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Game Freak’s Junichi Masuda recently made some comments about Pokemon and Switch during an interview with Spanish site MeriStation which gained quite a bit of attention. However, we thought the entire interview might be worth sharing, as it’s interesting in its own right. And thankfully, Nintendo Everything reader Gumbatei was up to the task of translating the comments into English.

Masuda, along with Shigeru Ohmori, talked a fair amount about Pokemon Sun/Moon and the series in general. The two talked about Alola Forms and whether they’ll return, the future of the franchise, and more. A question was also asked about potential Pokemon Diamond/Pearl remakes, but the response is about what you’d expect.

Head past the break for the translated comments from Masuda and Ohmori.

Kevin Bayliss left a huge mark on Rare during his nearly 20-year run at the studio. As a designer and art director, he contributed to Donkey Kong Country, Diddy Kong Racing, Star Fox Adventures, and much more.

UK magazine GamesTM spoke with Bayliss (who is now at Playtonic) this month, and asked him plenty of interesting questions about his time at Rare. The topics we’re mainly interested in focus on Nintendo specifically. Bayliss commented on the process of redesigning Donkey Kong for Donkey Kong Country, the initial changes that Star Fox Adventures went through, meeting Shigeru Miyamoto, and more.

We’ve included Bayliss’ comments below. You can pick up GamesTM now for the full interview.

In an interview conducted by The New Yorker, Shigeru Miyamoto was asked about the piece of advise late Nintendo president Satoru Iwata gave to him which he cherishes the most.

Miyamoto thought about the question for a bit, and then went on to mention that Iwata “had this unique ability to rally people around a vision.” Iwata was able “to take something, give it shape and then to motivate people.”

Miyamoto also spoke about how unique Iwata was from the standpoint of a programmer. Although such developers may tell designers why something would be impossible, Iwata was the opposite, and “would say he was going to figure out how to make it work.”

You can listen to Miyamoto’s full comments on Iwata below.


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Way back in 1992, Japanese magazine Famicon Tsuushin published an interview all about The Legend of Zelda: A Link to the Past with Shigeru Miyamoto. Shmuplations has now gone to the trouble of translating it in full. There are notable topics here, such as how Nintendo approached the name, Miyamoto’s interest in making an open-ended Zelda (which he’s finally realizing with Breath of the Wild), and scrapped ideas due to hardware limitations.

We’ve posted a few of the excerpts below. For the full interview, head on over to Shmuplations.

Unlocked: The World of Games, Revealed is a new documentary series that explores the world of video games. The new show just went live this week, and one of the episodes features Nintendo quite a bit.

Two prominent Nintendo executives spoke about the topic of competition during their segments. At one point, Nintendo of America executive vice president of operations Don James was asked about the biggest challenge the company has had to deal with. That’s what led him to mention competition. While competition can be “fierce”, James believes that Nintendo franchises act like a “secret weapon”.

He noted:

Paper Mario’s first two games featured many original characters and party members with original abilities. However, since then, the series has been moving away from that. It is especially evident in Color Splash, as many of the characters encountered are Toads.

Game Informer spoke with Kensuke Tanabe, the Wii U title’s producer, in this month’s issue. The magazine started out by asking why old NPCs from the early Paper Mario games haven’t returned. Tanabe replied with the following:

In the new documentary series Unlocked: The World of Games, Revealed, Shigeru Miyamoto was interviewed and asked about a wide array of topics. Among these was the creation of the Wii Remote.

Miyamoto talked about what prompted Nintendo to pursue motion gaming. With controllers and games becoming more complex at the time, some people were falling away from the industry. Nintendo wanted to find a way to bring them back into the fold and make things simpler. That’s where the conversation started, according to Miyamoto.

His full response:


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Since a mainline Pokemon has never graced a Nintendo home console, fans of the franchise are waiting to see if and when it will make an appearance on Switch. Of course, there has been plenty of speculation regarding a third version of Pokemon Sun/Moon for the platform.

When asked about Switch in a new Spanish interview, Game Freak’s Junichi Masuda said:

“Without a doubt, Nintendo Switch is the future, but we will have to wait until it goes out on the market and study how it can benefit from Pokemon. When people have it, we will have too see and deeply study how to use it so we can think how the next entries of Pokemon are going to be and how the saga can benefit from the new console.”

Masuda also mentioned that Pokemon has always evolved with Nintendo consoles, and will continue to do so. With the technology that’s available, they’ll explore how to highlight the series’ important aspect of communication.

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Teslapunk is out now on the North American Wii U eShop, and arrives later this week in Europe. Now we have the game’s file size. It’ll require 416 MB of free space.

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Skylanders Academy premiered on Netflix back in October. After the show appeared, it came as somewhat as a surprise that Crash Bandicoot was in, and even had his own voice.

GameSpot caught up with Skylanders Academy showrunner Eric Rogers to talk about giving the character a voice. He also touched on the mixed reaction and why the news of Crash’s involvement wasn’t talked up beforehand.

Head past the break for Rogers’ comments. Read GameSpot’s full interview here for other topics, including what’s in store for season two of Skylanders Academy.


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