Mighty No. 9 still coming to 3DS, aiming for 2017 release
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 19 Comments
Here’s a surprise: the handheld versions of Mighty No. 9 are still on the way. And if everything goes according to plan, the game will be on 3DS before year’s end or earlier.
A message was sent out to Kickstarter backers today with the news. In the message, the team explained that the porting process to portables was put on hold “due to the other versions being delayed and the recent adjustment we had in comcept” – that being Level-5’s acquisition of the company. Everything is said to be “back on track now,” with the porting process restarted in May.
Head past the break for the full message.
More: Comcept, Deep Silver, Mighty No. 9, top
Mighty No. 9 Wii U technical analysis
Posted on 8 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 14 Comments
DigitalFoundry has returned with another technical analysis. Today, the outlet is taking a look at how Mighty No. 9 shapes up on Wii U. The results unfortunately aren’t pretty.
One of the biggest issues with Mighty No. 9 on Wii U is the frame rate. It’s uncapped, and due to dips, results in a very unstable experience. The action can apparently drop to as low as 12 frames per second.
Loading times can be another cause of frustration. It’s estimated that loading a new stage takes 20 seconds, with tedious waiting also needed after dying.
Here’s the full analysis, including a look at how the patch improves loading times slighty:
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Keiji Inafune: “I own all the problems” associated with Mighty No. 9
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U | 43 Comments
We previously mentioned that a launch stream was held for Mighty No. 9 today. Creator Keiji Inafune was naturally in attendance, as was translator Ben Judd.
Kotaku has since picked out a few notable quotes from the stream. One of the big takeaways was Inafune essentially taking responsibility for any problems associated with the game while also commenting on topics like the Kickstarter budget, the difficulty in making a ton of versions at once, and more.
Head past the break for a recap of Inafune’s comments. Note that Judd mixed in the translations with some of his own commentary, which Kotaku tries to point out.
More: Comcept, Deep Silver, interview, Inti Creates, Keiji Inafune, Mighty No. 9, top
Mighty No. 9 Wii U footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
A bunch of Mighty No. 9 footage has popped up over the past few days, but how’s the game looking specifically on Wii U? You can see for yourself in the video below.
More: Comcept, Deep Silver, Inti Creates
Deep Silver aware of Mighty No. 9 issues on Wii U, patch going out today
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Mighty No. 9 finally launched today, but things haven’t exactly been going smoothly. On Wii U, some players have been reporting various issues. Perhaps most concerning is that the game is apparently bricking some consoles.
Publisher Deep Silver appears to be aware of at least some of the issues facing Mighty No. 9, and thankfully, a patch is already being deployed. We’re hearing that it’s already out in Europe, with North America to follow by day’s end.
An official statement from Deep Silver reads:
“We’re aware of some isolated incidents of consumers experiencing issues on Wii U, and they’re actually being addressed in a patch that’s deploying out on Wii U systems today. The patch is already live in Europe, and should be hitting U.S. before the end of the day.”
More: Comcept, Deep Silver, Inti Creates, title update
Western Mighty No. 9 launch trailer
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 5 Comments
Deep Silver has readied its own launch trailer for Mighty No. 9 in North America and Europe. You can find it below.
More: Comcept, Deep Silver, Keiji Inafune, Mighty No. 9
Keiji Inafune on Mighty No. 9’s launch & reception, says it’s “better than nothing”
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, News, Wii U | 40 Comments
Mighty No. 9 is being released in North America today and to celebrate the occasion, Comcept live-streamed the game for a bit. Keiji Inafune was also present and answered some questions posed by viewers.
The game’s reception was middling at best – it’s currently sitting at a Metacritic score of 60. Users are also reporting several issues with the game already, such as slow load times on the Wii U version. Commenting on the general reception as well as DLC and future plans, Inafune said the following through a translator:
So there’s not any additional DLC beyond the Ray DLC. The reality is they put everything into making this game. They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in. So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there’ll be sequels. Because I’ll tell you what, I’m not getting my 2D side-scrolling fill. And at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion.
You can watch the recording of the whole stream here.
More: Comcept, Deep Silver, Keiji Inafune, Mighty No. 9
More Mighty No. 9 footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 5 Comments
Another round of footage has come in for Mighty No. 9. You’ll find around 40 minutes of gameplay in the video below.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 launch trailer
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 6 Comments
The official launch trailer is in for Mighty No. 9. To see the newest video, continue on below.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
A bunch of Mighty No. 9 footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 0 comments
GamesRadar recently held a live stream to show footage from the final version of Mighty No. 9. The full Twitch recording can be found after the break.