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Nintendo consoles have been known for their durability. The N64 was built to survive the 90’s and the Game Boy was not only the size of a brick but built like one too. These “bricks” were the foundation that paved the way for Nintendo’s future in both the home and console market. But Nintendo’s hardware sometimes isn’t as hard wearing as it used to be and for many people, myself included. I love my Switch, you love your Switch (probably), that girl you see on the bus each day loves her Switch. However, if you do have hardware issues, here’s your chance to have a good, safe, whinge.

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Since the invention of Twitter, important scrolls have become a thing of the past. However, The Messenger tasks you with taking a scroll of upmost importance, from west to east; or for those unfamiliar with side scrollers, that means from left to right. Action and platforming in 8bit style graphics may be where your adventure starts but like a ninja in the shadows, there’s more to this game than meets the eye.

Masahiro Sakurai

Masahiro Sakurai returns to Famitsu this week with a new column. The Super Smash Bros. Ultimate director says Nintendo will be slowing down on the reveal of new characters, talks about Isabelle’s inclusion (such as how she differs from Villager, her design), and more.

Here’s our full translation:

We recently had the opportunity to sit down and talk with Jonas Kaerlev from Gears for Breakfast, the studio behind A Hat in Time. We had a terrific discussion about where it all started, the Switch port, the studio’s next game, and more. You can listen to the full 30-minute interview below or feel free to read the shortened transcribed version.

SNK Heroines: Tag Team Frenzy - Terry Bogard

In a recent issue of Famitsu, developers from SNK Heroines: Tag Team Frenzy were brought in to discuss the new fighter. Art director Yusuke Amano, sound director Mayuko Hino, and director Kaito Soranaka participated in the talk.

We’ve prepared a complete transcript of the interview, which goes over how the team went about choosing characters, including a female version of Terry Bogard, interest in making sequels, and much more. You can read it below. 

Nintendo games are quite often known for their wide appeal. The Mario series sells well because not only are they generally good games, but anyone can grab a controller and enjoy themselves. On the other hand, the Xenoblade franchise has always been a bulky RPG; something that those faint of heart and hundreds of hours of free time, may shy away from. Let’s find out why the new expansion for the second Xenoblade game might just make for the best place ever to start or continue your Xeno-journey!

Switch owners can begin to enjoy some SEGA classics at home or on the go with the SEGA Ages collection on Switch, starting with two titles released this week: “Sonic the Hedgehog” and “Thunder Force IV”. Following this will be steady releases including “Phantasy Star”, “Alex Kidd in Miracle World”, “Gain Ground” and many more.

Last week’s issue of Famitsu has a mini-interview with Rieko Kodama, lead producer and director of SEGA AGES, to offer some insight on upcoming titles. Check out below for our translation.

System: Switch (eShop)
Release date: September 20, 2018
Developer: The Voxel Agents
Publisher: The Voxel Agents


From the moment I started The Gardens Between, I was immediately and gently guided into a universe of nostalgia and serenity, and these calming yet overwhelming sensations followed me through my entire short playthrough. So effortlessly is the player breezing through the story that encompasses this world, it almost pushes them to believe they’re not controlling the world-but simply, living in it.

Mega Man as a series has not been known as a “casual” experience. The levels require patience and the robot masters require learning. This all changed when the latest Mega Man Legacy collections added accessibility with a rewind feature. Fortunately, Mega Man 11 follows suit and upgrades itself with difficulty options that will help newcomers and casuals alike. Come take a look at what the changes mean for you.

Peach Ball: Senran Kagura

In a recent issue of Famitsu, the Japanese magazine spoke with Senran Kagura producer Takaki Kenichiro about the upcoming Peach Ball game for Switch. The somewhat awkward discussion tackled where the idea for the project started, how HD Rumble is being used, and what to expect from the title overall.

If you’re interested in learning more about Senran Kagura: Peach Ball, continue on below.. We’ve prepared a full translation of the interview.


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