Miyamoto on Mario Run and Wii experiments, Pokemon GO’s success, Nintendogs may work better as mobile-only
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 8 Comments
With all of the Super Mario Run information coming in tonight, a new set of interviews with Shigeru Miyamoto are beginning to appear. The Verge is one of the first outlets with a discussion with the legendary developer.
During the chat, there was plenty of talk about Super Mario Run including how some of its origins are tied to Wii. Miyamoto also spoke about Pokemon GO’s success, and said that some franchises like Nintendogs may be better-suited as mobile-only.
Here’s a roundup of Miyamoto’s comments:
More: interview, Shigeru Miyamoto, Super Mario Run, top
Miyamoto says Nintendo didn’t pursue smartphones previously since they weren’t powerful enough
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 5 Comments
We’ve finally seen Nintendo dip its toes into the mobile market this year. As for why it didn’t happen sooner, Shigeru Miyamoto told The Wall Street Journal that smartphones weren’t powerful enough. However, Miyamoto says that there are now “more opportunities for consumers to come into contact with a mobile phone than our own gaming devices.”
As for Nintendo’s next mobile effort Super Mario Run, development took about a year. Miyamoto noted that it was designed the way it is since most people hold their phones with one hand. To compensate for the narrow width of phone screens, the team focused on making Mario climb and drop to collect items.
More: interview, Shigeru Miyamoto, top
Sony’s Shuhei Yoshida: Switch is “a very unique system”, “good for core gamers”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 29 Comments
Sony Worldwide Studios president Shuhei Yoshida has always spoken highly of Nintendo, so it’s no surprise that he once again had some positive words to share when talking about Switch in a new interview.
While talking with DigitalSpy about the console, Yoshida noted:
“I think it’s a very unique system. It’s very interesting that they’ve designed the system to work well with more conventional games in terms of inputs and buttons. So I think it’s good for core gamers and their marketing message focused on that.”
Aside from that, Yoshida also said that he believes Nintendo is “going to cover a new market for themselves” when asked if he views the big N as competition with regard to hardware sales.
More: interview, Shuhei Yoshida, Sony, top
Nintendo on why Wind Waker 2 became Zelda: Twilight Princess
Posted on 8 years ago by Brian(@NE_Brian) in GameCube, News, Wii, Wii U | 33 Comments
The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.
Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.
Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.
Metroid devs on creating the original game – being different from Mario, choosing Samus’ name and gender, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
The final entry in Nintendo’s NES Classic Edition interview series has gone live. The last one highlights the original Metroid, with director Yoshio Sakamoto and character designer Hiroji Kiyotake participating.
During the interview, there was talk about how the team set up to make something different from Super Mario Bros., and focused on movement. We also hear about how Samus Aran got her name and how the team decided to make her female.
Head past the break for the full interview.
More: Hiroji Kiyotake, interview, Metroid, top, Yoshio Sakamoto
Video: One of the original Nintendo Power Line counselors reflects on its history
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
David Young, who is now actually working at PR for Nintendo, used to be a counselor for the Power Line. VICE caught up with him to talk a bit about its history, including how it started. Check out the interview below.
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Video: Capcom’s Phoenix Wright: Ace Attorney – Spirit of Justice dev interview
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Capcom UK shared a new Phoenix Wright: Ace Attorney – Spirit of Justice developer interview today. Veterans Takeshi Yamazaki and Motohide Eshiro talk a bit about some of the new features, favorite characters, and more. Watch the full video below.
Ubisoft exec reflects on making games for Wii and Wii U, approach to designing Switch titles
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 13 Comments
Xavier Poix from Ubisoft has spent 18 years with the company. Currently, he’s the managing director of Ubisoft’s French studios. Polygon recently caught up with Poix and spoke about Switch – and more about Nintendo – in-depth.
We’ve rounded up what Poix had to say below. Head on over here to read up on Polygon’s full piece.
More: interview, top, Ubisoft, Xavier Poix
EA praises Nintendo, “huge fans” of the company, again teases a “major game” for Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 24 Comments
Take-Two president Karl Slatoff wasn’t the only gaming representative to have spoken at the Credit Suisse 2016 Annual Technology Conference today. EA Chief Competition Officer Peter Moore also had a few things to say, including quite a bit about Nintendo.
Moore had high praise for the big N, noting that the company “has always been and will always be an very important partner in this industry.” He also spoke positively about Nintendo’s developers and IPs. Moore went as far as to say that the folks at EA are “huge fans.”
Specifically regarding Switch, Moore reconfirmed EA’s partnership with Nintendo on the platform. He also again mentioned EA’s “major game that will be distributed on that platform.”
Continue on below for Moore’s full words.
More: EA, interview, Peter Moore, top
Take-Two: Nintendo “making a great effort to support third-party developers”, “optimistic” about Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 8 Comments
During the Credit Suisse 2016 Annual Technology Conference today, Take-Two president Karl Slatoff commented on a wide variety of topics. A brief portion of his talk involved Nintendo and the company’s upcoming platform Switch.
Slatoff said: “The folks at Nintendo are making a great effort to support third-party developers, we’re very optimistic on the Switch though we are not announcing anything specific today.”
Take-Two collaborated with Nintendo on Switch’s announcement video. NBA 2K was showcased on the new system, and it’s likely to be released at some point in the future.