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System: Switch (eShop)
Release date: July 5
Developer: Zillon Whales
Publisher: Zillon Whales


As someone who is mostly a console gamer, I’ve never dipped my toes into the real-time strategy genre too much. The closest thing I have to a true RTS experience has been my experience with the Pikmin titles which, to no one’s surprise, isn’t exactly the deepest strategy game on the market. Mushroom Wars 2, being originally developed for the mobile and PC markets, finally hops onto the console world through the Switch. Does it do enough to sprout a following or is the game just simply not that fun, guy?

Mega Man 11

Recently, Famitsu published a big interview with a couple of the developers working on Mega Man 11. The Japanese magazine caught up with producer Kazuhiro Tsuchiya and director Koji Oda.

There was a lot of interesting discussion in the lengthy interview. Tsuchiya and Oda went in-depth on how it went about bringing back the series, why the team opted for a more 3D look, the Double Gear system, different difficulty options, and more. There’s also a bit of talk about the future and other topics like the Mega Man X Legacy Collection 1 + 2.

We’ve posted our full translation of the interview below.

Hyrule Warriors: Definitive Edition

I originally reviewed Hyrule Warriors on Wii U as well as the 3DS version on Nintendo Everything previously, so you can deduce that yes, I did dip into both previous versions of this game already. Except I didn’t stop there. I didn’t just put in a good 10-15 hours, as embarrassing as it is to admit – that’s not even close.

In a recent issue of Famitsu, the Japanese magazine published a pretty lengthy interview with Pokemon president Tsunekazu Ishihara. Ishihara had plenty to say about Pokemon: Let’s Go: Pikachu and Pokemon: Let’s Go, Eevee as well as the 2019 entry, the Poke Ball Plus, Pokemon GO, and more.

We’ve gone ahead and prepared a full translation of Famitsu’s interview. Read the full discussion with Ishihara below.

Switch has a big, exclusive RPG launching in July. Of course, we’re referring to Octopath Traveler. Despite being a couple of weeks off, you can experience a big chunk of the game as we speak. During E3, Nintendo and Square Enix added a new demo to the eShop that lets you play through three full hours.

How many of you have had a chance to play through the new demo? Did it sell you on the game? Perhaps you were already sold after seeing the initial reveal last year or trying the previous demo? Let us know how you’re feeling about Octopath Traveler in the comments below.

System: Switch
Release date: June 29, 2018
Developer: MachineGames / Panic Button
Publisher: Bethesda


When MachineGames rebooted Wolfenstein with The New Order in 2014, most people didn’t expect that its story would elevate it from a mediocre shooter bogged down with odd gameplay design decisions to a minor classic. The reboot was only really Wolfenstein by name, taking place in a dieselpunk alternate history World War II where Germany developed and dropped the first atom bomb on America, leading to the surrender of the Allied forces and the Third Reich’s world domination. It really only carries on the name of its protagonist, “B.J.” (or William J. Blazkowicz), along with his propensity towards killing Nazis.

More: ,

Last week, Super Smash Bros. Ultimate director Masahiro Sakurai published his first column about the game in Famitsu following the game’s proper unveiling at E3. He followed up this week with a second piece.

Sakurai’s latest column addresses the development and production of Smash Bros. Ultimate, some general talk about the future, and more. We have a full translation below.

Masahiro Sakurai

Following the reveal of Super Smash Bros. Ultimate last week, director Masahiro Sakurai wrote a new article for this week’s issue of Famitsu. This is one of his first columns about the new game included in the magazine.

In it, Sakurai talks about how the first proposal came about in late 2015, the game’s faster tempo, and much more. He also touched on how it was decided to build off of past mechanics, which in turn allowed for a larger roster.

We’ve prepared a full translation of the column below.

System: Switch
Release date: June 26, 2018
Developer: Falcom
Publisher: NIS America


Nihon Falcom, or just Falcom as they’re more commonly known today, is a Japanese video game developer known for producing some of the earliest JRPGs alongside rival companies previously known as Square and Enix. Although Falcom has a history of developing their many titles for PC, titles will often get ported onto consoles after the fact for a broader audience to experience. For a very long time, Falcom was mainly focusing on the PlayStation family of consoles, but with the incredible success of Switch, Nintendo is getting a port of Falcom’s latest entry in the Ys series – Ys VIII: The Lacrimosa of Dana. Falcom as a company has a lot of history under its belt, but how does Ys VIII live up to its hearty legacy?

System: Switch
Release date: June 21, 2018
Developer: I-Inferno
Publisher: PM Studios


Music does a lot for the soul, whether you’re an avid listener of a multitude of genres or a musician yourself, and that’s why I’ve always felt that rhythm games were one of the best places to escape reality. While we’ve seen the rhythm genre take on multiple forms and have its highs and lows, at the end of the day it’s the games that focus on the music and accessibility more than anything else that shine the most and remain consistent in relevancy and lifespan. With MUSYNX’s eclectic library of music and ease of access for beginners and veterans alike, I think we can safely add it to a promising new wave of rhythm games looking to blend forward-thinking ideas with an extremely clean interface where it’s just you and the music.


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