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Update: Presentation is now over!


Nintendo’s Damon Baker is currently hosting a presentation for Nindies@Night. We’ll be gathering up all of the information shared below. If anything major is shared, we’ll make a new post on the site.

FAST Racing Neo

– Martin Sauter on stage
– Out at the end of 2015
– 16-tracks including lava snow
– 4-player split screen announced
– 2-player split screen also supported
– Runs at 60fps even in split screen
– 8-people online at a time
– New trailer shown

Hive Jump

– Houston Brayton from Black Lantern Studios on stage
– Throwback retro run n gun style shooter
– 2D sidescroller
– 1-4 player co-op
– Set in a future where humanity is colonizing other planets
– Encounter aliens in a hive that you need to destroy
– Out in Q1 2016
– The team is trying to support different Wii U controllers, including classic Pro, and GamePad
– amiibo support could be coming

Kerbal Space Program

– Officially announced for Wii U
– Miguel Pina on the stage
– They wanted to make something huge and interesting
– 4.5 years in the making
– Physics based simulator
– With the GamePad, you can plan space travel using map and coordinates
– Use the GamePad as an inside view of the cockpit, of the spaceship you build part by part
– It’s said to be really fun, but scary when you crash in new 1st person GamePad view
– Comes out on Wii U as same time as other platforms but no exact date set

Shovel Knight

– Talking about Plague of Shadows, which is like a twisted remixed version of Shovel Knight
– It’s a free update
– Shovel Knight amiibo confirmed
– Been working on the amiibo since last year
– Unlock co-op on Wii U with the amiibo
– Also unlock challenges for Wii U and 3DS
– All future Shovel Knight content will support the amiibo

Source

SeafoamGaming has shared another video with gameplay from Gunman Clive HD Collection. We’ve gone ahead and posted it below.

Toki Tori and RIVE developer Two Tribes is interested in supporting Nintendo in the future, so long as the company continues to produce consoles.

The studio’s Martijn Reuvers told Nintendo World Report:

“If they still make consoles then, and I hope they will especially after the NX, I’ll always support them. I’m not just saying that because I want to please them, we’ve been working with them for 15 years and it just feels right. If they’re still making consoles, we’ll be there.”

Source

Runbow file size

Posted on 9 years ago by (@NE_Brian) in News, Wii U eShop | 0 comments

Runbow made its debut on the North American Wii U eShop today. Once installed on your console (or external hard drive), the game takes up 709MB of space. That’s not too far off from the size of the Nindies@Home demo released during E3.

13AM Games is completely finished with Runbow’s development, but the company hasn’t stopped working on the title all together. Writing in a Reddit AMA, producer Dave Proctor mentioned that more content – including costumes and levels – will be added in the future. Additionally, any issues that crop up will be addressed as well.

Proctor mentioned:

“We’re planning new content right now and we’ll be making announcements very very soon. Suffice it to say we will continue to fix issues if there are any, and we want you guys to know that we are appreciative for all of your support. Definitely new costumes and levels down the road.”

13AM Games also expressed some interest in the 3DS during the AMA session, and also left the door open to a Runbow sequel. You can read the full Q&A here.

Runbow launched today on the North American Wii U eShop. The European release is set for September, and a specific date will be announced in the very near future.

Source


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