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In a new interview with Polygon, Fire Emblem Echoes: Shadows of Valentia director Kenta Nakanishi spoke about the newly released remake.

Nakanishi told the site that Intelligent Systems wanted “to integrate things that we couldn’t do with Fire Emblem Fates on the 3DS platform.” That caused the team to look back on the past. Fire Emblem Gaiden was a game that resonated with Intelligent Systems and Nakanishi in particular since his father – who died when he was a child – had passed the game on to him.

Update: GameReactor has now clarified that the team is targeting 720p in both docked and portable modes.


Original: GameReactor recently chatted with Rime creative director Raúl Rubio and game designer Kevin Cerdá. The two developers were able to comment specifically about the game’s version on Switch.

Rubio started out by saying that Tequila Works was “glad that Nintendo was interested in Rime, but as you can guess it’s still a lot of work.”

Cerdá followed up on Rubio’s words by weighing in on the challenges with bringing Rime to Switch:

Activision and Bungie have no plans to make a Switch version of Destiny 2.

IGN asked project lead Mark Noseworthy about the possibility, who initially said Bungie has “no announcements to make about the Switch at this time”. IGN then pressed further and asked if the franchise could eventually end up on Switch.

Noseworthy said in response:

Game Informer was recently able to speak with Snipperclips developer SFB Games. During the chat, the team touched on how it was originally assumed that the project would be made for Wii U, scrapping a story idea to cut down on story, how much Nintendo was involved, and more.

Read up on SFB’s comments below. For the full interview, visit Game Informer’s site here.

In Game Informer’s latest episode of the GI Show, the voice actor behind Princess Zelda from Breath of the Wild, Patricia Summersett, is interviewed about her experience voicing the character.

While nothing new related to the game is revealed, it’s nonetheless worth listening to if you’re interested in hearing how the voice of the current incarnation of Princess Zelda was chosen. The segment featuring the interview starts at 1:30:45 in the video below.

Gamer.ne.jp recently conducted an interview with Kenichiro Takaki, the producer of the Senran Kagura series, and a famous Japanese video game collector known as Sakekan. Among other things, they talked about their experience with the Switch so far, playing it in public places as well as the upcoming Switch title Shinobi Refle: Senran Kagura. The folks at Siliconera translated the interview; below are a few choice quotes:

One of the standout features of Switch is HD Rumble. When developers use the functionality, the vibration feedback can feel more realistic.

HD Rumble has been used in several Switch titles thus far, and it’ll also be included in tomorrow’s new eShop game TumbleSeed. Polygon caught up with programmer David Laskey and composer / sound designer Joel Corelitz

To begin, the two discussed how HD Rumble separates itself from regular rumble:

To some, the announcement of the New 2DS XL may have seemed out of place. It’s yet another iteration of the 3DS, and the news comes at a time when there has been much excitement surrounding Switch.

While speaking with TIME, Nintendo of America president Reggie Fils-Aime discussed the purpose of the New 2DS XL. In his explanation, he pointed to the fact that some consumers are interested in a model that sits between the 2DS and New 3DS XL.

Reggie’s full words:

Nintendo unexpectedly announced a new piece of hardware this week. Rather than being related to Switch, it was instead a new version of the 3DS – the new 2DS XL.

“We believe this is a key addition to the line,” Reggie said of the system while speaking with The Verge. He added that it’s “a very important platform. It’s something that we’re going to continue to drive this year [and] next year.”

Next, on the topic of 3DS’ future, Reggie noted:

Dragon Quest VIII is arguably one of the more important entries in the series. This was in part due to the game’s world, which was quite huge at the time.

Speaking about Dragon Quest VIII in this month’s issue of Game Informer, series creator Yuji Horii said:

“If you can see a mountain in the distance, you can run to that mountain and climb up it. Nowadays, this is pretty commonplace technology, but when Dragon Quest VIII was first released, this was groundbreaking.”

“I thought that laying out the story as a guiding path would make it possible to adventure and have fun in the world. While we have provided that path, we also intended for it to be possible to diverge from the path and enjoy the game freely.”


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