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Noowanda intends to update Discovery, the studio’s block building game on the Wii U eShop. Several features are already lined up for version 2.2, including off-TV in single-player, a third-person view, and more. Other potential features like managing materials on the GamePad, block coloring, and more animals are also under consideration.

Players can share feedback about what they want to see from Discovery over on Miiverse. It sounds like Noowanda will be looking at all comments.


Here’s a look at the upcoming update:

Source

Midnight Status is in the process of wrapping up Swap Fire, the indie’s debut project. This is a new first-person shooter slated for the Wii U eShop.

Here’s a brief overview:

“Shooting your opponent opens up a wormhole which swaps your positions. Oust him off the edge in Drop Zone or dominate the map in Control Point. Sharpen your skills in Story Mode or go for gold in Soccer. Whatever your goal, be ever mindful of your spacetime…”

Swap Fire’s controls are certainly unique. The game only uses the Wii Remote, with players holding it horizontally.

swap-fire-controls

Regarding the controls, Midnight Status has this to say:

“Wait a second. An FPS with just a Wii remote? That’s CRAZY.

Here’s the thing: our main goal is to create an awesome/fun couch multiplayer. By now, the Wii U has about a thousand different types of controllers.

We wanted to keep it simple and FAIR with the one type of controller that everybody has, the Wii remote.

While we understand that these controls seem crazy for an FPS, we are confident that they’re fun and easy to use after just a minute of playing.”

Swap Fire is heading towards the end of development. Currently, the team hopes to have it ready sometime by summer.

Source

If you pick up Shadow Puppeteer on the eShop today, it’s highly recommended that you play directly from the Wii U’s storage. Unfortunately, performance is drastically impacted if the download is being read from an external hard drive. The game’s developers to intend to patch things in the future, but until then, definitely be aware of the potential issues you may encounter.

“We have found that playing the game from an external hard drive will make the game run slower because the read/write rate of the hard drive. Of course we want everyone to be able to play the game, from external hard drives too, so we will make sure to address this in our patches. Until then we recommend that the game is played directly from the Wii U.”

Source

System: Wii U (eShop)
Release date: January 28, 2016
Developer: Sarepta Studio
Publisher Snow Cannon Games


The premise of Shadow Puppeteer is simple: one night, a boy and his shadow are separated by a strange man playing a music box. From there, the journey consists of chasing him down throughout gloomy Tim Burton-esque levels. The game has you controlling the boy and his shadow individually with the controller being split by its left and right sides – each analogue stick controls a character with the buttons on their respective sides being used for jumping and other interactions. If you played Brothers: A Tale of Two Sons, the concept should seem familiar. Where this differs is that you control the boy in a 3D space and his shadow along the surfaces of the environment, interacting with other shadows as a 2D platformer. The two ideas on their own aren’t exactly unique, but fusing them together provides plenty of puzzling levels.

Another round of footage has come in for Moving Player’s Level 22, which is due out tomorrow in North America and Europe on the eShop. Check out the latest video below.

Gray Fin Studios’ twin-stick shooter “Dual Core” should be on the Wii U eShop soon. Development is complete, and it will be submitted to Nintendo for review soon. We should be getting it in February or March.

Gray Fin Studios shares the following information about its indie title:

Dual Core is a vibrant, futuristic, “twin-stick” style, shooter, with a strong focus on local co-op multiplayer (up to 4 players). Lots of robots, lots of lasers, lots of aliens, lots of explosions! The numerous retro arcade influences are front and center, but spiced up with a colorful modern style, a generous helping of sci-fi intrigue, and a dash of RPG ELEMENTS! This isn’t an arena shooter (though there is an arena-style arcade mode); there’s a full story mode with a ton of handcrafted levels to explore, and battle through.

Dual Core has been in development for several years now, and originally was conceived as a mobile/tablet game – however, somewhere along the line, I realized that very few of my favorite games were actually on mobile devices, *most* of them were in fact, on the Wii U, and usually because of the local multiplayer. So I decided to trust my instincts and that became the focus – our goal is to get players having a blast, working together, laughing, and (occasionally) yelling at the each other! One of my fondest gaming memories was playing co-op Gauntlet as a kid, and that’s still a strong influence today.

But it’s not just multiplayer – even in single player, you don’t play alone; your robot buddy “Corby” sticks with you, and battles by your side through the whole game. So in a way, it’s co-op multiplayer, even when it’s not.

You can watch a trailer for Dual Core below.

Source

Level 22 from Moving Player will be out tomorrow in North America and Europe as an eShop release. To downlaod the game, you’ll need 244MB of free space. You can view some footage below.

Source

We have a bit of bad news regarding Gunscape, Blowfish Studios’ new shooter for Wii U. Although the game was dated for March 2 on pretty much every platform today, it won’t be on the eShop until sometime in Q2 2016.

Blowfish didn’t explain the Wii U delay, but confirmed that the title will support up to 5 players in split-screen multiplayer. There will apparently be support for up to 20 players online, too. Cross-platform level sharing is enabled, meaning creations can be shared between Wii U, PlayStation 4, Xbox One, and other platforms.

Here’s the latest trailer for Gunscape:

Source: Blowfish Studios PR

SteamWorld Heist has done very well for Image & Form. In fact, the indie developer says that thus far, the game “is an even bigger success than SteamWorld Dig.” This is in terms of sales, reviews, and community feedback.

Image & Form wrote the following in a new website post:

“Is SteamWorld Heist successful?

Yes, it is! So far SteamWorld Heist is an even bigger success than SteamWorld Dig. Not just in terms of sales: Reviews and community feedback are through the roof!

At the time of writing SteamWorld Heist is tied with Monster Hunter 4 Ultimate for the highest rated 3DS game of 2015 (not counting remakes), according to Metacritic. We have no sales figures to share today, but rest assured we’re very pleased with the numbers.

Before our inflated egos won’t fit through the front door anymore we’d like to thank you. Without your support this wouldn’t have been possible!”

In other news, SteamWorld Heist’s first update which adds French, Italian, German, Spanish and Russian translations has been delayed slightly due to time constraints. It should be out “before you know it”, and it’ll come with “new surprises and lots of polish.”

Source

Headup Games announced today that an update has been released for Typoman. After applying the patch, preexisting and new players should notice several improvements.

Here’s what’s included in the update:

– Player character movement and jump range have been enhanced;jump & run sections now feel more comfortable
– Improved tutorials for the Wordscrambler feature
– The Wordscrambler button indicator now appears next to the player’s character
– Animation stuttering removed at crumbling platforms
– Overall tweaks for performance, graphics and memory management

Also announced today, a Typoman demo is coming out next week. Look for it on the eShop starting on February 4.

Source: Headup Games PR


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