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Eiji Aonuma

Zelda Tears of the Kingdom Majora's Mask comparisons

The Legend of Zelda series producer Eiji Aonuma has weighed in on comparisons fans have drawn between Tears of the Kingdom and Majora’s Mask. This comes as part of an interview with Polygon.

Both titles are built based on their predecessors, but Aonuma was quick to point out that with Tears of the Kingdom, it was “the opposite sort of challenge”. He brought up how with the new Switch title, Nintendo “took the same world and some of the same materials, or constituent parts, but needed to make it [all] bigger, and needed to create a more expansive world”. That goes for both a horizontal and vertical sense.

Aonuma explained:

A remake of The Legend of Zelda: Skyward Sword was once deemed “close to impossible” by series producer Eiji Aonuma, but we know that Switch eventually received a new HD version. Aonuma has now commented on what changed since he made those original comments.

When Aonuma was originally speaking about a re-release of Skyward Sword in 2019, he pointed to the game’s controls as being an issue. Moving from motion controls to buttons wouldn’t be an easy task. Those problems were solved though and we did get a new Switch version a couple of years later.

Ganondorf future

The Legend of Zelda series producer Eiji Aonuma has commented a bit about Ganondorf and what could be done with the character in the series in the future.

Ganondorf is back again in Tears of the Kingdom after taking a bit of a backseat to other villain stories in the more recent entries in the series. He was technically there in Breath of the Wild, but only as Calamity Ganon – which didn’t really have a true physical form or personality. Yet even with his appearance in the new game, the most amount of development Ganondorf gets still probably goes to The Wind Waker.

The Legend of Zelda producer Eiji Aonuma believes that Breath of the Wild is a “new kind of format for the series to proceed from”, which has continued with Tears of the Kingdom.

Ocarina of Time kicked off the 3D approach to the series which essentially stayed the same through Skyward Sword in terms of approach and how players experience the adventure. Then with Breath of the Wild, Nintendo went in a different direction by offering a much higher degree of freedom. Aonuma now says that type of experience “has created a new kind of format for the series to proceed from.”

Hyrule Warriors: Age of Calamity

Nintendo and Koei Tecmo came together for the first Hyrule Warriors, a spin-off of the Zelda series, back in 2014. They then collaborated on the just-released Hyrule Warriors: Age of Calamity. Now that we’ve seen two of these games, some fans might be wondering if Hyrule Warriors could be its own dedicated spin-off series.

IGN recently spoke with Zelda series producer Eiji Aonuma as well as Age of Calamity producer Yosuke Hayashi, and asked whether Nintendo is considering making this its own standalone series to go alongside mainline Zelda games. The two developers said in response:

The Game Awards has certainly made a name for itself over the past few years. Millions upon millions of viewers tune in to the show for first looks at new titles and to see all of the trophies handed out. At this point, you could definitely say that it’s one of the industry’s most important events.

Out of everything that has happened at The Game Awards, one of the more monumental moments for creator and host Geoff Keighley was seeing Zelda producer Eiji Aonuma and Breath of the Wild director Hidemaro Fujibayashi come on stage to accept their Game of the Year prize. Keighley told Hollywood Reporter:

The Legend of Zelda: Link’s Awakening on Switch has a unique art style that really hasn’t been seen in the series previously. So how did that new look come about in the first place? Hollywood Reporter spoke with franchise producer Eiji Aonuma to learn more.

Aonuma was first asked specifically about the inspiration behind the new art style. In response, he said:

Nintendo has kicked off a new developer blog series for the Zelda: Link’s Awakening on Switch. For the first entry, we get to hear from franchise producer Eiji Aonuma, who discusses the new Chamber Dungeons feature.

Here’s the full blog:

Zelda series producer Eiji Aonuma has further discussed the origins of Chamber Dungeons in the Link’s Awakening remake on Switch.

In an interview with IGN, Aonuma noted that franchise creator Shigeru Miyamoto asked him to come up with a title that would feature Super Mario Maker-like gameplay. Chamber Dungeons were eventually imagined to keep things a bit simpler.

Zelda series producer Eiji Aonuma wasn’t originally involved with the creation of Link’s Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.

Aonuma’s first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month’s issue of EDGE, he revealed how Link’s Awakening ended up influencing the making of the N64 title, stating:


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