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Dragon Quest XI

Dragon Quest series creator Yuji Horii appeared at CEDEC 2016 today, and while giving a presentation, shared an update on Dragon Quest XI.

Development on the RPG’s scenario is now full complete. Currently, Square Enix is implementing maps, scenarios, and other such elements. It’s now at the stage where you can get an impression of them, but the details are still being filled out.

Yesterday, Horii met with Square Enix’s Yosuke Saito for a five-to-six-hour business meeting. The check of an episode took three hours, and various other ideas came into discussion. The response speed of the 3DS’ 3D mode was specifically being checked, which will be applied to the 3DS version’s 2D mode and PlayStation 4 version. Battle checks were also done for the PlayStation 4 (and NX?) version.

Finally, Horii officially confirmed that Dragon Quest XI will have the “Spell of Restoration”, which was used during the series’ early days as a password save system. In the new game, it’s a very “30th anniversary-ish thing,” Horii said. Horii also said that Dragon Quest XI will be including a casino.

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Square Enix recently reconfirmed Dragon Quest X for NX. Now we can say the same about the series’ latest entry, Dragon Quest XI.

In this month’s issue of Nintendo Dream, Dragon Quest series creator Yuji Horii, Pokemon series producer Junichi Masuda, and Super Smash Bros. series director Masahiro Sakurai all participated in a roundtable discussion. At one point, the discussion shifted to Dragon Quest XI, and Horii said that the game will indeed be on NX. Moreover, it sounds like the goal is to have all versions launch simultaneously in order to avoid spoilers.

Here’s the full exchange, as translated by Gematsu:

Square Enix held its Annual Shareholders’ Meeting earlier today. During the event, a question was asked about cross-save functionality between both versions of Dragon Quest XI.

Of course, Dragon Quest XI will be rather different on 3DS and PlayStation 4, and the two systems are from separate hardware manufacturers. Yet despite that, it still seems like Square Enix could implement some cross-save functionality between both games. The company’s Yu Miyake indicated that the “Spell of Restoration” may be used here to accomplish the feature.

Dragon Quest creator Yuji Horii also mentioned last month that he wanted to bring back the Spell of Restoration in Dragon Quest XI. This refers to the classic password system used in the series’ early days.

Square Enix was also asked if new information about Dragon Quest XI will be revealed at the Tokyo Game Show and beyond. Miyake said they are considering it, and would like to share an update before the 30th anniversary is up.

Thanks to Jose for the tip.

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The Dragon Quest 30th Anniversary Countdown Special was hosted a couple of days ago. There wasn’t too much on Dragon Quest XI, but series creator Yuji Horii did share something quite interesting about the RPG.

Horii mentioned that he wants to bring back the “Spell of Restoration” in Dragon Quest XI. This refers to the password system in the original games which allowed players to continue their progress. Since then, the save data system has taken its place, but Horii surprisingly said that he’d like to see it return. How it will be used in modern times is unknown, but Horii gave a cryptic remark which seemed to hint at utilizing both systems.

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Dragon Quest XI did not appear during the Dragon Quest 30th Anniversary Project Presentation. Instead, Square Enix opted to give fans a small update on its progress.

Series creator Yuji Horii stated that the story is mostly complete. As Dragon Quest’s anniversary runs through May 27, 2017, it sounds like the plan is to have XI ready by then if possible.

Square Enix released the first direct-feed screenshots from Dragon Quest XI on 3DS today. View them in the gallery below.

Note: although it seems likely that the PlayStation 4 (“console version”) will be on NX, we won’t be covering that edition until we receive complete confirmation.

Last week, Square Enix announced the latest installment in the Dragon Quest franchise. The fact that the game is being released for PS4 and 3DS simultaneously was already a big enough surprise, but no one expected that Dragon Quest XI (and Dragon Quest X) would be announced for Nintendo’s NX as well. In a press release issued after the announcement, however, the wording changed from a “planned” NX release to a “considered” NX release.

Kotaku reached out to Square Enix for clarification and got the following response:

“Our press release contained the official statement that had been originally planned, and there is no reason to believe any changes were made mid-way to the content of the official announcement. The comment made during the event was not based on the official statement, so please allow us to correct our statement at this moment. We regret any confusion this may have caused.”

Looks like we’ll likely have to wait until an official announcement from Nintendo before we hear anything new about the NX versions of Dragon Quest X and XI.

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Gematsu has translated a number of comments from Dragon Quest creator Yuji Horii about the series’ newest entry, Dragon Quest XI. Horii spoke with Jump about several topics, including the story theme, platform choice, protagonist, and more.

Head past the break for Horii’s comments. You can find Gematsu’s original article here.

When Square Enix unveiled Dragon Quest XI earlier this week, we saw that the game featured two perspectives. The top screen showed the game in 3D, while the touchscreen had a classic sprite look.

This week’s issue of Jump shares more about how this element works. It turns out that Dragon Quest XI only shows both perspectives during the game’s intro scenes. After that, you need to settle on either 3D or 2D, though the looks can be switched at any time.

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Square Enix is planning two versions of Dragon Quest XI. There will be a home console release, plus the handheld version. Both games feature similar stories but are quite different in many aspects.

When Square Enix is ready to ship Dragon Quest XI, fans in Japan can rest easy knowing that the game will be available on both 3DS and PlayStation 4 on day one. This was confirmed by Square Enix’s Ryutaro Ichimura. Of course, we don’t know how things will play out with NX.

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