SteamWorld Heist remains on track for Wii U, a look at the HD version
Posted on 8 years ago by Brian(@NE_Brian) in News, Videos, Wii U eShop | 0 comments
Image & Form shared a release date for SteamWorld Heist on PlayStation platforms today, but the Wii U version remains in development. The studio says it’ll be made available “shortly after” it hits the likes of PS4 and PS Vita.
Meanwhile, a new video from Image & Form has an HD SteamWorld Heist trailer as well as a look at how it stacks up to the 3DS version. That can be found below.
More: Image & Form, indie, SteamWorld Heist
Chasm likely for Nintendo platforms, Mages of Mystralia also possible
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Dan Adelman was formally Nintendo of America’s head of digital content and development. He left the company in 2014, and went on to work with Tom Happ on Axiom Verge.
While Adelman is still occupied with Axiom Verge, he’s also involved with two more projects: Chasm and Mages of Mystralia. Chasm seems like a lock for Nintendo platforms, with Adelman mentioning that the team would love to see a release there “as quickly as possible.” Mages of Mystralia’s platforms haven’t been determined, but Adelman said: “suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.”
Here’s the full rundown on both games from Adelman:
I’m working on 3 games right now. First, of course, is Axiom Verge! The next game that will be coming out is Chasm. Like Axiom Verge, Chasm is a Metroidvania-style game, but the similarities end there. To the extent that Axiom Verge is more Metroid-like, Chasm is more akin to Castlevania: Symphony of the Night, in that it has a bigger focus on melee combat, RPG-style character development, and gear that you can equip. But also, like Axiom Verge, comparisons to its inspiration can only go so far, because there are a lot of things that Chasm does that make it quite different from anything else out there. For example, the world map is procedurally generated, so the game will have nearly infinite replayability. Right now it’s targeted for a PC and PS4 launch for technical reasons, but we’d love to bring it to Nintendo platforms as quickly as possible.
The third game I’m working on is called Mages of Mystralia, which I think is most easily described as Harry Potter meets Legend of Zelda: Ocarina of Time. In it, you play as a girl named Zia who discovers she has magic abilities. Magic has been outlawed, so she goes into exile to master the ways of magic and learn how to design her own spells. She crafts spells to fight enemies as well as solve environmental puzzles along the way. The story is being written by legendary fantasy author Ed Greenwood, so the gameplay and story should be equally compelling! We haven’t announced any platforms yet, but suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.
More: Chasm, Dan Adelman, indie, interview, Mages of Mystralia
Rynn’s Adventure: Trouble in the Enchanted Forest hitting the North American Wii U eShop next week
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Another indie game has been dated for the North American Wii U eShop. We’ll be seeing Rynn’s Adventure: Trouble in the Enchanted Forest on May 26 – next Thursday.
Here’s a trailer:
Rynn’s Adventure: Trouble in the Enchanted Forest will be sold for $9.99.
Dual Core reaching the North American Wii U eShop next week
Posted on 8 years ago by Brian(@NE_Brian) in News | 1 Comment
Next week, Dual Core from Gray Fin Studios will be released on the Wii U eShop. It’ll be out on May 26 in North America with the European version following a bit later (likely a few weeks).
Here’s an overview of the game:
Dual Core is a vibrant, futuristic, “twin-stick” style, shooter, with a strong focus on local co-op multiplayer.
It’s 2147 and the human colony on Europa has suffered a terrible fate. Rebooting after hibernation, two super-intelligent AI cores awake to find themselves installed within a couple of old security drones. Their attempts to uncover what occurred may end up becoming a lower priority than merely surviving…
Lots of robots, lots of lasers, lots of aliens, lots of explosions! The numerous retro arcade influences are front and center, but spiced up with a colorful modern style, a generous helping of sci-fi intrigue, and a dash of RPG ELEMENTS!
We also have this trailer:
Gray Fin Studios has been working on Dual Core for quite awhile – over three years actually. It was mostly a one-man project from the start of development to the finish line.
More: Dual Core, Gray Fin Studios, indie
Faustian Games working on Nevermoor for Wii U
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U eShop | 9 Comments
Faustian Games has announced Nevermoor, “a 3v1 multiplayer, couch-party game” planned for Wii U. We don’t have too many details just yet, but it has three players hunting down a fourth before he massacres the town as a Werewolf.
Here’s a trailer:
More: Faustian Games, indie, Nevermoor
Drop It: Block Paradise! trailer
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
ZeNfA Productions shared an updated trailer for its indie game Drop It: Block Paradise! today. We have the video below.
Drop It: Block Paradise! is due out this fall on the Wii U eShop.
Discovery update 1 – development snapshot 4
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Noowanda has published a fourth video which showcases the first update for Discovery. Check it out below to see some new materials and items.
More: Discovery, indie, Noowanda, title update
Yacht Club Games still open to Nintendo cameo in Shovel Knight
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 13 Comments
PlayStation and Xbox platforms have console-specific cameos in Shovel Knight in the form of Kratos and Battletoads respectively. There is exclusive content on Wii U and 3DS in the form of amiibo support, but there aren’t any Nintendo characters in the game.
Here’s what Yacht Club Games told Destructoid regarding the possibility of a Nintendo cameo:
“I wouldn’t say it [the door] is 100% closed, but I’d be surprised if it happened. That said, I would have said the same for the amiibo a year ago…”
It’d be very neat to see a Nintendo character in Shovel Knight. That being said, it’d have to be one that the Big N signs off on.
More: indie, Shovel Knight, Yacht Club Games
CoderChild making 7Nights for Wii U
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Having previously made games like Zombie Incident and Words Up! Academy for 3DS, CoderChild is now setting its sights on Wii U. The indie developer is creating 7Nights, a platformer with run-and-gun gameplay which “tells the story of a human being condemned to live doomed for life.” Character customization and outfit selection will play a role in the experience.
Here’s a look at the game:
7Nights has been in development for about seven months. It’ll be a few months before the project is complete between the rest of development, time to master, and remaining work specifically for Wii U.
More: 7Nights, CoderChild, indie
Sweetest Thing hitting the North American Wii U eShop on May 19
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Sweetest Thing hit the European Wii U eShop earlier this month. In North America, it should be out this coming week. Nintendo’s website lists it for release on May 19 with a $6.99 price point.
Here’s an overview:
Ants have invaded Candy Land. The town square’s chocolate fountain has run dry and gingerbread houses are starting to crumble. It’s time to call in a sugar repair engineer! Travel to Cupcake State, Chocolate Shire and Jelly City to rebuild a candy realm. Gather, fix and build. Isn’t it sweet?
Rebuild a lip-smacking world ravaged by ants
Find hidden treats and earn all achievements
Enjoy a candy-coated world