Activision initially approached Nintendo to partner on Skylanders
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 25 Comments
During the early stages of Skylanders’ development, Toys for Bob and Activision approached Nintendo in hopes of finding a partner for its new IP. Toys for Bob traveled to Nintendo of America’s offices and presented its idea, co-founder Fred Ford told Polygon.
He said:
“We had been directed towards thinking about something that would play well with Nintendo. I think there was some co-marketing money and the Wii was doing well. They had some success with peripherals.”
“They spent a long time looking and looking. They were just like ‘we have never seen anything like this before.’ I’ve always wondered about the full meaning of that comment [laughs].”
Polygon adds that there there was a limited co-marketing deal, but Nintendo didn’t want to make a full commitment to Skylanders.
“We have no idea why. Clearly, they have got properties well suited to this world. Why it is that they didn’t rush in here will probably haunt them for the rest of their days.”
More: Activision, Skylanders, top, Toys for Bob
New Skylanders game reveal to take place next week
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 4 Comments
Activision will reveal the next entry in its incredibly successful Skylanders series next week. The company has started sending out invites for a media event being held on April 23 to debut “the latest innovation from the franchise that created the toys-to-life category.”
More: Activision, Skylanders, top
Transformers: Rise of the Dark Spark – Bumblebee vignette
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
The Amazing Spider-Man 2 screenshots, character overviews
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
More: Activision, Beenox, The Amazing Spider-Man 2
More The Amazing Spider-Man 2 details
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
A bunch of additional details about The Amazing Spider-Man 2 have surfaced from a new preview on Polygon. You can check out a summary of information below and quotes from developer Beenox in the article here.
– The team understood that the original game’s foundation needed work
– One of the most important things Beenox sought to improve was the web swinging
– Beenox wants players to feel connected to the character of Spider-Man and to the people in his life as both the masked hero and Peter Parker
– Peter Parker segments happen at predetermined points
– Can’t switch in and out of costume on a whim
– As Peter, you’ll interact with other characters in RPG-like dialogue trees to learn more details about the story
– Can skip these segments if you choose
– Dialogue trees are meant as a “narrative vessel” to provide insight into the people in Parker’s life
– Will really get to meet the characters before facing off against them
– In one part of the game, Peter attends a cocktail party to snap some photos of the Manhattan elite
– Peter runs into Harry Osborn and the two discuss OsCorp’s connections to Wilson Fisk (Kingpin)
– Osborn admitted that Fisk was connected to the mafia but said Fisk was the only person willing and able to invest in the research OsCorp wanted to do
– Beenox is making other efforts to give players a sense of Spider-Man’s powers and responsibilities in other ways
– Will need to keep cleaning up crime by the game’s Hero/Menace system
– This sytem is not like the player’s-choice morality system you might find in something such as inFamous
– Complete side activities to push Spider-Man into the “Hero” side of the bar
– Stay there to earn bonuses on the ability boosts that his suits convey
– Crimes will expire after a certain period of time
– If you ignore them or don’t complete them successfully, you’ll become marked as a “Menace”
– When this happens, the city will send a special task force after you
– Drones will pester Spider-Man as he soars around Manhattan
– Limited set of repeating crimes
– These include ending a standoff between thugs and the police, rescuing citizens from burning buildings and defusing bombs
– Beenox believes it has designed the activities with enough variability to keep them fresh
– Ex: varying the number of people in a building, mixing up their locations and adding obstacles like debris to clear
– Many of Spider-Man’s adventures are set in the city itself this time around
– Even the ones that are in separate areas are much more open
– Ex: Spider-Man will go down into an abandoned subway tunnel to retrieve a new suit, and you can be stealthy or let the goons know you’re coming
– Not a straight movie tie-in
– Some story overlap from the film
– None of the actors voice their characters
– Game models don’t resemble the actors
– No spoilers for the film