Cuphead director on why the game doesn’t have health bars
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Something that Cuphead fans may notice about the game is that there aren’t any health bars. While battling bosses, some may find it difficult to determine how close they are to being defeated.
Co-director Chad Moldenhauer explained why Studio MDHR opted for this approach in a recent issue of EDGE. It sounds like the developer considered implementing health bars in Cuphead while working on early mockups, but having them in would take away the feeling of playing an actual cartoon from the 1930s. Additionally, there was some concern that there would be a focus on DPS and potentially missing key visual clues.
More: Chad Moldenhauer, Cuphead, interview, Studio MDHR, top
Mario + Rabbids Sparks of Hope dev on the Rabbids speaking for the first time
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Rabbids speak in Mario + Rabbids Sparks of Hope, but they didn’t in the previous title – Mario + Rabbids Kingdom Battle. As it turns out, the team was explicitly told by Ubisoft that the Rabbids don’t talk. To get around that a bit, the Phantom was included in Kingdom Battle with a music number.
Mario + Rabbids creative director Davide Soliani told IGN:
SEGA was in charge of bringing Persona 5 Royal to Switch
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Atlus is finally delivering on what many fans have been asking for by bringing past Persona games to new platforms, including Persona 5 Royal. As it turns out, we can thank SEGA for the Switch port.
Atlus producer Shinji Yamamoto revealed in an interview of Famitsu that SEGA led the way on the project. Yamamoto mentioned how he “didn’t realize how hard it would be.”
More: Atlus, interview, Persona 5 Royal, SEGA, top
PlatinumGames believes it “can definitely build an even stronger relationship with Nintendo moving forward”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
According to PlatinumGames CEO Atsushi Inaba, the company “can definitely build an even stronger relationship with Nintendo moving forward.”
His comments came about while discussing Yakao Yamane having joined the company as its new vice president and CBO. Before becoming a part of PlatinumGames, he worked at Nintendo for over twenty years as former licensing GM and managing director of sales and planning.
More: interview, PlatinumGames
PlatinumGames confirms Jennifer Hale is the new voice actress for Bayonetta in Bayonetta 3
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Hellena Taylor is not the voice actress for Bayonetta in Bayonetta 3 and the role has shifted to Jennifer Hale, according to PlatinumGames.
Director Yusuke Miyata shared that tidbit in an interview with Game Informer. Speaking with the magazine, he explained that the change came about due to “overlapping circumstances”. However, Miyata did say that “Jennifer’s performance was way beyond what we could have imagined.”
More: Bayonetta 3, interview, PlatinumGames, top, Yusuke Miyata
SEGA explains why it went forward with the Sonic the Hedgehog movies
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
SEGA Sammy senior executive officer Toru Nakahara, who has also acted as a producer on the Sonic the Hedgehog movies, has provided some insight into the backstory and why the company decided to pursue films for the franchise.
In an interview with Pia, Nakahara said that even though Sonic has been a popular video game character in Japan, due to many factors including SEGA withdrawing from hardware department after the Dreamcast, there were times when Sonic was unable to flourish.
More: interview, movie, SEGA, Sonic the Hedgehog, Toru Nakahara
Tactics Ogre: Reborn graphics and style explained
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Square Enix is bringing back yet another classic game before the end of the year in Tactics Ogre: Reborn, but not all fans have been on board and there has been some criticism levied against aspects like the graphics. The original title featured pixel graphics, and while Reborn retains the style, the art has a smoother look and the text font has been updated.
Tactics Ogre: Reborn producer Hiroaki Kato was asked about how the smoother look came to be in an interview with IGN. He ultimately explained that Square Enix was “thinking about how to show it on new modern technology with high-resolution screens” and “to show the power and beauty of the original pixel art on modern technology without them looking terrible.”
Sonic Frontiers director says you “can’t even scratch” some bosses until Super Sonic is unlocked
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
SEGA has spoken more about Super Sonic in Sonic Frontiers and what that form means for the game.
Earlier in the week, we got our first look at Super Sonic thanks to a new trailer revealed at the 2022 Tokyo Game Show. Director Morio Kishimoto has now indicated that there will be bosses in the game that “blue Sonic can’t even scratch” before the power-up is unlocked.
More: interview, Morio Kishimoto, SEGA, Sonic Frontiers, top
Tekken producer believes Sakurai is probably the only person that could properly make Smash Bros.
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tekken producer and Bandai Namco Entertainment general manager Katsuhiro Harada has commented on how Sakurai worked to bring Kazuya to Smash Bros. Ultimate, ultimately stating that “he’s probably the only one that could properly make that game.”
Harada thought Sakurai would ask questions to make sure the character was represented properly, but he “already had his own thoughts about what makes Tekken ‘Tekken.'” This is in part due to how familiar Sakurai was with the series. Harada was impressed by how much Sakurai knows about so many different gaming IPs and having them all integrated into Smash Bros. so successfully.
Konami interested in making new Suikoden games
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
The Suikoden series has been dormant for quite some time now, but it’s making a big comeback next year. Earlier today, Konami revealed that the first two games are getting remasters. The good news is that this could be just the start of Suikoden’s return.
Speaking with IGN, producer Yasuo Daikai teased: