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This week’s issue of Famitsu contains a two-page interview with two of Ubisoft’s executives. EMEA boss Alain Corre was included in the conversation.

During the chat, Famitsu asked a question about Switch. Regarding the upcoming platform and Ubisoft’s support, Corre responded with the following:

“We have big expectations for the innovative Nintendo Switch. Our Just Dance franchise, for example, is one that people enjoy with families. With the Nintendo Switch in hand, children, their parents, or even their grandparents, would be able to dance out in the backyard on holidays. Doesn’t that sound exciting (laughs)? The hardware really helps expand the possibilities of fun, people of all ages will be able to play games anywhere. We hope to have a wide variety of software available, but we’re unable to go into details just yet. Sorry (laughs).”

Ubisoft has been talking a bunch about Switch, even before Nintendo formally revealed the system last month. When it was still known as NX, Corre himself said that it “will recapture a lot of the lapsed Wii players.”

Pokemon Sun and Pokemon Moon finally launched last week. As the two games were approaching their release, Japanese magazine Famitsu caught up with director Shigeru Ohmori and series producer Junichi Masuda to speak about the new games.

Ohmori and Masuda had plenty to say about the challenge of implementing Z-Moves, getting the most out of the 3DS hardware, and new Pokemon/features introduced this time around. Head past the break for our full translation.

After speculation began that Beyond Good & Evil 2 being in development for Switch surfaced earlier in the year, Ubisoft finally confirmed that the game is happening. Series creator Michel Ancel began to tease the news by sharing various pieces of art created for the project. When asked about why he did that by Kotaku at Indiecade Europe, Ancel explained: “That was not a gimmick but a way to say ‘Look. The game exists and we can do it.'”

Interestingly, Beyond Good & Evil 2 has been in the works since Rayman Legends shipped. But unfortunately, it won’t be complete any time soon. Ancel noted that it needs to be “more concrete” before a proper reveal, but it’s “a very serious development for Ubisoft.”

Speaking with MCV, Atlus CEO Naoto Hiraoka commented briefly on Nintendo’s upcoming console Switch. Hiraoka is keeping quiet on any specific titles that the company may have in store, but said that it’s “making for some interesting potential.

“Our participation as a publisher for the Nintendo Switch has been announced, and while we don’t have any news on that front to share, the device is making for some interesting potential,” he said.

Today, the Nintendo UK site issued a new interview with two of Animal Crossing’s primary developers. General producer Katsuya Eguchi and Animal Crossing series producer Hisashi Nogami fielded a number of questions.

The two devs weighed in on the Animal Crossing series as a whole, but more general topics as well. They were asked if they anticipated Animal Crossing becoming so popular, approach to making games, what they aim for when creating titles, and more.

We’ve picked out Eguchi and Nogami’s notable responses below.

Nintendo published a new interview in its series of discussions pertaining to the NES Classic Edition. This time, the topic was the very first Zelda. Co-directors Shigeru Miyamoto and Takashi Tezuka plus series composer Koji Kondo all participated.

Like the previous interviews, there’s a whole lot of interesting talk here. Miyamoto talked about his inspiration with the series, Kondo spoke about how he created music just before release by pulling an all-nighter, and we learn about the Molblin’s famous message (“It’s a secret to everybody”) as well as how Nintendo originally intended to name the series “Hyrule Fantasy”.

For the full interview, head past the break.

In some ways, Metroid and Castlevania are intertwined. The two franchises have drawn a few comparisons due to their nature of gameplay. In fact, that’s mainly why we have the “Metroidvania” type of gaming genre.

Koji Igarashi, who is currently working on Bloodstained, actually told Glixel that he’d be “incredibly honored” to make a Metroid game if the fans asked and Nintendo approached him.

Additionally, when specifically asked why Nintendo never teamed up with him and Konami to develop a new 2D Metroid back in the way, Igarashi responded:

“Nintendo is very careful about protecting their IPs and making any changes to their games. Around the time that I was proving that I could do multiple titles and do them well, Nintendo had shifted to Metroid Prime and they were having success turning their 2D games into 3D. So they probably decided from that point on that Metroid was going to be a 3D game series, and by that rationale, my style of games didn’t really fit their criteria. That would be my guess.”

Source, Via

Yasuhiro Wada is the creator of Harvest Moon (Bokuj? Monogatari / Story of Seasons, separate from Natsume’s recent games), and worked on the series for nearly twenty games. Now though, he’s at his own company Toybox and is working on other projects.

GameSpot spoke with Wada recently, and asked if he’s yearning to return to the series in any way. Simply put: he’s not. While Wada is “curious as to how it’s going to do from here on out”, he doesn’t “feel the need to get involved with the series anymore.”

Wada’s words in full:

“Not. At. All. [Laughs] I see Harvest Moon more as my child now; it’s all grown up. It’s married, it started a family, and it’s doing its own thing now. I’m curious as to how it’s going to do from here on out, but I don’t feel the need to get involved with the series anymore.”

Source

Each time Xbox boss Phil Spencer is asked about Nintendo, he offers nothing but praise for the company. That was no different when AusGamers recently sent a question his way about the big N.

Spencer actually started out by mentioning how he’d “love to see Mario on Xbox.” He also believes “Nintendo has the strongest first-party of anybody”. Spencer later added, “they’ve been incredibly important for the games industry, they do a great job with younger audiences, and if we ever had a chance to work with them in the future, I would absolutely do it.”

When asked if seeing Nintendo franchises on Xbox was something the team could look at seriously, Spencer fully stated:

At the Tokyo Game Show in September, Capcom announced that a Hollywood film based on its highly successful Monster Hunter franchise is in development. Deadline is now reporting on the first details.

To begin, here’s a brief summary:

“For every Monster, there is a Hero. An ordinary man in a dead end job discovers that he is actually the descendant of an ancient hero. He must travel to a mystical world to train to become a Monster Hunter, before the mythical creatures from that world destroy ours.”


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