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Activision

A bunch of additional details about The Amazing Spider-Man 2 have surfaced from a new preview on Polygon. You can check out a summary of information below and quotes from developer Beenox in the article here.

– The team understood that the original game’s foundation needed work
– One of the most important things Beenox sought to improve was the web swinging
– Beenox wants players to feel connected to the character of Spider-Man and to the people in his life as both the masked hero and Peter Parker
– Peter Parker segments happen at predetermined points
– Can’t switch in and out of costume on a whim
– As Peter, you’ll interact with other characters in RPG-like dialogue trees to learn more details about the story
– Can skip these segments if you choose
– Dialogue trees are meant as a “narrative vessel” to provide insight into the people in Parker’s life
– Will really get to meet the characters before facing off against them
– In one part of the game, Peter attends a cocktail party to snap some photos of the Manhattan elite
– Peter runs into Harry Osborn and the two discuss OsCorp’s connections to Wilson Fisk (Kingpin)
– Osborn admitted that Fisk was connected to the mafia but said Fisk was the only person willing and able to invest in the research OsCorp wanted to do
– Beenox is making other efforts to give players a sense of Spider-Man’s powers and responsibilities in other ways
– Will need to keep cleaning up crime by the game’s Hero/Menace system
– This sytem is not like the player’s-choice morality system you might find in something such as inFamous
– Complete side activities to push Spider-Man into the “Hero” side of the bar
– Stay there to earn bonuses on the ability boosts that his suits convey
– Crimes will expire after a certain period of time
– If you ignore them or don’t complete them successfully, you’ll become marked as a “Menace”
– When this happens, the city will send a special task force after you
– Drones will pester Spider-Man as he soars around Manhattan
– Limited set of repeating crimes
– These include ending a standoff between thugs and the police, rescuing citizens from burning buildings and defusing bombs
– Beenox believes it has designed the activities with enough variability to keep them fresh
– Ex: varying the number of people in a building, mixing up their locations and adding obstacles like debris to clear
– Many of Spider-Man’s adventures are set in the city itself this time around
– Even the ones that are in separate areas are much more open
– Ex: Spider-Man will go down into an abandoned subway tunnel to retrieve a new suit, and you can be stealthy or let the goons know you’re coming
– Not a straight movie tie-in
– Some story overlap from the film
– None of the actors voice their characters
– Game models don’t resemble the actors
– No spoilers for the film

Source

High Voltage Software, makers of the Conduit games, are working on the 3DS version of The Amazing Spider-Man 2. That’s according to a page on Nintendo’s website, which lists the studio as the game’s developer.

This is a bit of a change compared to how Spider-Man entries on the 3DS have been handled in the past. Previously, Beenox created Spider-Man: Edge of Time and the first Amazing Spider-Man for Nintendo’s portable. The Amazing Spider-Man 2 will be the first 3DS title not developed by Beenox.

Thanks to Jake for the tip.


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