: October 20, 2016
Developer: dadako
Publisher 13AM Games


If you’ve ever played Pang, you will understand the basics of Pirate Pop Plus. In an enclosed box you run around on a 2D plane launching an anchor chain and popping bouncing bubbles in an arcade style score attack manner. The biggest differentiator in this spin of the formula is the anti gravity mechanic. As gravity shifts, so does the physics and it provides a surprising opportunity for extra depth and strategy.

Another round of footage has been posted for Pirate Pop Plus, which launches on Thursday on Wii U and New 3DS. View the latest gameplay below.

Footage has emerged showing the Wii U version of Pirate Pop Plus. See some gameplay of the Hyper Mode below.


Manage Cookie Settings