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Recently, our very own Oni Dino made his own path to the Square Enix Café in Tokyo to see the Octopath Traveler experience they are currently hosting. He returned after gaining much knowledge, experience and photos and decided to share his tale with all of you!

I was lucky enough to gain Oni’s blessing on sharing some of the pictures and my thoughts on them. Please enjoy and make sure to read all about the adventure, the full menu, and pictures over here.

System: Switch (eShop)
Release date: July 24, 2018
Developer: Nyamakop
Publisher: Gambitious


Semblance is the kind of game that gets lost on the Switch eShop amid the dozens of weekly releases. As a 2D puzzle-platformer it doesn’t do itself any favors in this regard – not in the broad sense of the genre, at least. Still, in its brief five hour runtime, Semblance does exactly what it needs to. It takes a core concept that’s fun enough to play around with on its own and builds on it in a way that’s as calculated as any competently assembled progression of puzzles does.

Located in Tokyo’s nerd Mecca, Akihabara, the Square Enix Café features a rotating menu and a variety of changing themes. This time around, from June 30 to August 10, the Switch exclusive Octopath Traveler is heavily featured with all sorts of limited edition merchandise, food and drinks inspired by the game, decorations and art. I visited the café in order to get first-hand impressions to share with our readers.

In this week’s issue of Famitsu, the Japanese magazine has a lengthy interview for Pokemon: Let’s Go, Pikachu / Eevee. Director Junichi Masuda was brought in to discuss the new Switch entry in the franchise.

Masuda spoke about the game’s graphics, making changes to core aspects of the series (like removing wild battles which was debated internally), the decision to use mechanics from Pokemon GO, and more. We also have the full comments on Masuda speaking about the 2019 title, which we reported on earlier in the week.

Physical Switch games are coming in thick and fast but buying them all isn’t just an open and shut case. It’s time for us to think inside the box and discover if physical Switch games are worth their weight in plastic. What is your opinion?

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Dragalia Lost

Back in April, Nintendo announced a surprise partnership with Cygames on a new mobile game called Dragalia Lost. Recently, Japanese magazine Famitsu spoke with a couple of the developers working on the project. Nintendo’s Hideki Konno and Cygames’ Hiroki Matsuura participated in the discussion.

We now have a translation of the interview. Continue on below to read it in full.

Daemon X Machina

Japanese website 4Gamer was recently about to speak with Daemon X Machina producer Kenichiro Tsukuda. The Switch exclusive was announced during E3 last month.

As the two sides chatted, Tsukuda spoke about the gameplay, graphics, world setting, and more. Find our full translation below. 

Masahiro Sakurai

Smash Bros. Ultimate director Masahiro Sakurai is back this week with one of his regular columns in Famitsu. This was the first piece he shared after seeing the reaction to the game’s announcement at E3.

Aside from speaking about the response, Sakurai also spoke about keeping Ultimate and reveal itself a secret, and addressed the series’ future again. There’s even a bit of talk about his health as well.

Super Rare Games has announced the next release in its physical Switch collection. After previously hitting the eShop last October, Lovers in a Dangerous Spacetime will have a boxed version, the company has revealed exclusively to Nintendo Everything.

Only 3,000 copies of Lovers in a Dangerous Spacetime – a co-op space shooter – will be produced. The Super Rare edition will include an exclusive sticker as well as three trading cards randomly selected from the five-card set. Developers Adam Winkels, Jamie Tucker and Matt Hammill have signed 125 of these cards.

System: Switch (eShop)
Release date: July 9, 2018
Developer: Bromio
Publisher: Bromio


Pato Box is one of the weirdest games I’ve played in recent memory. On the surface, it almost looks like it has some sort of fusion between Punch Out!! and Sin City sprinkled with Hotline Miami, but once the game begins and gameplay actually starts, you begin to notice a shift in tone, progression, and even genre going from section to section. It’s a unique experience that may not be for everyone, but should be commended for blending tons of styles and creating something as goofy as it is intriguing.


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