Capcom on making Ultra Street Fighter II for Switch, two art styles, rebalancing, release date, dev team
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 59 Comments
IGN has a new interview up with Street Fighter series producer Yoshinori Ono. On the site, Ono shares several comments about Ultra Street Fighter II: The Final Challengers. Ono talked about why Capcom decided to bring that game to Switch, including two art styles, how the team is approaching game balance, when it’ll be released (potentially pretty soon), and mix of older and younger staffers working on the project.
Head on below for notable excerpts from IGN’s interview. The site’s full article is located here.
Zelda: Breath of the Wild has an alternate ending, according to Aonuma
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 29 Comments
Zelda producer Eiji Aonuma has teased an alternate ending for The Legend of Zelda: Breath of the Wild. In an interview with IGN Portugal, he said that a different ending will be shown “if you meet certain criteria.” “If you do a few things, you may see a different ending,” Aonuma teased.
Aonuma says Zelda: Breath of the Wild doesn’t have an option for dual audio
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 383 Comments
A few days ago, we heard that The Legend of Zelda: Breath of the Wild might feature dual audio based on a comment from a Nintendo representative. Sadly though, producer Eiji Aonuma has confirmed himself that you won’t be able to easily change languages in the game. There is no option to simply turn on the Japanese voice acting rather than the English voices.
Aonuma told IGN Portugal:
“In the case of the Nintendo Switch, if you change the language of the system, you can change the game to Japanese, but that will change everything to Japanese. Unfortunately, it is not possible to play with English text, for example, and Japanese voices.”
Rime dev believed the game wouldn’t be released at one point, explains how it changed
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments
Rime is finally launching in May. It’s been a long and stressful development period for Tequila Works, having originally announced its project in 2013.
Tequila Works creative director Raul Rubio admitted to IGN that Rime’s development was actually in jeopardy at one point. As he explained:
“Yes, there were a lot of moments where we thought that the game wasn’t going to be released. In fact I was completely sure of that once. Fortunately that didn’t happened.”
“That [possibility] was always for technical reasons. Not for financial or something business related.”
“When we announced that we were acquiring back Rime’s IP there were cancellation rumors. The truth is that in that precise moment we were moving to a bigger office, that’s pretty far from being closing a Company, isn’t it?”
More: Grey Box, interview, Raul Rubio, Rime, Six Foot, Tequila Works
Reggie confirms Zelda is Nintendo’s last Wii U title, games will still be sold and online will continue
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 70 Comments
The Legend of Zelda: Breath of the Wild marks the end for Wii U – at least from a games standpoint. Nintendo of America president Reggie Fils-Aime told Polygon last week what we all expected, which is that no other titles are in development.
However, Reggie did say that Wii U games will still be sold at retail as well as on the eShop. Additionally, online services will not be shutting down anytime soon.
According to Reggie:
More: interview, Reggie Fils-Aime, top
Resident Evil 7 director believes Switch is “unique hardware”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 33 Comments
Resident Evil 7 director Koshi Nakanishi was asked for his thoughts about Switch in an interview with Gamereactor. He told the site:
“As an industry member, I had the opportunity to try Nintendo Switch before the presentation. I think it’s unique hardware and I’ll explore its possibilities. I’ve always been a fan of Nintendo.”
Nakanishi is leaving the door open to the possibility of working with Switch in the future. We’ll just have to wait and see if he ends up creating any projects for it.
More: Capcom, interview, Koshi Nakanishi
Aonuma on Zelda: Breath of the Wild – fan feedback, voice acting, timeline placement, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 14 Comments
Vice has a pretty big interview up with Zelda producer Eiji Aonuma about Breath of the Wild. Topics include fan feedback, voice acting, where it sits in the timeline, and more.
You can find notable excerpts from the interview below. The full discussion is located here.
Eiji Aonuma on Breath of the Wild’s development process, the game’s physics engine, more
Posted on 8 years ago by Matt(@OnePunchMaz) in News, Switch, Wii U | 8 Comments
Eurogamer recently had the chance to interview Eiji Aonuma and ask him about Breath of the Wild and The Legend of Zelda in general. Make sure to read the full interview here; below are a couple of interesting tidbits:
Video: Another Switch interview with Reggie Fils-Aime
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Switch, Videos | 14 Comments
YouTuber ProJared managed to secure an interview with Nintendo of America president Reggie Fils-Aime last week to discuss the Switch in detail. Most of the comments were similar to the ones that have popped up over the past few days, but it’s still worth a watch. Reggie even gets the opportunity to ask some questions of his own.
Thanks to TruExtent for the tip.
More: interview, Reggie Fils-Aime
Nintendo on Switch’s battery life, leaks, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 185 Comments
GamesBeat recently spoke with David Young, Nintendo of America’s assistant manager of public relations. There was some rehash on things we’ve heard before, but some new comments were shared as well. Young weighed in on Switch’s tech specs, battery life (settings are unsurprisingly confirmed), online plans, and leaks.
Continue on below for a roundup of the new tidbits shared by Young. GamesBeat’s full piece can be read here.