Klonoa designer on how the character was created
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Yoshihiko Arai, the original creator of the design for Klonoa, has provided a bit of insight into the character. This comes as part of a recent interview with Lost In Cult.
“Namco wanted to create some catchy designs that would appeal to a variety of customers,” Arai said. One inspiration here was Sherlock Hound, an early animated series from Hayao Miyazaki of Studio Ghibli fame.
Miyamoto says Nintendo was hesitant to make a backstory for Mario in The Super Mario Bros. Movie
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario games are always about the gameplay, with the story often having a minimal impact. However, with The Super Mario Bros. Movie, the plot and its characters needed to take center stage. This created an interesting dilemma of sorts for Nintendo.
If you’ve seen The Super Mario Bros. Movie or any of its trailers, you obviously know that there’s more to Mario compared to the games – including a bit of a backstory. But Mario creator Shigeru Miyamoto said Nintendo felt some hesitation there since “we want Mario to be without restrictions” and going into more of his character “might become a disadvantage for future games.”
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Miyamoto says Dr. Mario shouldn’t be trusted
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Random | 0 comments
In the words of Shigeru Miyamoto, Dr. Mario is a character that shouldn’t be trusted.
IGN recently spoke with the Mario creator as part of an interview for The Super Mario Bros. Movie. Miyamoto talked about how the film brought out a new side of the character as an everyman hero. However, when it comes to Dr. Mario, he’s a character shrouded in shadiness.
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Miyamoto on why Nintendo has been reluctant to make movie adaptations for its games
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario creator Shigeru Miyamoto has discussed why Nintendo has been hesitant to have its games adapted into movies.
To say this is a field that Nintendo hasn’t explored much would be an understatement. After taking Mario to the big screen with a live action film in 1993, the company hasn’t done much with other adaptations. That finally changed this week with The Super Mario Bros. Movie, which was created in partnership with Illumination.
More: interview, Mario movie, movie, Shigeru Miyamoto, top
Nintendo and Illumination up for more movie collaborations
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Super Mario Bros. Movie marks the first collaboration between Nintendo and Illumination. The two sides haven’t announced any additional projects, but it’s likely that their partnership will continue in the future.
Recently, Screen Rant spoke with Nintendo’s Shigeru Miyamoto and Illumination’s Chris Meladandri. Miyamoto noted how he’s “sure we will continue working on this partnership.” Meladandri also brought up how he’s a part of the board of directors at Nintendo and mentioned that “we’re working together into the future with me in that capacity.”
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Miyamoto says he’s not against shooters and violent games
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Speaking with Variety, Nintendo’s Shigeru Miyamoto clarified that he’s not against shooters and violent video games.
Some have had the perception that the Mario creator is opposed to violence in these types of experiences. That’s not the case, but Miyamoto feels it’s his “mission to find other ways to make an interesting and fun game.” When it comes to Mario, he’s “a character that never hurts other people”.
Miyamoto’s full words:
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Kirby dev says Forgotten Land was a Zelda: Breath of the Wild moment for the series
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
With Kirby and the Forgotten Land marking the series’ first true attempt at 3D gameplay, some have compared it to The Legend of Zelda: Breath of the Wild in the sense that it took a new direction for the franchise. Kirby director Shinya Kumazaki has now shared his thoughts on this.
Speaking with IGN, Kumazaki stated:
Mr. Driller producer has ideas for the series outside of the puzzle genre
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Hideo Yoshizawa, who previously worked on the Mr. Driller series, has said that he has ideas for the franchise that go beyond the puzzle genre.
“I would like to make one if I was given the opportunity,” Yoshizawa told Retro Gamer when asked why Namco didn’t expand the universe into other types of games like platformers. “I actually have some ideas, such as making various vehicles move using the drill or flying though the skies by putting an airscrew on his drill.”
More: Bandai Namco, Hideo Yoshizawa, interview, Mr. Driller
Star Fox dev on how the members of the crew were named
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Dylan Cuthbert, a programmer and director for the Star Fox series, has spoken about how the names of the crew were decided. This was shared in a special 30th anniversary celebration video.
Cuthbert shared the following:
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The Super Mario Bros. Movie director on Chris Pratt casting
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
A lot has been made about Chris Pratt voicing Mario in The Super Mario Bros. Movie. As the lead of the film, nailing that character and choosing the right actor for the role is one of the most important aspects of the whole project.
Aaron Horvath, one of the directors on The Super Mario Bros. Movie, recently explained why Pratt landed the role of Mario. He told Total Film magazine that it “made total sense” and he’s “really good at playing a blue-collar hero with a ton of heart.”